Please remove Archnem mods.

Stronggly disagree
+1000000

Get rid of this egregious AN nonsense!

I'm done with the game until its kicked out...

Played since CB week 2

Refuse to play again...sadly.
Level 98 Ice strike Monkey
"
SquareCubiC wrote:

yes, the league start was rough, but not impossible by any means.

It wasn't tested properly, unlike they said.

"
SquareCubiC wrote:
one of the most basic survival instincts and skills, is adaption.

I don't really want to adapt to "this game is way less fun than before". I'd rather stop playing.
GGG: Yo we see you like this milkshake and keep coming back to it, so we added shit to it.

Player: Uhm... okay, good for you I guess? I go somewhere else now.

GGG: *surprised pikachu face*




Why on earth would you want to adapt to a shitty milkshake yourself or expect others to?
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jun 7, 2022, 5:23:11 AM
Why cant the devs do a poll, ingame of active players, once per account and ask what the players want?

How hard, or simple would be to poll players ingame and then act on that polling? If the majority likes and wants AN, then so be it. However, I think they would find the majority doesent like it or want it.
"
Fripp wrote:
"
SquareCubiC wrote:

yes, the league start was rough, but not impossible by any means.

It wasn't tested properly, unlike they said.

"
SquareCubiC wrote:
one of the most basic survival instincts and skills, is adaption.

I don't really want to adapt to "this game is way less fun than before". I'd rather stop playing.


so you want a Diablo 3 kind of game? where player power is easily achieved and the game is trivialized?
and that without any meta changes maybe too?
so you can play your most favourite op build over multiple leagues?
sry, but for my understanding you're not playing the right game then, because poe WAS challenging, and it got easier over time, because acquiring the means to beat endgame got way easier and more diverted... in 3.14 we basically had a Diablo 3 kind of situation almost...
if that's what you enjoy, i dont know what to tell you, but dont keep your hopes to high...
poe is basically the genres king because of the rather challenging aspects, rather than providing a shallow experience like the vast majority of the other games around.

"
Bosscannon wrote:
GGG: Yo we see you like this milkshake and keep coming back to it, so we added shit to it.

Player: Uhm... okay, good for you I guess? I go somewhere else now.

GGG: *surprised pikachu face*




Why on earth would you want to adapt to a shitty milkshake yourself or expect others to?


the shitty milkshake, as you put it, is what you find in other places...
just look at the competition :)

rationally asked question:
If the game is so shit, why dont you just turn your back to it and leave?
why dont you play any other game of the same genre?

Spoiler
exactly, because the rest is shit, there is no milkshake, the other games are just hollow, tricking you with dopamine rushes and fancy bling bling achievements, while actually, there is no reward.
poe is challenging to some extent, and this makes it rewarding.
"
SquareCubiC wrote:

rationally asked question:
If the game is so shit, why dont you just turn your back to it and leave?
why dont you play any other game of the same genre?

Spoiler
exactly, because the rest is shit, there is no milkshake, the other games are just hollow, tricking you with dopamine rushes and fancy bling bling achievements, while actually, there is no reward.
poe is challenging to some extent, and this makes it rewarding.


There is other answer to that question: investments. If I knew from the start, what I was getting into, I would never play PoE for sure. The only reason I am playing now is because of playing Standard, so I can afford to ignore a good portion of AN mess with existing resources. Leaving the game would mean writing off money and effort dedicated here, so there is no contradiction in people revisiting game while at the same time despising a number of game design aspects here.

A way to end this endless argument would be implementing at least 2 global difficulty levels, crudely speaking "easy" and "current", while limiting "easy" to never roll T1-T2 item modifiers, to not offend players who sold their life and soul to GGG:). And separate "easy" from "current" on a level of league selection, with no character transfer possible between them.

You can call me lazy, dumb, weak, illiterate, whatever, but please let me decide on my own, how to spend my leisure time and what kind of games to play. For some mysterious reason, all the balance issues piled on this forum are never translated into outside media space by GGG or their representatives, even in whatever smoothed form.

Why do you think they prefer not to highlight the true extent of time and effort required to become successful in their game, if they are truly "genres king"? Why confuse the new players with "hundreds of skill gems", and "make your own spells" while in truth majority of combinations are worthless?
Last edited by Echothesis#7320 on Jun 7, 2022, 6:05:06 PM
1+ what an awful idea. THey seriously thought we enjoy the mods of archnemesis instead of the currency and new map.
Last edited by 2DayUDie#3049 on Jun 8, 2022, 12:18:42 AM
"
sbowen223 wrote:
People talk about Day 1 AN like it was hell on Earth, so I’ll share my experience with it. I had tested a non-meta leveling skill prior to league launch and got reasonably good at running the acts with it (I’m still pretty slow). Then I sat down on league launch to do exactly what I had practiced doing the few days before, and did it again even faster with little to no issue with the sudden power spike from AN monsters. Obviously, the game was more challenging on the whole, but that was a welcomed change in my eyes. Only ridiculously overpowered thing I encountered on Day 1 was Metamorph. I did not interact with trade until white or yellow maps at the end of that first day. From there, GGG continually nerfed AN, and it basically felt unnecessary to me.


Midway through acts I was wondering how the new rares felt with league mechanics. So I went back to standard and played my characters from Archnemesis league and prior. They were capable of all levels of content before the patch. T16 map rares were still doable, but stacking any league modifiers on them made them ridiculously strong.

Blight was impossible, essences and metamorphs were pinnacle boss strong or stronger, legions, heist, and rituals felt awful. I was getting wrecked by packs of blue monsters at delve depth 300 on a character that had easily pushed 600 and farmed all content.

There should be more ways to juice/buff pre-map content for people who find it boring, absolutely. But turning the default game into a gauntlet-style event would be horrible for new and more casual players.

The game has no shortage of challenging content,but right now most of it is locked behind endgame systems or paying for a private league.
Last edited by jerot#5117 on Jun 8, 2022, 12:42:31 AM
"
jerot wrote:


Midway through acts I was wondering how the new rares felt with league mechanics. So I went back to standard and played my characters from Archnemesis league and prior. They were capable of all levels of content before the patch. T16 map rares were still doable, but stacking any league modifiers on them made them ridiculously strong.

Blight was impossible, essences and metamorphs were pinnacle boss strong or stronger, legions, heist, and rituals felt awful. I was getting wrecked by packs of blue monsters at delve depth 300 on a character that had easily pushed 600 and farmed all content.


So... was this day 1 or...?? Still? Cause if its still its sounding like a g.g. issue.

You claim "standard characters played in archnemesis", once could, but now cant do:

1: Blight
2: Essences
3: Metamorph
4: Legions
5: Heist
6: Ritual
7: Delve
8: T16 Map rares ??? lol?

And because of this, AN is essentially busted in your mind.

This is a lot of content that you are struggling with, may as well just be all of it if we are being honest with ourselves.

Which builds were the "ones that used to but cant anymore in archnemesis". Really would like to figure more of this out.

Currently in sentinel you are using a broken skill (Witch DD 60% more damage than it should have, and arguably the most op location on the skill tree) that made it's way through the SSFHC ladder all through content in week one/two. So its definitely a build issue that keeps coming up with you it seems.

Would like to see your archnemesis builds or which characters they were thanks!

RtETmA18.3



Mash the clean
Last edited by Mashgesture#2912 on Jun 8, 2022, 1:21:54 AM

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