Please remove Archnem mods.

Today is the 8th of June. Still crickets from GGG on this.
"
Chickenwink wrote:


Sentinel mechanic+existing mechanics is way ahead of anything 3.17 had for rewards it’s not even close. You can make a killing in white maps with just sentinel+alch and go alone and make more than anything 3.17 had to offer. You had to collect and wait for specific combinations in 3.17 to get anything good.

Not to mention some atlas notable additions that made invitations just insane. Full maven writs dropping + extra splinters like lol…

Not sure what you mean. First it was the mobs/mods, which have been nerfed, so not sure why we are living in the past but ok. And now it’s the rewards compared to 3.17.

😒




Because there are a variety of reasons I'm choosing not to engage with this league further, and none of them have to do with a lack of knowledge or skill.

The league is definitely rewarding through recombinators. They are the most busted crafting currency we've seen yet. But I'm getting over the idea of temporary improvements to crafting, wish a little more thought went into them beforehand so they could stick around. These are definitely gone next patch.

Sentinel alch and go isn't a playstyle I enjoy, I like layering and engaging with other league content, juicing maps. Even post nerfs, I think a lot of that content feels unpolished.

AN mods weren't designed with past mechanics in mind. They pushed through base monster changes ignoring that old league content was balanced around making interesting encounters out of the old rare system. That's why it felt so terrible on launch, multipliers got out of control, and why they had to strip out a majority of the power in hotfixes.

A couple of numerical changes aren't going to be enough to remove all the added jank. I feel like this deserves a second pass like Flasks got when that rework flopped. Right now the mods aren't serving their intended purpose, and in my opinion, only make the game worse.

I don't know what to say, last league I was having so much fun just playing the game, I was still playing post 40/40 having finished all my content goals. I wasn't even investing in my character anymore, I just kept playing and accumulating wealth. Bought my friend a headhunter and at the end of the league picked up a squire and replica bated breath for my standard collection.

This league all the same content felt like it took longer and gave less, the "difficulty" was highly inconsistent because of the new mods and randomly high resistances. Waiting around for toxic and other ground degens to loot, the rare death to a poorly timed Effigy drop with no counter-play. I'm just not a fan of it. And I have played post nerfs.
Last edited by jerot#5117 on Jun 8, 2022, 6:08:20 PM
this is aids

oh great, the very next beast I ran into was a Steel-Infused Juggernaut with about 50 times as much HP as the map boss

he summoned goatmen who cast Molten Shell

I use Spectral Throw

this kills me instantly

you guys are ASSHOLES that's the only way to explain this

the archnemesis mods are stronger than the acts bosses
"
wengfrecrixs wrote:

the archnemesis mods are stronger than the acts bosses


This would be fine if it was fun. It is not fun. It is just silly.

Gameplay used to be relax have some fun clearing the map. Oh there's the boss. Get ready go kill the boss. GGG recognizes that sprinkling bosses around the map is bad. That is why most all of the maps have been modified to put the boss in an arena. Now they randomly sprinkle boss level monsters anywhere and everywhere. It really doesn't make sense.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
They're not even boss level monsters though. They're exponentially boosted random-bullshit dispensers that combine in sometimes easy, sometimes impossible but always completely confusing ways.

POE has always had a problem with visual and mechanical clarity, and throwing the Archnemesis mods into core and into other league mechanics like this is taking the problem and exponentially magnifying it in one of the least engaging ways, leaving the player feeling frustrated and helpless.

Dying lots is fine if you feel like you're learning and can adjust your strategy. With AN mods the way they are implemented, the only adjustment you can really make is to avoid large swathes of content - anywhere where numerous league mechanics combine in tight spaces is miserable now.
+1

As a console and PC player who prefers to try off-meta builds, (because we all thought POE was about build diversity) and failing because it come to the point where if you don't follow a build guide or a gain a PhD in theory crafting, you're stuck, proves that there is no build diversity.

Both platform chats its all omni this, ashes that, RF this, COC that.

But both platforms agree that AN mods are completely busted.

Frostweaver AND Fireweaver on the same enemy.

How doesn't that even work?

There is zero logic behind the implementation of these modifiers.
once again I lost a blight and died because I couldn't stop moving for long enough to upgrade a tower due to the Archnemesis on-death effects that heat-seek me from off screen thanks a lot developers real fucking fun
"
Fripp wrote:
"
SquareCubiC wrote:
so you want a Diablo 3 kind of game? where player power is easily achieved and the game is trivialized?
and that without any meta changes maybe too?
so you can play your most favourite op build over multiple leagues?
sry, but for my understanding you're not playing the right game then


PoE was never similar to D3 in regards to achieving player power. I'm a very casual player, I only play SSF, and I only play the same physical zombes/skellies build, because that's what I like. I never got to Shaper/Elder fights (not just uber, even the normal ones), I only tried Sirus once, but haven't managed to kill him, tried a Heist/Delve boss, but couldn't kill them as well. I don't even fully know the endgame changes because I don't engage with that content. But I still had fun in the game. I don't play every league, the last one I played was Expedition. I read that there were a lot of nerfs to player power and buffs to mobs in that league, but I got to my highest ever level in 3.15 - 95 - and had tons of fun. This league I die more using Determination than I did back then using Pride. And it's harder and more annoying to engage with content like Blight/Metamorph etc. And dealing with some buffed blue/yellow mobs that take ages to kill, while trying to not die myself, while they don't drop appropriate loot for the effort required, is not fun.

Saying I'm not playing the right game is rude and offensive. I can play whatever game I like. But yeah, ARPGs are not my favorite genre, I prefer MMOs and survival games. Currently I'm playing Cookie Clicker :)

I also don't understand why a league launch has to be a mess. I'd prefer that we'd get a season every 4 months instead of 3, but that it would be thoroughly tested and balanced before release. But I guess people coming back to play every 3 months instead of 4 means more money flowing in. I also don't understand why the AN mod addition to the base game, which is a huge change, was only casually mentioned during the reveal, it seems they didn't understand that this is a huge deal.


i am sorry that facts offend you.
you say, the amount of effort in relation to the rewards are not appropriate, well, never was. this is part of the reward psychology.
also, yes, of course you can play whatever game you want, but if arpgs are not your dominant genre, please allow me to ask you, if you dont have fun, why do you play the game, this is beyond me. and then again, you are motivated enough to post on the forums, even tho you barely have any real interest in the game. a game that has depth to it, that you simply cannot soak up when you play every 2-4 leagues. you play SSF, so do i, but i do so, to have more of the game and not chase insane damage numbers and instaphase uber bosses as many people on trade do. ssf means, slow character progression, and while you learn a lot about the game, it is also more challenging.

this might offend you as well, but... the 3 month cycle, is not only but also for economic reasons. GGG had published metrics that have shown, on their own testings long time ago, that a 3 month cycle yields the best player retention / longevity of the league ratio.
AN wasnt really mentioned, because the league was basically 3.17, except rares got replaced with AN, which we knew from 3.17...

regarding the league start, yes, it was harsh, but by no means impossible to overcome... but it was clearly not a "braindead imma follow some shitty build guide" league start...

oh, almost forgot...
regarding the player power...
there are build archetypes that instaphase uber bosses... with medium invest (even in ssf) i dont know what you'd call that, but i call that too much player power :)

but hey, for someone who plays rather other genres, and poe basically only as a sidegame every now and then, you seem pretty opinionated... which is fine, i guess, but having the audacity to shit on a game and the company like that, seems weird dude...
not saying there are no things that can be improved, totally not.
but your points... are pretty... weird... reads like a summary of reddit Week 1 of the league.

guess that's a normal thing tho in 2022

"
grybranix wrote:
this is aids



this is a beast with 3 mods... and 4 essences, even if that was a red beast, i dont see the aids aspect.
extra ES, but seriously...
no dmg mitigation, nothing worrysome...

"
grybranix wrote:
once again I lost a blight and died because I couldn't stop moving for long enough to upgrade a tower due to the Archnemesis on-death effects that heat-seek me from off screen thanks a lot developers real fucking fun


you know that you can actually place / let those things explode somewhere, so you can actually stand somewhere else, right? if you cannot place e.g toxic volatiles so you dont have to end up inside the pools, i dont know what to tell you mate...
except for, it's really not that hard...
Last edited by SquareCubiC#3528 on Jun 10, 2022, 1:22:41 AM

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