POE Heading to D3 Land...please reconsider

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KarraKurri wrote:
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Charan wrote:
I were wasting Chris' time passing this one on, compared to more pressing issues.


reading feedback is wasting his time? His developeing cancer cure or smth? Because i dont see fixes to game and apparently hes very busy.

And what are this more pressing issues? Microtransaction stuff?


He doesn't work on mtx stuff at all, so save the snark, Kabraxis.

I meant that the thread is quite long and mostly deals with known issues. If I say, 'I've passed this onto Chris' then of course he'll have to reply and there's really not much he can say at this point because if there were, he would.

That said, we've gone entirely off-topic and should get back to the point at hand.

If you want to complain about the lack of dev communication, send them an email.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
ok Bashiok.
i swear the drop rates changed since closed beta

when i first killed vaal in normal in closed beta he exploded like a loot pinata
that never happend again in open beta.

i found to path of exile through one special patch note that said: checked loot from chests and then doubled it. That quote was widespread in the diablo 3 forums because it was jay wilsons style of doubling and halving things which everyone made jokes of)

but in open beta big chests was removed completely, was like in d3 when they removed good drops from chests

Edit: anyone remember the apologize from mike morhaime about keeping the integrity of gaming?

i found my own meaning in this integrity in an arpg for me is not messing around with loot

After i have read this i thought that GGG must have learned from the las vegas slot machine failure Diablo 3 aka auction house tycoon 3 aka botscript master 3.

now looks like they implemented this style of las vegas slot machine chances in PoE.

congratulations... i wish i could understand the reasons.

Last edited by zzang#1847 on Apr 12, 2013, 9:21:24 AM
KarraKurri speaks the truth.Instead of fixing the biggest issue desync, they add more skills and mob powers that makes the desync even worse.Anyways i feel like im wasting my time even writing this.Grim Dawn will be released this year and yes characters have PANTS!
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Batuhan87 wrote:
Grim Dawn will be released this year and yes characters have PANTS!


mhh yea right forgot about that

probably my personal last hope for the video game industry (in the arpg or hack and slay genre)
This thread has a lot of good feedback. One thing to note though - we haven't changed general drop rates since Closed Beta. Almost everything (magics, rares, uniques, currency, gems) are exactly the same as they have been for a long time.

That doesn't diminish the argument at all of course - we will endeavour to make the game more rewarding - but I figured it was good to mention that we haven't reduced drop rates for some unexplained reason.
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Sorry for doing this but this is my question to Chris after reading new manifesto. Im afraid that it will lost in feedback thread and i think its most important thing. (and plz if yuo want to comment 'you want free uniques gg noob go to d3' feel free to do so.. i dont care).

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Will you plan to adress in one form or another SOLO drop rates and drop rates without stacking IIQ/IIR and currency drop rates.

Currently:

- boss act can drop 5 blues and whites if you dont have IIQ/IIR
- you have lov lvl uniques in game and lowlvl build enablers ingame but drop rate is so low that only one viable way to auire them is trade.
- large chests are massive dissapoitment with 5 white items and scroll of wisdom
- currency drops are horrible low and i dont have Exalted in mind - you can run couple areas with nothing higher than chromatic drops. Farming currency is virtually impossible unless youll farm Alterations and its just like D3 gold farm.
- many vendor recipes was nerfed and you basically cut any SANE way to aquire currency fron vendors. They are just trash dumpsters now. Any plans to change that? vendors recipes overhaul maybe? They rly suxx. Also why there is no way to aquiore high orbs via shards? Why?
- IIQ/IIR is very impactful.. basically REQUIRED if you want have fun with item hunt.
- the sockets system is too restrictive in mid game (3-4links items)... you may find upgrade and trash it/not use because sockets links/colors abd you can put 50 fusings and chroms and still you cant upgrade. Its ok on higher levels but not in mid 40 -50.

Basically - game is not rewarding solo at all without stacking MF and item progression is screwed mid-game (imho) also vendors 'horadric' system is boring and it potential is not used even in 1%.

Will this be adressed?

Also im concerned that in party thread you agree that parties have easier life but you say nothing about buffing solo play and rewards (or maybe im blind) only about nerfing party - this will not help solo players at all. I dont know whats your definition of 'fun' but current drop rates are not fun at all for solo, not MF char. Its white item fest and 'currency? what currency?" fest. My definiition of fun in HnS i FINDING the items - not being forced to trade and wasting time in RNG 'crafting' (i dont mention that you CANT craft because you dont have currency because curerency is not dropping). PoE fails to deliver that. You have lowest drop rates from all HNS games ever created (for solo player) and in your game (atm) tradfing is as mandatory like in D3 - even when leveling.

Will this be adressed? Or you are happy with this state? It most important question for me becasue its essence of HnS games and POE seems to misplace it somewhere.
Last edited by KarraKurri#7943 on Apr 12, 2013, 10:13:43 AM
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Chris wrote:
This thread has a lot of good feedback. One thing to note though - we haven't changed general drop rates since Closed Beta. Almost everything (magics, rares, uniques, currency, gems) are exactly the same as they have been for a long time.

That doesn't diminish the argument at all of course - we will endeavour to make the game more rewarding - but I figured it was good to mention that we haven't reduced drop rates for some unexplained reason.


It doesn't feel the same D:
R.I.P. my beloved P.o.E.
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ampdecay wrote:
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Chris wrote:
This thread has a lot of good feedback. One thing to note though - we haven't changed general drop rates since Closed Beta. Almost everything (magics, rares, uniques, currency, gems) are exactly the same as they have been for a long time.

That doesn't diminish the argument at all of course - we will endeavour to make the game more rewarding - but I figured it was good to mention that we haven't reduced drop rates for some unexplained reason.


It doesn't feel the same D:
Drop rates are per monster death. They did substantially increase monster difficulty. More difficulty = slower, more careful pace = reduced drops per unit time. It doesn't feel the same because it's not.

This is why all increases in difficulty should have a corresponding increase in drop rates.

edit: the really funny reverse of this was in D3 1.04, when they made Inferno much much easier while simultaneously doubling the legendary drop rate; the net result was effectively 3-4 times more legendary drop rate, as well as 3-5 times as many people being able to farm the content with their gearset. The market almost instantly flooded, trololol.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 12, 2013, 10:43:21 AM
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KarraKurri wrote:
I dont know whats your definition of 'fun' but current drop rates are not fun at all for solo, not MF char. Its white item fest and 'currency? what currency?" fest. My definiition of fun in HnS i FINDING the items - not being forced to trade and wasting time in RNG 'crafting' (i dont mention that you CANT craft because you dont have currency because curerency is not dropping).


I actually have no big qualms about drop rates, except currency, stuff drops often enough even with little to no IIQ, if it dropped more often it would make lugging it to town a bit tedious. However, I picked some bones on several occasions regarding drop useability and size of possible mod pool of which many are of small to no use to you, I'm frankly a bit tired to write any more about that.

Now, I think IIR/IIQ mods should stay, BUT only to appear as high-level mods on item levels 50+, as nobody in his right mind bothers to stack item find before endgame anyway. That way those that want to farm can still do it and those struggling to reach endgame would have a bigger chance to get more useful mods.
Wish the armchair developers would go back to developing armchairs.

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