Is this the best game ever?
" We've had our differences through the years in here, but you just managed to get yourself a huge + in my book. And you know what? I know you wanted that +. Or not :( Bring me some coffee and I'll bring you a smile.
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I still recommend people play the original Rogue for a while on a web emulator just to see the game that inspired the ARPG genre. Diablo 1 was a direct descendent. I was there with the team that built D1 and 2. Rogue was always a standard they used for comparing designs.
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Heroes of Might and Magic 3. I still have the original box from 1999. It's been continuously installed on my computers ever since. In the last 22+ years I've never gone more than a month without playing it. I've played it 2-3 times in the last week - which is more than I've played POE.
From the same company, Might and Magic 6&7 were also very good RPGs. Betrayal at Krpndor was a top game for it's day (1994). I still play it every now and then. It also got me started reading the Raymond Feist books it was based on. I've read all 32 of them now. |
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Just wondering myself if this game is worth playing? What's the player base/community like? Many updates to the game?
"I am not in danger, Skyler. I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!" - Walter White
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" What game are you asking about? |
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" I prefer HOMM2 over 3. I handed over that Disc to so many friends back in the day... until someone broke it while riding bike and crashing XD For the Might and Magic games in general... I fell in love with RPGs through Might and Magic 4+5 so they will always be remembered dearly. Might and Magic 6 was the best entry in the series imo and everything after that was very lackluster. Hell there were so many First person RPGs back then... it was kinda like heaven. Don't remember everything, but Ishar 2 I think it was called was very good aswell. (had to draw my own maps in the underground, because there was no automap) Last edited by Sadaukar#2191 on Mar 5, 2022, 2:49:19 PM
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no
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" Sacrifice : the most unique rts, trully non linear and when it came out it was a graphical marvel on crisis level, this shit had AA x 16 and wide screen support, 20 years ago. Let that sink in. Gothic : the best living world ever created, even Witcher 3 didnt manage to recreate that atmosphere. Arx Fatalis : the most unique magic system ever. You have to draw symbols on screen to cast spells. Dark souls : it created a souls-like genre. Unique, interconnected world and legendary combat system Morrowind : to this day the best elder scrolls game. Evil Islands : unique approach to crafting, trully complex and its isometric RPG. VTM : unique setting, unique mechanics, great story, game changes a lot depending on what race you pick. Original War : One of the best mixes of RPG and RTS. You need to play it to understand what i mean. Every character matters. Those games are older then half of PoE playerbase so they wont be for everyone but every, single one has something unique about it and all of them are still played to this day despite them being single player. |
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Sacrifice mmmmmmmm
Homm getting plenty of love too which I can only agree with, i'm actually surprised usually threads like this have either shit but popular new games or the better new games not the old gems. Probably says something about PoE's playerbase that the selection is this good i'm gonna add the original Deus ex and Thief to the mix too. |
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" Keep trying to hype ancient games, many of whom directly competed each other to obsolescence. I played Arx Fatalis for 30 minutes and swore it off entirely. It hasn't survived time, and even for games at that time, the development and play was clunky. You've apparently never played Archeage if you think Gothic is the best Living World. (Swimming, Flying, Sailing, and all other basic forms of transport with full player control. Yes..... 3 dimensional flying) For what a lot of these games had at their time, they suffered from several problems that I often point out about games people attempt to compare with POE: 1) Most stretched their budgets to the point of failure, where shortly after release they were already having money problems. 2) Most of these games do not have active administration. 3) Most did not become prominent in more than one continent. 4) Most were outcompeted by games with fewer resources, better player experiences, and better designed questing. For example, although Runescape was never glorious, never expensive to maintain, its playerbase in 2001 trumped any of these games over their duration, and is the Guiness book of world records for both the longest running, most populated, and most updated MMORPG in the world. VTM was literally released incomplete, and the studio was broke as a consequence of both the release and the dismal sales. You can like the CONCEPTS until you are blue in the face, and some of these games had influences on successful newer games but that doesn't detract from the fact they generally failed on their own terms. |
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