POE Heading to D3 Land...please reconsider
" Agreed. The poster above goin on about D2 drop rates and not finding any HR after 1000s of hours, well. Sucks to be you dude, cause thats a load o BS, at least, for most of us with 1000s of hours, it sure is. Found HR all the time. Found ONE zod, in all those years, but surely, jah, vex, ber, cham, all fell often enough is you really played like you say you did. Or, maybe your kill ratio was 1 mob every 10 minutes, i dunno. D2 is by far the MOST rewarding ARPG to date. It is what it is. GGG - Why you no?
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" Seems like you are truly missing the point that many many people as evidenced by this thread could care less about "the currency" in the game or the game economy. We just want to have fun, and not grind through some economic simulator or buy currency to beat the game. It seems that a lot of online communities devolve into just a bunch of elitist players that only care about beating the game through any means necessary, while the majority of players are saddled with an unrewarding slog. D2 was tremendous fun without the need to get the greatest items in the game, but rewarded you by continuously dropping really good gear as well as gear that made you want to play a new character. |
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" Highest the Hellforge could go was Gul and the highest the countess could drop in her normal rune drop was Ist. Neither of which are High Runes. Countess could drop runes up to Lo from her NORMAL drop table just like any monster in normal Act 1. You could not 'farm for high runes' in Diablo 2, and up until version 1.13 (respec/garbage patch that ruined the game) they were impossibly rare. Last edited by CarebearKiller#1464 on Apr 12, 2013, 4:29:34 PM
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" I agree here. I played D2:LOD in excess and I think it's a phenomenal game, but these people here are looking through some serious nostalgia goggles and also probably confusing softcore duped rune trading economy with actual drops. |
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" How original. Hard to live off of "memories" when you presently still play it. GGG - Why you no?
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" Same. I played D2 from launch day up till LOD and played LOD on and off up until I got into CB for PoE. Prior to patch 1.13 I found 0 runes above Vex and only 1 Vex even... However I always had tons of them because they were duped to high heaven and muted in hoardric cubes to become 'perm'. Drop rates for unique items were definitely WAY higher in D2 though, that is for sure. Last edited by CarebearKiller#1464 on Apr 12, 2013, 4:47:54 PM
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" I'm not really sure I understand. Can you explain what you mean by "interesting/rewarding/collectible drops" as far as Diablo 2 is concerned? In Path of Exile, every white can potentially be interesting, when I see six socket one I get excited, which happens several times a day. But that might not be what you meant. PoE doesn't have a designated farming spot for currency, but that's only a good thing. This means practically every zone is available, sure some have higher mob densities and other might have no monsters immune to your damage but it's a huge improvement from basically farming one place over and over. |
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" Well you can't possibly be basing your comments off of high rune drops and farming based on what you experienced, say, this morning. So you must be basing them off some imagined past experiences. |
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" Everyone has different views on what "beating the game" means. You can complete normal easily with no trading whatsoever, even with suboptimal builds. You might need to farm a little if you're extremely unlucky with drops and your character is dependent on weapon damage, but that's about it. Even Merciless can be completed without trading, but that requires some planning (or copying) on your build, grinding for gear or spending some orbs to reroll it. It's only at maps when those 5links and specific gear really becomes crucial. Again, my personal opinion is that Diablo 2 was so broken balance-wise that ultimately your gear did not matter. Sure it's nice to have Enigma for your Hammerdin but that's only for Teleport. Sorc could solo the whole game without a single peace of gear and do that relatively fast too. On the other hand, some specs like melee Assassins or non-WW melee Barbarians for example were outright terrible and no Breath of the Dying could save them. Also don't use "elitist" as an insult. You don't need to look far to see why PoE has elitist following: extremely complex passive tree, massive amount of skill+support combinations, the whole theorycrafting side which is huge, leaning far to RNG which favors those who sink much time into it etc. People even call it Path of Excel and for a good reason. The game was never meant to appeal to broad audience, but mishaps of... certain other popular title kind of lead to it. I do support solo league though. Different strokes for different folks, and that league would fill the niche big enough to become fairly popular, seeing the replies on this thread for example, and it would not ruin the experience for those who want the game as it is now. Last edited by Alhoon#2008 on Apr 12, 2013, 5:54:30 PM
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I managed to get to merciless lvl66 maps on my first character with 2 deaths (softcore obviously). I had to trade for "reduced mana" gems (x3) because they NEVER dropped for me and I dont want to mule on another character. I also don't want to play in public parties - would play with friends but have none that enjoy the game -
Sofar I can say that I really like the crafting system. Other games rely heavily on "end-game uniques" to master content. In POE EVERY item has the potential to become the "best" item (for you) and that is why I heavily rely on crafting for my upgrades. I burn ALL of my currency on crafting and YES, it is sh** most of the time - but when I manage to get that one upgrade out of it it is far more satifying. This is a game where I enter each room with caution and if I spot some dangerous aura in the distance my spider senses tingle and I get that tension other games lack imo. I do not have great dps and no good "clearing speed". I don't even have a 5L yet. I play on the safe side and take it slow. That means no skipping mobs bc they give low XP and no "hording" of mobs to kill them all in one hit. Most ppl don't want to play like this, they wanna plough through monsters like there is no tommorrow and have the screen filled with yellow/brown items - so lack of that leads to heavy trading and the "impression" that progress is only possible that way. The game is what you make out of it (in a limited way oc) and above "I must be god" mindset clouds imo the enjoyment you can get out of the game. In NO way is POE heading in D3 territory where the AH is absolutely needed to progress. POE also has far more interesting, creative and "build-enabling" uniques. I started 3 new characters since my first one - I just stopped at lvl77 since I don't wanna "grind" maps, new chars and builds are far more interesing imo and I did NOT use any hand-me-downs later (started with some first but decided against it soon). Each toon has to live or die with the things he/she found and that makes the game even more intense imo. If I would have any say there would not be any shared stash apart from currency. Trading would only be possible for items, not currency. But in that regard POE is not hardcore "enough" :D And still ppl complain about bad RNG in the same breath they complain about the game getting "more like D3" which is baffling to me. "The templar is the perfect choice of an honorable man, a true gentleman. He is a man of god. His words are true and pure. Finally, he wears no pants because he has no shame to hide." Aerthas, 2014 Last edited by mothra74#7910 on Apr 12, 2013, 6:35:25 PM
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