Please remove Archnem mods.

+1

this is the first league in years that you want to quit so quickly because half of the content randomly becomes unplayable. And the high-level one is unpassable all the time unless you have a streamer uber-build.
+1

Even playing the most meta build that is Skelly mages, the game gets annoying very fast. Up until yellow maps stuff was manageable, but when i unallocated Stream of Consciousness and started trying to run Expedition and Blight i saw how truly forked up this was. Even avoiding expedition mods, a couple of bad AN mods on runics and the map goes out the window. Also, the difficulty absolutely does not match the rewards. More often than not i would just ignore the rare and go on with the map.
As I've said, the build is meta and i could go on, but i don't wanna put myself trough abject misery to get more upgrades.
Another point of contention for me were the changes in drop rates of Ashes and Omni. I'd understand a bump in rarity(specially for Omni), but more than 10 times rarer the way it's now? There's even more magebloods listed than any of those amulets.

It may not look like after reading such negative comment, but this is my favorite game, and the other aspects of 3.18 are GREAT. Kudos to the team who improved the already AWESOME atlas tree, i personally also liked having the stability of no balance changes(at least for a while). The league mechanic is also good, but i just don't engage with it because of AN. Unfortunately, the AN mods trumps all that. Hard to understand why they made such drastic changes to the most basic element of the game. I'm not even try to guess if this was just not properly tested or if they just don't care what the playerbase wants because i would be beating a dead horse at this point. I'm going to do the same thing i did after the harvest BS, take a long break from the stress that PoE has become to me and hope for the best.
Last edited by Luizsbo#4663 on Jun 6, 2022, 7:59:57 PM
19 pages and counting. In particular, I absolutely loathe how redundant and uninspired archnem mobs are.

The game doesn't need an elemental floor degen of every flavor (let alone the ability for them to stack on one rare mob.)
The game doesn't need multiple flavors of the same mechanic of "This chases you and one shots you if you don't move."

I just had a rare with magma barrier, toxic, and stormstrider. It rendered the entire Cages map unplayable because there was nowhere on the small map I could go without being chased out.


Heralding Minions needs to be outright removed. The totems spawn too fast, they explode too fast, and you can literally be deathcaged in. It's a stupid mechanic.

GGG PLEASE LEARN FROM BLIZZARD'S MISTAKES! The fact that AN mobs have absolutely no increased reward for this HUGE spike in difficulty is terrible for game health.

Enough with the itty bitty, piecemeal nerfs being rolled out every week. Just suck it up, admit the idea was a bad one, and revert the changes. Actually listen to your playerbase, because without your playerbase you have no game.
"
bigbadvallios wrote:
19 pages and counting.

Yea well go look how many pages/posts the harvest fiesta got back in 3.13. I wouldnt count on a bunch of +1's and /signed to make them change their mind. Nearly every post complaining about AN mobs I have seen are just riddled with ...inconsistencies.

"
bigbadvallios wrote:
Actually listen to your playerbase,


If this were true they wouldn't have nerfed AN, 5 times now?

Seems like build issues are more common then I thought. Reach out, follow guides, seek help, succeed.

Oh and 3.18 toxic rain meta.
Mash the clean
"
Chickenwink wrote:
"
bigbadvallios wrote:
19 pages and counting.

Yea well go look how many pages/posts the harvest fiesta got back in 3.13. I wouldnt count on a bunch of +1's and /signed to make them change their mind. Nearly every post complaining about AN mobs I have seen are just riddled with ...inconsistencies.

"
bigbadvallios wrote:
Actually listen to your playerbase,


If this were true they wouldn't have nerfed AN, 5 times now?

Seems like build issues are more common then I thought. Reach out, follow guides, seek help, succeed.

Oh and 3.18 toxic rain meta.


This isn't the same as harvest though... taking away an outlet for everyone to craft great gear and design flaws that straight up make the game worse don't seem the same to me. The problem with the new rares and magic mobs mods is that they are just not cohesive with fun gameplay. They don't make the game more fun, or add a challenging boss... They (at least for me and a lot of other) just make mapping garbage for a lot of builds. I think they will (hope they will) actually make more changes here.
"
Styah wrote:
"
SquareCubiC wrote:
"
bigbadvallios wrote:
There's a lot of discussion about it. This thread isn't the place. This thread is simply a place for everyone who wants them removed to make their voices heard so GGG can get a quick, easy idea of just how awful this is.

Please don't post build advice, yada yada, your exposition on how things are actually fine. That's offtopic and will clutter this thread.

A simple /signed, yes, whatever is all we need here.


you literally ask for the removal/ change of something, and alienate yourself and your point of view so hard, that you say anything that is against your point of view, is offtopic?

and i thought the whole archnemesis discussion cannot get more pathetic than it already was.

but hey, people who dont understand game mechanics, also dont understand the bare minimum about opinion exchange and social interaction it seems.
both are quite basic in the end... feelsbadman


Buy more packs


what a nice and constructive contribution
"
jerot wrote:
"
SquareCubiC wrote:

but hey, people who dont understand game mechanics, also dont understand the bare minimum about opinion exchange and social interaction it seems.
both are quite basic in the end... feelsbadman


Ah yes, the only reason to critique a change that broke past-league content scaling on launch and required half a dozen hotfix nerfs to feel playable again is a lack of skill on the part of players.

I'm sure people like Zizaran or most of the cast of Baeclast who also disagree with the implementation are just too new to the game to know better.

[Removed By Support]

The point of the thread was essentially a poll to see how many people have negative feelings towards this implementation of the system. There are countless other threads to delve into specifics and engage in conversation. But you chose the non-interactive poll to voice your opinion and disparage people you don't agree with. monkahmm.


first of all, the purpose of this thread was "hey i got this currently popular opinion, who else has it? no one else allowed btw"
this is basically what i referred to in the first place.
a non-interactive poll, is not a poll.
this kind of stuff, has no place in a forum, sorry, but forums are for discussions, maybe next time OP should create and link a Strawpoll, with only one option instead?
so, basically you can say, that i chose to put my finger on exactly that.

yes, the league start was rough, but not impossible by any means.
one of the most basic survival instincts and skills, is adaption.
yes, i died a couple of times actually to the rhoas in the mudflats, but after the ledge it was quite a breeze.
as long as there are people who get to 100 in hcssf, kill ubers in hcssf, basically dont rip but for casually clicking wrong altars (those altars seem to have a dmg scaling issue with AN btw, not AN in general), i dont know, i would say it is a skill issue first and foremost.
especially people playing sc trade, having the highest power in terms of gear available, complain. this is beyond me.
dont build glass cannons, defense is soooo easy to acquire these days, and the net loss of dps is so little...
really dont understand it, but i guess i struggle with understanding that like complainers struggle to understand basic mechanics and interactions in the game. ¯\_(ツ)_/¯

do i play hc? no
am i dying? every now and then, i am yup.
but that's the game, i got to know poe as a punishing game, that doesnt randomly reward you for doing nothing, but when the game rewards you, it is worth something, and not some "hey you completed you season journey part 1 (2h playtime) please take this gear and dominate our "EnDgAmE" "
"
SquareCubiC wrote:
first of all, the purpose of this thread was "hey i got this currently popular opinion, who else has it? no one else allowed btw"
this is basically what i referred to in the first place.
a non-interactive poll, is not a poll.
this kind of stuff, has no place in a forum, sorry, but forums are for discussions, maybe next time OP should create and link a Strawpoll, with only one option instead?
so, basically you can say, that i chose to put my finger on exactly that.

yes, the league start was rough, but not impossible by any means.
one of the most basic survival instincts and skills, is adaption.
yes, i died a couple of times actually to the rhoas in the mudflats, but after the ledge it was quite a breeze.
as long as there are people who get to 100 in hcssf, kill ubers in hcssf, basically dont rip but for casually clicking wrong altars (those altars seem to have a dmg scaling issue with AN btw, not AN in general), i dont know, i would say it is a skill issue first and foremost.
especially people playing sc trade, having the highest power in terms of gear available, complain. this is beyond me.
dont build glass cannons, defense is soooo easy to acquire these days, and the net loss of dps is so little...
really dont understand it, but i guess i struggle with understanding that like complainers struggle to understand basic mechanics and interactions in the game. ¯\_(ツ)_/¯

do i play hc? no
am i dying? every now and then, i am yup.
but that's the game, i got to know poe as a punishing game, that doesnt randomly reward you for doing nothing, but when the game rewards you, it is worth something, and not some "hey you completed you season journey part 1 (2h playtime) please take this gear and dominate our "EnDgAmE" "


I agree with this sentiment wholeheartedly. Forums are for discussion and debate. Even the Feedback forums. Hell, especially the feedback forums.

People talk about Day 1 AN like it was hell on Earth, so I’ll share my experience with it. I had tested a non-meta leveling skill prior to league launch and got reasonably good at running the acts with it (I’m still pretty slow). Then I sat down on league launch to do exactly what I had practiced doing the few days before, and did it again even faster with little to no issue with the sudden power spike from AN monsters. Obviously, the game was more challenging on the whole, but that was a welcomed change in my eyes. Only ridiculously overpowered thing I encountered on Day 1 was Metamorph. I did not interact with trade until white or yellow maps at the end of that first day. From there, GGG continually nerfed AN, and it basically felt unnecessary to me.
Youtube: https://www.youtube.com/channel/UCfSWYPXd9prVxf5v_DoqtIQ
Twitch: https://www.twitch.tv/snoobae85
"
sbowen223 wrote:

I agree with this sentiment wholeheartedly. Forums are for discussion and debate. Even the Feedback forums. Hell, especially the feedback forums.

People talk about Day 1 AN like it was hell on Earth, so I’ll share my experience with it. I had tested a non-meta leveling skill prior to league launch and got reasonably good at running the acts with it (I’m still pretty slow). Then I sat down on league launch to do exactly what I had practiced doing the few days before, and did it again even faster with little to no issue with the sudden power spike from AN monsters. Obviously, the game was more challenging on the whole, but that was a welcomed change in my eyes. Only ridiculously overpowered thing I encountered on Day 1 was Metamorph. I did not interact with trade until white or yellow maps at the end of that first day. From there, GGG continually nerfed AN, and it basically felt unnecessary to me.


The only thing I really ran into this league was having to reload General Gravicius 2-3 times on day 1, and that was it. His followers and him were stacked with AN lol it was hilarious.

Outside of that, AN is just unnoticeable to me as any other league. They've been nerfed so much that its definitely a user error/normal deaths at this point, when it comes to the league.

TR3.18Meta
Mash the clean
"
Chickenwink wrote:

Outside of that, AN is just unnoticeable to me as any other league. They've been nerfed so much that its definitely a user error/normal deaths at this point, when it comes to the league.



That's not really true. Blight is much different, for example, and needs to be fixed especially at the T16 level.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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