Lost Ark is quest runner, POE is a mobb smasher, they don't even play similar

Im waiting for Undecember. It looks like it borrowed a lot of stuff from PoE. And I think it will be perfect to steal the casuals from PoE.
"
Networm13 wrote:
Im waiting for Undecember. It looks like it borrowed a lot of stuff from PoE. And I think it will be perfect to steal the casuals from PoE.


Are you serious? That game is even more P2W than Lost Ark is.

You might want to watch this:

https://youtu.be/Nd5wdhU6K98
"
MrSmiley21 wrote:
"
Networm13 wrote:
Im waiting for Undecember. It looks like it borrowed a lot of stuff from PoE. And I think it will be perfect to steal the casuals from PoE.


Are you serious? That game is even more P2W than Lost Ark is.

You might want to watch this:

https://youtu.be/Nd5wdhU6K98


I don't think the "casuals" actually care. Those who cares about P2W can just continue to play PoE. Fair enough? It is new and looks great and it has more quality of life than PoE.

As if you can't RMT in PoE to "win".
"
MrSmiley21 wrote:
"
Networm13 wrote:
Im waiting for Undecember. It looks like it borrowed a lot of stuff from PoE. And I think it will be perfect to steal the casuals from PoE.


Are you serious? That game is even more P2W than Lost Ark is.

You might want to watch this:

https://youtu.be/Nd5wdhU6K98



You should see the Chinese version of PoE.
Nothing is truly free in these "free to play" games. You either exchange hours of your life or real money for it. Sometimes both. The most important thing is that you feel good doing it.

https://www.youtube.com/watch?v=O-zo5q1kyO0
Undecember - Everything is Revealed Including Release Date
Last edited by Networm13#1820 on Feb 15, 2022, 2:07:55 PM
"
FrodoFraggins wrote:
"
rekikyo wrote:
"
FrodoFraggins wrote:
If I was picking a game to just smash mobs, it would probably be D3. POE's main appeal isn't killing mobs as the engines and animations still feel freaking wonky.

I like ARPGs and both POE and Lost Ark fit the category. They definitely have a sizable overlap of players that can't be ignored.

If GGG didn't delay a league for CP2077, then they wouldn't be facing Lost Arks launch head to head. Launching this league in early to mid January would have had pretty good retention imo.




Wrong. Here's why.

If you believe a game is going to temporarily affect your player count, the perfect time to release content is when your concurrent player count is high.

Not only does peer retention make experimentation less appealing, it also gives time for players who do decide to explore a new game, time to make gaming decisions which won't affect the games' product retention and cyclical development flow.

If Lost Ark was released in the middle of a POE league, and the hype was up, less players would be actively tied to POE, and fewer would return at the league's end for the next beginning.

You never ever want players finding a new game during your low point, because far fewer will return.


Um even all of the top streamers check out other games during low periods. What we're seeing now is that POE tried competing head to head and it killed their concurrent numbers within a week. You want to maximize the first few weeks to maximize MTX.

We can just agree to disagree, but I'll never say it's best for POE to go head to head with a direct competitors launch. If they are smart they will be more careful with D4's release.


Here's another take for you:

When has GGG ever actually held over or cut a league short for a significant period to match or avoid a game release? NEVER.

Leagues are quarterly. If they change their schedule to avoid any game, what does that tell its player base? That it cares more about a competitor than about the quality of its own product and confidence it has in it?

One thing kills games quicker than competition and bad messaging within your own product, and that is definitely losing confidence in your own product. Every time a company sells its game to a publisher, or a publisher sells to a publisher, that's a sign of lost confidence. What happens? Players leave in droves.

GGG and POE are the cheapest, most well built, parasite of a game in the entire world, that is designed to survive off small scraps. It takes only $50 mil to run the game. They could run this game 20 years straight for the cost it takes to run Lost Ark for 1 quarter and not blink an eye.

Meanwhile, Lost Ark is constantly losing players because it's not delivering what Korean Hype men and paid Steam Streamers promised the user base it was going to be, and because so much of the game is Pay to Win that it's unsustainable. It's still costing a crap ton to run though, having 16 servers, with portals and management teams globally now, paying for all the ISP traffic, hubs, mirrors, rights, permissions, potential development, expansions.

POE makes $2 per $1 it costs to run.

I'm willing to bet globally in 1 year, Lost Ark is going to pull in $1.2 Per $1 it spends. Within 4 Years, Lost Ark will be breaking even, earning $1 per 1$ to run, begin shrinking its server counts, consolidating assets, and losing 30% of its user base as they reallocate things within Strongholds. By the time it's a solvent game again, it will have shrunk in capacity by 75%, and its player base will be down to 50k-100k concurrent users. Like Every Korean Quester-Grinder whose had its same exact P2W sales mix and even play mechanics before it (most of which I have played).

At that point, Smilegate will either sell the game, or it will maintain it as a legacy product while building the next new hope.

Meanwhile, POE will still be appealing to us masochists who love overly complex systems, and making $2 per $1 spent.

Lost Ark is NOTHING like POE, btw. They are not direct competitors. The only reason we are even having this conversation is because Hype men SAID they are direct competitors in spam, before the global consumer ever had a real chance to understand the product. I've played Lost Ark. It's NOTHING like POE.

It is like every ownership simulator, global grind, PK and World Boss game I've played though.... and I've been a top guild leader in those with over 700 guild members. I'm 37 and have a family. NEVER AGAIN. Some other gullible sap can farm forever or covet a guild house with either absolute spending or bolstered by PVE mechanics which make taking them impossible.

"
rekikyo wrote:


Here's another take for you:

When has GGG ever actually held over or cut a league short for a significant period to match or avoid a game release? NEVER.



uhhh...

https://www.pathofexile.com/forum/view-thread/2982929
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Well played, Zana. I mean DarthSki44. Well played.
"
DarthSki44 wrote:
"
rekikyo wrote:


Here's another take for you:

When has GGG ever actually held over or cut a league short for a significant period to match or avoid a game release? NEVER.



uhhh...

https://www.pathofexile.com/forum/view-thread/2982929


In this case, there is no similarities (or even perceived) between the products.

Console vs PC
Shooter vs RPG


This was also Ritual League, where contrary to what that post says, I guarantee they wanted more time to review Harvest. Several changes were made to Harvest between the two leagues, and players were reticent to actually have the Harvest League itself end (most weren't ready and were actively complaining).


The move had more to do with how people spent their Christmas money, than game competition, btw; Console game purchases directly compete with Game Card Sales, not the game model.

It's interesting to see that they moved a release by about 1 month, but that's still not all that significant.

P.S. The move turned out for naught, as Cyberpunk wasn't ready for release, and completely flopped as unplayable.
Last edited by rekikyo#7718 on Feb 15, 2022, 3:28:55 PM
I like how on the one hand, PoE has the worst player drop in its history, clearly because of Lost Ark's recent release; and on the other hand, the games definitely aren't competitors.

It's truly a mystery.

Report Forum Post

Report Account:

Report Type

Additional Info