POE Heading to D3 Land...please reconsider
" He doesn't work on mtx stuff at all, so save the snark, Kabraxis. I meant that the thread is quite long and mostly deals with known issues. If I say, 'I've passed this onto Chris' then of course he'll have to reply and there's really not much he can say at this point because if there were, he would. That said, we've gone entirely off-topic and should get back to the point at hand. If you want to complain about the lack of dev communication, send them an email. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
![]() |
ok Bashiok.
|
![]() |
i swear the drop rates changed since closed beta
when i first killed vaal in normal in closed beta he exploded like a loot pinata that never happend again in open beta. i found to path of exile through one special patch note that said: checked loot from chests and then doubled it. That quote was widespread in the diablo 3 forums because it was jay wilsons style of doubling and halving things which everyone made jokes of) but in open beta big chests was removed completely, was like in d3 when they removed good drops from chests Edit: anyone remember the apologize from mike morhaime about keeping the integrity of gaming? i found my own meaning in this integrity in an arpg for me is not messing around with loot After i have read this i thought that GGG must have learned from the las vegas slot machine failure Diablo 3 aka auction house tycoon 3 aka botscript master 3. now looks like they implemented this style of las vegas slot machine chances in PoE. congratulations... i wish i could understand the reasons. Last edited by zzang#1847 on Apr 12, 2013, 9:21:24 AM
|
![]() |
KarraKurri speaks the truth.Instead of fixing the biggest issue desync, they add more skills and mob powers that makes the desync even worse.Anyways i feel like im wasting my time even writing this.Grim Dawn will be released this year and yes characters have PANTS!
|
![]() |
" mhh yea right forgot about that probably my personal last hope for the video game industry (in the arpg or hack and slay genre) |
![]() |
This thread has a lot of good feedback. One thing to note though - we haven't changed general drop rates since Closed Beta. Almost everything (magics, rares, uniques, currency, gems) are exactly the same as they have been for a long time.
That doesn't diminish the argument at all of course - we will endeavour to make the game more rewarding - but I figured it was good to mention that we haven't reduced drop rates for some unexplained reason. | |
Sorry for doing this but this is my question to Chris after reading new manifesto. Im afraid that it will lost in feedback thread and i think its most important thing. (and plz if yuo want to comment 'you want free uniques gg noob go to d3' feel free to do so.. i dont care).
" Last edited by KarraKurri#7943 on Apr 12, 2013, 10:13:43 AM
|
![]() |
" It doesn't feel the same D: R.I.P. my beloved P.o.E.
|
![]() |
"Drop rates are per monster death. They did substantially increase monster difficulty. More difficulty = slower, more careful pace = reduced drops per unit time. It doesn't feel the same because it's not. This is why all increases in difficulty should have a corresponding increase in drop rates. edit: the really funny reverse of this was in D3 1.04, when they made Inferno much much easier while simultaneously doubling the legendary drop rate; the net result was effectively 3-4 times more legendary drop rate, as well as 3-5 times as many people being able to farm the content with their gearset. The market almost instantly flooded, trololol. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 12, 2013, 10:43:21 AM
|
![]() |
" I actually have no big qualms about drop rates, except currency, stuff drops often enough even with little to no IIQ, if it dropped more often it would make lugging it to town a bit tedious. However, I picked some bones on several occasions regarding drop useability and size of possible mod pool of which many are of small to no use to you, I'm frankly a bit tired to write any more about that. Now, I think IIR/IIQ mods should stay, BUT only to appear as high-level mods on item levels 50+, as nobody in his right mind bothers to stack item find before endgame anyway. That way those that want to farm can still do it and those struggling to reach endgame would have a bigger chance to get more useful mods. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |