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DarthSki44 wrote:
People keep missing the point.
It doesnt matter why, or that its even a different genre. If PoE players move to LA, regardless of loops or other reasons, it's still a net loss of players/customers.
This was never binary, or direct arpg competition. Players play all kinds of games. It's pointless to argue semantics, or try to come up with reasons why this shouldn't be the case.
Its is what it is. LA is good. The endgame is good. There is no sense in denying it. And this notion that somehow, after years of success, it's going to fall flat, based on nothing, seems like desperate "but, but, buts" to me.
You could say this about any decent game that comes out, though. To me it looks like people who are salty about PoE are looking for reasons why PoE will certainly die this time. This has been going on for almost ten years now, and it will keep going on for the next ten.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Feb 13, 2022, 10:33:54 PM
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Xavderion wrote:
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DarthSki44 wrote:
People keep missing the point.
It doesnt matter why, or that its even a different genre. If PoE players move to LA, regardless of loops or other reasons, it's still a net loss of players/customers.
This was never binary, or direct arpg competition. Players play all kinds of games. It's pointless to argue semantics, or try to come up with reasons why this shouldn't be the case.
Its is what it is. LA is good. The endgame is good. There is no sense in denying it. And this notion that somehow, after years of success, it's going to fall flat, based on nothing, seems like desperate "but, but, buts" to me.
You could say this about any decent game that comes out, though. To me it looks like people who are salty about PoE are looking for reasons why PoE will certainly die this time. This has been going on for almost ten years now, and it will keep going on for the next ten.
PoE wasn't ever going to "die".
Maybe it shrinks even further into obscurity, they undergoe changes at GGG, or similar. But there is no doubt that they at least have a niche operating market, that is capable of some sustaining.
I just think they have really gotten away from themselves. Trying to grow the the game to average and casual markets, while simultaneously trying to designing for the more hardcore. You cannot do both, and I think that's one of the largest issues with PoE currently. They would probably be better off, both from development, and community, if they just decided to go back to the niche market.
Also I think calling LA a "decent" game that you could say anything about is selling them pretty short. They are in rarified air, especially for a MMO / Arpg hybrid. If you look at the numbers, it's pretty unique. But whatever.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Posted byDarthSki44#6905on Feb 13, 2022, 11:02:00 PMOn Probation
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DarthSki44 wrote:
Maybe it shrinks even further into obscurity
That's weird framing, considering the game just had its best league start ever.
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DarthSki44 wrote:
Also I think calling LA a "decent" game that you could say anything about is selling them pretty short. They are in rarified air, especially for a MMO / Arpg hybrid. If you look at the numbers, it's pretty unique. But whatever.
New World had similar numbers. We'll see how Lost Ark does a couple of months from now.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on Feb 13, 2022, 11:07:05 PM
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Lost Ark is a completely different genre, and I wish people would stop it with this debate, and putting them in the same context.
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And this is why you shouldn't judge games with a ton of content like MMOs quickly.
LA is not a quest runner. LA is a raiding game, a hardcore one at that. The amount of time you spend doing quests is small compared to the amount of time you spend doing dungeouns and raids. Mob smashing is absolutely in the game, also part of endgame, however it is the easiest endgame activity. You even get exp from endgame raids, dungeouns and mob smashing arenas, both account exp (affects all your characters on a server) and character exp, since main story quests are not nearly enough to bring you to the hard cap, which is 60.
LA is a much easier and casual friendly game than PoE at start, since it takes time to explain its systems and introduce classes gradually (even then, people manage to get confused about some of the systems, not nearly as much as with PoE though). However, at endgame top content, it is much, much harder than PoE. In PoE, your endgame consists of holding one button and facerolling maps in brain afk mode and near instantly phase switching bosses (unless your build is bad). The further you progress your character, the easier the game is. In LA, it's the reverse - the further you go, the harder content is unlocked, and at the very top, your ass is going to be handed to you on a regular basis. I have seen experienced players failing the easiest phase of the easiest endgame raid in the game on their alts, and it goes only harder from there.
Now, LA has a lot of casual content on the side, like tons of exploration quests and collectibles, world events etc., but its main attraction for many (including myself) are the endgame activities, which are not "quest running".
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Posted byMECHanokl#1095on Feb 14, 2022, 12:15:24 AM
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DarthSki44 wrote:
And this notion that somehow, after years of success, it's going to fall flat, based on nothing, seems like desperate "but, but, buts" to me.
Ironically, you do exactly that with PoE all the time...
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Posted byExile009#1139on Feb 14, 2022, 1:23:18 AMOn Probation
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Xavderion wrote:
New World had similar numbers. We'll see how Lost Ark does a couple of months from now.
New World was a new game, with many red flags about end game and the economy. Not to mention many bugs, clunky mechanics, progressions, etc.
LA has been out for years already, tested, patched, improved, content flow ahead. It's night and day.
Also 1.3 million concurrent players, for a non-shooter / BR game is amazing. Full Stop.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln Last edited by DarthSki44#6905 on Feb 14, 2022, 2:02:11 AM
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Posted byDarthSki44#6905on Feb 14, 2022, 2:00:50 AMOn Probation
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MECHanokl wrote:
And this is why you shouldn't judge games with a ton of content like MMOs quickly.
LA is not a quest runner. LA is a raiding game, a hardcore one at that. The amount of time you spend doing quests is small compared to the amount of time you spend doing dungeouns and raids. Mob smashing is absolutely in the game, also part of endgame, however it is the easiest endgame activity. You even get exp from endgame raids, dungeouns and mob smashing arenas, both account exp (affects all your characters on a server) and character exp, since main story quests are not nearly enough to bring you to the hard cap, which is 60.
LA is a much easier and casual friendly game than PoE at start, since it takes time to explain its systems and introduce classes gradually (even then, people manage to get confused about some of the systems, not nearly as much as with PoE though). However, at endgame top content, it is much, much harder than PoE. In PoE, your endgame consists of holding one button and facerolling maps in brain afk mode and near instantly phase switching bosses (unless your build is bad). The further you progress your character, the easier the game is. In LA, it's the reverse - the further you go, the harder content is unlocked, and at the very top, your ass is going to be handed to you on a regular basis. I have seen experienced players failing the easiest phase of the easiest endgame raid in the game on their alts, and it goes only harder from there.
Now, LA has a lot of casual content on the side, like tons of exploration quests and collectibles, world events etc., but its main attraction for many (including myself) are the endgame activities, which are not "quest running".
I found this reply fascinating. Good explanation too.
Still, I have a perspective. Since your reply has mostly to do with endgame. Take " Tree Of Savior " Which was a game, that was suppose to be Ragnarok Online 2.
On steam charts, it shows that 90% of people who ever tried " Tree Of Savior ", they all quit within the first 2 to 5 hours. (The art was good, tho the pacing or ui wasn't). So while saying what a game is at endgame, has its value for those already invested & willing to play more (like I am). Yet for the other people; the first 10 hours of Lost Ark, it is not a dungeon game, nor a mobb killer. It's a quest walker.
Also I previously called it a " quest runner ", now I'm switching that mention, to walker. Why? Because, nobody is in a rush to quest for LA. So it's not a runner. Ye you have more quests to do than POE has. Tho it's not a race for LA, people are questing to chill. Meanwhile POE has less quests for the start of a league or alt, yet people are running their asses off, running more than even D2 players ever did. & POE running is some anxious race, which at times is fun to learn how to get good at & others time annoying to keep up with a party member who is zooming. People don't seem like in race to get max lvl for LA, it's just a moderate pace, most aren't speed questing even, just moderate.
I'm glad if the vet LA person replied, speaking of how the game allows you to experience other types of gameplay at endgame. Tho as this is a new release for LA & new ish season for POE, it's mostly a new player comparison & not a endgame comparison. On 1 hand LA does give you more skills from the start, just not much of a reason to use them till endgame. POE would be better with more active skills to use for the early acts (they'd probably have to make the early acts tougher again if so) and skillful boss fights. LA would be better with a bigger skill tree to alter builds in any form at all, plus ragnarok online style mobb field maps.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.
https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA
https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/ Last edited by RuneLuthien#3437 on Feb 14, 2022, 2:38:56 AM
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Posted byRuneLuthien#3437on Feb 14, 2022, 2:32:12 AM
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RuneLuthien wrote:
So ye as the title says. After playing LA, comparing these 2 games wasn't right. They play entirely different.
For the 1st 10 hours of Lost Ark, you're only running to npcs, theirs more dialogue than their is stuff to kill. Meanwhile the first 10 hours of POE has you smashing through act 1 goats on the Ledge or prior to that.
While Lost Ark fills the role of having long term progression for a top down game. LA will never fill the role of being the best mobb smasher. Because it simply isn't built for it. It's built for pathing. Or walking to npc's.
Which game has the better new player experience, from a unbiased stand point? First 3 hours of LA, with the prologue and starter town, or first 3 hours of POE with the 1st act. Obviously POE has a faster / more entertaining new player experience. LA is four times slower, for the early aspects of the game.
How about LOOT? LA early game loot non important. Only its end game loot has value. Meanwhile POE during the start of the league, has rng percent chance drops, from the start of the act 1. LA has no rng loot for early or mid game that's worth it. Meaning D2 style loot is more fun to gain, than some korea grinder item tab list is (of only gaining useful items through quests, but not drops). Yes POE loot per season start isn't always useful mid-game as you can just buy auction better gear by then. Tho still overall POE is made to drop potentially fun loot randomly early to mid game too & LA doesn't have that early to mid game, not at all.
LA has better face customization for appearance. Yet LA has worst skill customization. Only being able to pick 3 passive utilities per skill tier rank, isn't good enough. POE has support gems that give you skill customization, plus allows you to pick from an assortment of gems, & lastly has a huge skill tree. Meanwhile LA just has less items that make your play style differently, no tree, and only a small buff for skill variations.
I was hoping Lost Ark would play like Ragnarok Online & be a open map with mobs. LA doesn't mix the map walls, like POE does. The maps are more basic for LA. Yet I still like the art style of both games. Also why the freak, is no dev in 20 years able to recreate a better version of Ragnarok Online, without bots?! IS THAT SO HARD?! Jesus. Would be better than a Diablo 2 clone or some old korean grinder / Dragons's Nest clone. JUST MAKE RAGNAROK ONLINE MAPS with similar mob density & guild town hangout grassland spots.
Anyhow, besides that rant, at least I have a top down game that has social towns, saved progress, & pvp. Even if it is mostly a quest runner & has nearly zero mob smashing, for the first half of the game. Also enemies give nearly zero exp, only quests give exp, & most quests are walking. While POE has quest runners too, you're still smashing mobs while running to those quest, LA you simply are not smashing mobbs. Overall, neither game outshines the other. You literally have to play both games, to experience something the other is missing.
It makes more sense to compare Last epoch and PoE than LA.
LE has a lot of similarities from PoE, but it's not as complex/simplier. If you ever want good game to relax and chill - LE is a good option.
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Posted bygageris#1266on Feb 14, 2022, 2:33:42 AM
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why do people compare MMO to action rpg? its like comparing cs go to lost ark
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Posted byDeviant#8289on Feb 14, 2022, 3:22:37 AM
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