Please remove Archnem mods.

Stroggly disagree. Threirs intresting reflect dmg mobifiers, wheres tactcilcal gameply is being intorduced. Profesonaly tft crafted coruption gear can defaulttack prestige elite content. Game ellready hss too much cazualization, if you go 400+ex lowend off neta bulds, you can litrlly speling supresion tierdd reddish mapificazion meleed.

Poe is aboyut ADAPTITION and carfully balunced efective markrtizated capitulazition, not all wining sociazidm.
Last edited by vmt80#6169 on Jun 15, 2022, 6:18:49 AM
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Stroggly disagree. Threirs intresting reflect dmg mobifiers, wheres tactcilcal gameply is being intorduced. Profesonaly tft crafted coruption gear can defaulttack prestige elite content. Game ellready hss too much cazualization, if you go 400+ex lowend off neta bulds, you can litrlly speling supresion tierdd reddish mapificazion meleed.

Poe is aboyut ADAPTITION and carfully balunced efective markrtizated capitulazition, not all wining sociazidm.


That only really works in games with determinisitc systems that enable you to adapt to a new situation, which is not possible in POE because all the ways you can adapt to a change on a map, on the fly are rng based or semi rng based.

Crafting is no way reliable in this game and you also mention a 3rd party website that tries to offset the ingrained problem of trading in poe. I am all for tactical gameplay but only if I also get the needed tools to deal with it. Case and point for that is Elden Ring, where you can adjust your build ery easily, without any punishment while equipment is aquired deterministically.

But a 100% deterministic game goes against the Arpg formular of Poe so if rng is not the portion that will be removed the difficulty has to budge because tactical game play does not feel good when rng decides if you can adapt or not.
You can play whatever you want.

You shouldn't be on here telling there is no problem or demeaning others for telling there is.

Because there is a problem.

Other people want to play other builds, many of which cannot cope with sudden increase in baseline difficulty.

It may not look like that to you because you happen to be running a setup that is currently strong.

What people are asking on here is essentially better overall balance. Lower baseline difficulty made for less glaring disparity between builds because more builds could somehow make it to finish line.
So GGG must either remove archnem mods so return to better state of the game which is easy to do.
Or they need to buff the fuck out of everything that got pushed behind acceptable performance line by this change and we all know this is difficult, especially in GGG case since they rather spend the majority of their time working on next league, poe2, mtx or whatever else but not current state of the game or league, dog forbid.



POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
I'm fine with Archnemesis mobs, but some need some tuning as they're just a pain. Heralding Minions, Magma ball, Lightning running ... they're not especially hard to deal with. They're just excessively annoying.

I don't mind the reaction time, I don't mind their damage (individual hit). I mind the fact that I can't stand still more than 0.5s
If I happen to lag for a split second, not hear the "krrrzztt" or not see that a lightning simulacre 0.1% thicker than me, among all the cluster f@k of effectson the screen for more than 1 sec. Bam I'm dead because I got hit 3-4 times.

There are just too many of them, it's not fun. These effect should have an internal CD.

Moving away from the molten ball, totem or lightning dude is ok. Just not every 0.5s. WHich makes any combination of these just a pure nightmare which I actually simply walk away.

On a side note, perhaps nerfind the overall damage would make less players run as aura bots...
Last edited by Cmagik#1657 on Jun 15, 2022, 8:17:45 AM
+1 , not because they are hard, but because they make the gameplay tedious. Its more dark souls, less diablo.
I would not say its more like Dark Souls because Dark Sousl has deterministic reward systems. What it islike for me is more Dark Souls but this time with 100% more rng and no guranteed satifying loot for ovrcoming the challange. Getting the moon veil katana for killing a hard boss in souls is fun. Getting a random useless dropp, like the 20 hirmsorrow, is not.
the archnem mods would be a lot more bearable if they would come with meaningful rewards, like influenced items, influenced currency, tier 3 or higher uniqes, a shit ton of exp etc, so that when you overcome the challange it feels actually good (in dark Souls bosses often give you a whole lvl for your trouble) and not frustrated bc the mob made you lsoe progress (tp chances and xp and time).
The fact that you cannot stand anywhere longer than 0.5 seconds unless you are crazy tank is in fact increased difficulty in my book.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
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Bosscannon wrote:
The fact that you cannot stand anywhere longer than 0.5 seconds unless you are crazy tank is in fact increased difficulty in my book.


Yep, and the irony here is that they supposedly buff difficulty to slow gameplay down, but result is opposite: people see that the cheapest way to survive is to attack on the move (including minions), or attack from very long range with a large effective aoe.

Which means gaining more MS for fastest faceroll gameplay yields most success, and more people flock to it, especially considering low drop rates and the need to burn maps fast to farm anything at all.

Furthermore, these builds lead to players eventually stop looking at the screen and the new mobs while mapping (what's the point? You don't need to target manually, there is so much FX clutter you cannot see shit, and you won't die while running anyway).
Last edited by Echothesis#7320 on Jun 15, 2022, 12:36:44 PM
While at the same time, you will eventually die even if you would look at screen and sweat trying to be careful, due to wild mob damage surges/crits :)

Which means you cannot levelup past some point at lvl 96+ without cheesy events like 5-way, so again, paying extra attention to mapping is pointless.

End result is: many people got screwed by AN, rest ignored AN, and no "slowing down gameplay" in sight. Whatever gameplay is remaining now, it is as fast as ever.
Last edited by Echothesis#7320 on Jun 15, 2022, 12:46:33 PM
AN sucks, remove it :x
Harvest in a nutshell : https://image.noelshack.com/fichiers/2023/48/6/1701517918-poeh.jpg
Ultimatum : https://image.noelshack.com/fichiers/2023/48/6/1701517789-ultimatum-league.png
Expedition : https://image.noelshack.com/fichiers/2023/48/6/1701518028-poe-expedition-in-a-nutshell.png

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