Lost Ark is quest runner, POE is a mobb smasher, they don't even play similar

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RockGod wrote:
Played so LA since the game opened, it's hard to compare it to PoE but here's a few points:

The Dungeons are good, fun group play, with an easy to use group finder.

Boss fights are fun, major attacks are telegraphed well.

Crafting seems complex.

Stronghold is done really well.

Campaign is good, it serves as the tutorial same as PoE's acts 1-10. Fetch quest heavy, but fetch quests have chances for bosses to spawn dropping better loot.

Character can respec pretty easily, in fact, you can switch between specs in the middle of a battle (as long as no skills are on cooldowns)

It's not a 1 key game, you are regularly using all the skills on your bar.

PVP seems integrated and well thought out.

The Power Boost of Characters is welcome, you can boost 3 (i think) characters to L50 after completing the campaign on your first character.

Oh, the Pet functions are awesome, autolooting Vorpal Bunny!

Only hit L30 so far, so no idea what the later game looks like, but having fun so far.


Dungeons can be done solo on Hard mode and not even lose 1/3 of my health at same level.

Boss fights so Telegraphed they aren't bosses.
(Boss AI is designed to sound stupid too .... like some Animaniacs villain)

Crafting isn't complex: Find items, craft, enchant, hope not to break.

Stronghold is top down Guild structured. Never works in a single game it's implemented in. Results in a perma resource lock, and the majority of players losing out. You'll understand one you actually have to face monsters at the top. I myself no longer have 24 hours a day to delegate to defending my guild/assets/playing the game for hundreds of guildies.

Campaign is utter garbage. It looks like it was designed for an 8 year old by a teenager in its complexity and lore. Most features were stolen directly from games like Warcraft/Lineage/Shaiya/Forsaken World and mish-moshed together.

The protagonist is a cartoon villain, and the 'hero' is a half demon who costumes as a priest. So complex and well thought out.

I'm currently level 55 with Level 135 weapons...... if that makes sense.

If I was picking a game to just smash mobs, it would probably be D3. POE's main appeal isn't killing mobs as the engines and animations still feel freaking wonky.

I like ARPGs and both POE and Lost Ark fit the category. They definitely have a sizable overlap of players that can't be ignored.

If GGG didn't delay a league for CP2077, then they wouldn't be facing Lost Arks launch head to head. Launching this league in early to mid January would have had pretty good retention imo.


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Dungeons can be done solo on Hard mode and not even lose 1/3 of my health at same level.




You're talking about leveling...you obviously havnt seen end game. When it comes to PoE, you realize there's nothing " hard" about spamming one or two buttons and clearing the screen right?
Last edited by DamageIncorporated#7815 on Feb 15, 2022, 11:04:34 AM
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RuneLuthien wrote:
So ye as the title says. After playing LA, comparing these 2 games wasn't right. They play entirely different.

For the 1st 10 hours of Lost Ark, you're only running to npcs, theirs more dialogue than their is stuff to kill. Meanwhile the first 10 hours of POE has you smashing through act 1 goats on the Ledge or prior to that.


It's funny you say this. A new player to PoE has a lot more dialog to listen to while standing around in town than in LA. Lost Ark quests are generally just a few unvoiced lines and follow a similar format as PoE, you head out kill some stuff and TP back to town and repeat. Lost Ark doesn't have a long list of secondary dialog for each NPC to say after almost everything you do like PoE, it tends to be more cinematic and focused on the main story more like Diablo 3. Finishing the campaign in both PoE and LA while skipping all the dialog/scenes takes a similar amount of time from what I have heard, and that time is mostly spent running around and killing things.
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DamageIncorporated wrote:
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Dungeons can be done solo on Hard mode and not even lose 1/3 of my health at same level.




You're talking about leveling...you obviously havnt seen end game. When it comes to PoE, you realize there's nothing " hard" about spamming one or two buttons and clearing the screen right?


I'm in end game. I'm talking about in practical terms of what a solo person can do.

Mass Mob bosses that reward everyone whose willing to smash on them the same loot is not content that is strategic nor a good design. never was. never has been.

I've played at least 12 games with the "12-20 HP bar" design where it could theoretically be done by one person, where literally every single spawn has 12-20 people show up. That's not challenging. I'm sorry.

1500 Potions and 100-200 Phoenix downs is not challenging.

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POE: How many builds actually get to the point where you can just click two buttons and kill a boss? I can tell you straight Up: Even your immortal broken builds like Boneshatter was, or your perma spam builds, usually don't 2 shot content, and require hundreds if not thousands of hits to kill content.

The ONLY build I've ever seen 1 hit a boss is Ice Crash with Warcry build.

Even the builds that "might as well" be 1 hit builds like Skele/Srs with a Fleshcrafter: You have to get there first. You also still have to avoid dying, manage pots, and the build isn't immortal; You actually do have to avoid taking hits.

There's a major reason only .6% of POE ever does end game bosses, and it isn't the fact they get bored before then. It's because very few builds actually get there, and the game isn't kind to the grind on the way.

Most End gamers I know have guilds behind them, who help start their first set of gear together. They don't accomplish the game without working to gear each other, and once they do, they flood the game with items for other people. Bottom Up to top down. Not just Top Down.
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Astasia wrote:
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RuneLuthien wrote:
So ye as the title says. After playing LA, comparing these 2 games wasn't right. They play entirely different.

For the 1st 10 hours of Lost Ark, you're only running to npcs, theirs more dialogue than their is stuff to kill. Meanwhile the first 10 hours of POE has you smashing through act 1 goats on the Ledge or prior to that.


It's funny you say this. A new player to PoE has a lot more dialog to listen to while standing around in town than in LA. Lost Ark quests are generally just a few unvoiced lines and follow a similar format as PoE, you head out kill some stuff and TP back to town and repeat. Lost Ark doesn't have a long list of secondary dialog for each NPC to say after almost everything you do like PoE, it tends to be more cinematic and focused on the main story more like Diablo 3. Finishing the campaign in both PoE and LA while skipping all the dialog/scenes takes a similar amount of time from what I have heard, and that time is mostly spent running around and killing things.


Lol whut?

POE has skippable dialogue that often has no bearing on game progression whatsoever.

80% of Lost Ark XP is gated behind those sequential quests, and you cannot avoid them.

Also, just no. Run speed is slower in LA, you have a bunch of MUST DO encounters, and Must dialogue as well.

LA takes about 3 days to end game. POE on a decent build takes about 6-8 hours.
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FrodoFraggins wrote:
If I was picking a game to just smash mobs, it would probably be D3. POE's main appeal isn't killing mobs as the engines and animations still feel freaking wonky.

I like ARPGs and both POE and Lost Ark fit the category. They definitely have a sizable overlap of players that can't be ignored.

If GGG didn't delay a league for CP2077, then they wouldn't be facing Lost Arks launch head to head. Launching this league in early to mid January would have had pretty good retention imo.




Wrong. Here's why.

If you believe a game is going to temporarily affect your player count, the perfect time to release content is when your concurrent player count is high.

Not only does peer retention make experimentation less appealing, it also gives time for players who do decide to explore a new game, time to make gaming decisions which won't affect the games' product retention and cyclical development flow.

If Lost Ark was released in the middle of a POE league, and the hype was up, less players would be actively tied to POE, and fewer would return at the league's end for the next beginning.

You never ever want players finding a new game during your low point, because far fewer will return.
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rekikyo wrote:
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FrodoFraggins wrote:
If I was picking a game to just smash mobs, it would probably be D3. POE's main appeal isn't killing mobs as the engines and animations still feel freaking wonky.

I like ARPGs and both POE and Lost Ark fit the category. They definitely have a sizable overlap of players that can't be ignored.

If GGG didn't delay a league for CP2077, then they wouldn't be facing Lost Arks launch head to head. Launching this league in early to mid January would have had pretty good retention imo.




Wrong. Here's why.

If you believe a game is going to temporarily affect your player count, the perfect time to release content is when your concurrent player count is high.

Not only does peer retention make experimentation less appealing, it also gives time for players who do decide to explore a new game, time to make gaming decisions which won't affect the games' product retention and cyclical development flow.

If Lost Ark was released in the middle of a POE league, and the hype was up, less players would be actively tied to POE, and fewer would return at the league's end for the next beginning.

You never ever want players finding a new game during your low point, because far fewer will return.


Um even all of the top streamers check out other games during low periods. What we're seeing now is that POE tried competing head to head and it killed their concurrent numbers within a week. You want to maximize the first few weeks to maximize MTX.

We can just agree to disagree, but I'll never say it's best for POE to go head to head with a direct competitors launch. If they are smart they will be more careful with D4's release.
I prefer Poe's gameplay over Lost Ark.
The time i played (roughly 4 hours) there wasn't a whole lot of engaging gameplay.
Nothing felt threatening, not a whole lot of brain was used (alot of overhead from spamming "G") and i don't see how you would play alts in that game.

People say poe's replayability is bad (bahahah i don't want to run the acts again give us delve as a lvling option or let us skip straight to maps if we have completed the acts in a given league bahahaha) but honestly, it's pretty damn awesome.
You have to remember to chase and catch your dreams, because if you don't, your imagination will live in empty spaces, and that's nowhere land.
Last edited by stevich#7229 on Feb 15, 2022, 1:15:41 PM
Lost Ark is a que simulator, it's not even a game, they're reeling you in with waifus and P2W packages just to slap you into a que where they crypto-slave your rig while it's waiting for hours.

The REAL mastermind behind Lost Ark:

Last edited by MrSmiley21#1051 on Feb 15, 2022, 1:33:17 PM

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