This end game grind is excruciating and I don't like it.

Totally support the initial post.

And about the gaps between upgrades. This happens because of the exponential time for the next upgrade. For example, you need ~10 fuses for 4-link, ~200 for 5-link and ~500+ for 6-link.
And the same for the items. With good crafting strategies, you can for for ~20c get the decent item, but to have the better version of the same item you need to spend about 2ex and then about 20ex. This is because you can't save some exact state of the item and just upgrade it. You need to reroll all of it (except with some tricks).
The initial version of the Harvest had the option to do that. So that you could roll tier 6 defence attribute and then reroll it to tier 1 with saving all the others. I liked it but not GGG.
With the decent amount of time, I could get the item I want to farm end game. It took me about a month and a half. However, for the people who playing 24/7, have more than 5k+ hours in the game and know all the tricks, it took just several days to get the mirror like items, so GGG didn't like it and nerfed it.
And GGG want to slow down those people by making this game more time-consuming for people who just spending several hours in a week.
"
Andrius319 wrote:
Its ussually somewhere at lvl 90, gem lvl 19-20, and at this point every further upgrade costs at least 5 exalts (which includes fusing to 6link). It feels worse with weaker builds, like not progressing.

I really dont feel like picking meta builds to "cheat" for victory, most of the time i look for whatever looks interesting rather than for power. Maybe this is the culprit.


the "atleast 5 exalts" is such an extrem exaggeration if youj are talking about your archnemesis charr

6link battery staff below 100c and you can just use an essence on it,even if you dont hit any good mods except the essence mod you will end up with a lot more dmg because of the 6th link

you are using a lvl 19 gem,every gem lvl means around 13% MORE dmg
lvl 21 gems are listed below 10c

and this is just the start
I havent played that character in weeks..

Relised that, that build is not worth investing for, too expensive and just stopped (before hiting wall).
Last edited by Andrius319#4787 on Mar 22, 2022, 2:29:50 PM
I think it's pretty clear the game is not at a good stage then a majority of the active playerbase in Softcore league has quit playing 7 weeks in.

The markets in a dump, if it's not worth 10 ex it aint worth shit.
You figure, "oh, but if I lower my prices I can make chaos and convert" Ehhhhh WRONG! 'Cause there's 500 bots trying to price-fix it AFK in the list. You end up overpaying, once again.

Omniscience was probably what killed the game the most this league. Whats the point of running a solid build if you can craft 6 pieces of gear, buy yourself a decent 2hander and a 6L and do 50+ million dps.
Yeah you'll die sometime unless you got a mageblood, but who cares once u've past 85?
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BornToFly wrote:
Totally support the initial post.

And about the gaps between upgrades. This happens because of the exponential time for the next upgrade. For example, you need ~10 fuses for 4-link, ~200 for 5-link and ~500+ for 6-link.
And the same for the items. With good crafting strategies, you can for for ~20c get the decent item, but to have the better version of the same item you need to spend about 2ex and then about 20ex. This is because you can't save some exact state of the item and just upgrade it. You need to reroll all of it (except with some tricks).
The initial version of the Harvest had the option to do that. So that you could roll tier 6 defence attribute and then reroll it to tier 1 with saving all the others. I liked it but not GGG.
With the decent amount of time, I could get the item I want to farm end game. It took me about a month and a half. However, for the people who playing 24/7, have more than 5k+ hours in the game and know all the tricks, it took just several days to get the mirror like items, so GGG didn't like it and nerfed it.
And GGG want to slow down those people by making this game more time-consuming for people who just spending several hours in a week.

You can still do this, to a certain extent, if you plan out your items a little bit. You want to focus on either prefixes or suffixes first, get them to a state that you are satisfied, and then work on the other half using metamods + harvest reforges, or new eldritch currency. You can get an item to a state that you are satisfied with for the time being, and then return to either redo suffixes or prefixes at a later time. Not as brain dead as just spamming add removes, but you can have pretty decent control over certain “save states” on your item. These are not some “tricks”, but fundamental to poe crafting
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muzein wrote:
Knowing what items are valuable to which build and the degree to which those items scale those builds; you can make a lot of money by crafting the right rares for the right builds... and an easy way to learn how to do that is to play those meta builds. If you've never played a summoner, you're not very likely going to understand what rare items those builds need and why because playing slayers, marauders, shadows or rangers won't really dip your toes into those pools.


You're changing the subject of the original problems. Completely bypassing the grievances and dismissing the annoyances.

The problem is, most of our builds simply don't work anymore. They gutted a good portion of the overall system in favor of those specifics that allow for specific setups and item combinations to work. This has been a continual effort on their part to remove divergent gameplay.

Some of my earlier builds were from like the original atlas league. Those shits don't work anymore. A large portion of the "updated" builds simply get stuck in white or yellow maps like a joke. Sure you can make them work, by dumping copious amounts of currency into them, but why do that when you can buy a low cost high reward build?

You cannot simply deflect beyond the initial problems and beg to reason a different set of new problems. That's disrespectful to everyone facing these problems.

This is NOT a knowledge or understanding problem. This isn't an experience problem. It's a time problem plain and simple.

You will consume MORE time trying to use something that you created earlier in the game's lifecycle, just because you have to fix and repair all of the damages they applied via their "balance" patches over the years and the new passive tree. Sure the passive tree is better, but the gems are a hot mess and melee is mostly unusable.

Why do that when you can simply consume LESS time with one of the more powerful "META" builds, and end up done with 1/50th of the time. Simple logistics here. Pick meta, get a boost early in the league, build what you want later. Time, time, and time.

Them removing power from the melee supports was the biggest problem entirely to the current system. You simply can't make viable meleers without specific VERY SMALL LIST of gem combinations, so the fat list means nothing. The power dip kills a huge list of builds.

Even with the perfect combinations of uniques, rares, and gems, you will still fight for every single inch of every single map unless you're megajuiced.

--------

For some builds, the passive tree feels like it means nothing, so you end up b-lining into jewel slots and the outer ring, just to get some added power instead of dealing with the naturally intended passive clusters.

Stun? Means nothing. Armor only nodes? Means nothing. Block nodes? Why take them. You get one shot with all of them anyway and you can't stun bosses or anything really dangerous, so there's no reason to take them.

Oh look you took some defensive nodes, sure hope that doesn't cut into your ability to complete ma- OH NOOO!!!! You can't hurt tier 13 bosses now!?!? Is that because you took one node away from power and life, and it went badly due to you not having a copious amount of currency dumped into your gear? Back to the farm.

OOP I sneezed and my character turned into a pile of cinders for the 5th time today, good thing it only costs an hour each time I sneeze.

What do you mean it costs about an hour longer per 10% if I spec into a tanky build? Is it because I CAN'T DEAL ANY DAMAGE!?!?!
Last edited by funplayer#5591 on Mar 22, 2022, 4:15:52 PM
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funplayer wrote:

Stun? Means nothing. Armor only nodes? Means nothing. Block nodes? Why take them. You get one shot with all of them anyway and you can't stun bosses or anything really dangerous, so there's no reason to take them.


You can actually stun bosses and its pretty broken, there are very few genuinely stun immune enemies and like vaal omnitect in the incursion temple is the only one I can think of off the top of my head.

Oh and betrayal guys, who can't be stunned but can be frozen *shrugs*

Agree with your general post about how they broke too many skills though, the damage nerf still feels unnecessary the game doesn't play any differently.
The OP's experience this league is definitely not mine. Some of the 3.15 damage nerfs are still painful, and bother me in general.

Overall, I really think you aren't enjoying yourself because you are playing very sub-optimally. I suggest following a detailed guide carefully. It doesn't have to be overpowered/"meta", but that doesn't hurt either.

The game is in a great state overall right now, if your characters keep suffering in maps, how much of that is a "you" problem? Your builds may be failing because they flat-out aren't good builds.
Well, game is hard, you don't like it, and yet you play it.

Maybe you should try a tankier build. Of course you get one shot occasionally if you play glass canon.
Hey, play the game full of diverse build potentials, in a specific optimal build-specific map-specific way to farm the required stuff you need to play how you used to play 10 leagues ago.

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