HALF of playerbase has quit in 1 WEEK

"
TorsteinTheFallen wrote:
If i was a moderator i would lock this thread and ban next person who starts the same shit.


Well then thank god you're not a moderator. Don't get me wrong, I think this thread is worthless faff too, but the last thing we need is the mods clamping down on even more stuff now. I'd rather we continue to see threads like this every league than see the mods expand their ambit over these forums even more.
"
Mikrotherion wrote:
I think main reason numbers are dropping off fast is that the game has gotten so fast, that you can "complete" it on a weekend. I'm always baffled when I see that people are already into higher maps 6 hours after release. And what's left to do after you've done all the content? Sure, you can grind to level 100, but that's nothing special anymore, so why do it? Farm currency for the sake of... more currency that you don't need?


I doubt this explains it. While yes some people are able to do that, the majority of players are still usually low on challenge completion (they typically release 1 or 2 data posts each league showing that), so it doesn't seem like they've blitzed through all the content already (if they had they'd have a lot more challenges completed, even if they're not particularly chasing them). This game has a LOT of potential content to get through for the average player. So why has it fallen? I'm more convinced by the explanation many others have given here - two other big games are releasing, and so a good chunk of people are right now getting into those. Whether that remains an issue long term for the game or not remains to be seen. Personally I'm not too worried.
1 - completely agree

2 - waste of letters shouldn't even be entertained

3 - agree

4 - agree

5 - agree but not because the league requires management it's just that the mechanic is lazy with 0 interesting aspects about it.

Overall however, comparing launch numbers to day 9 active numbers is stupid and proves nothing. You can go back to any league in PoE's history and it's always like that, spike on launch (especially on expansion launch) then significant drop in active players weeks later.
HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268

REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :)
Last edited by DÉSPAIR#2084 on Feb 13, 2022, 7:26:49 AM

You should really google about confirmation bias.
Just because I'm paranoid doesn't mean they're not out to get me.
"
KalHirol wrote:

You should really google about confirmation bias.


Which group? The doomsayers or white knights? I would say both…….
Last edited by JoeUtopia#8394 on Feb 13, 2022, 9:33:52 AM
"
déspair wrote:


Overall however, comparing launch numbers to day 9 active numbers is stupid and proves nothing. You can go back to any league in PoE's history and it's always like that, spike on launch (especially on expansion launch) then significant drop in active players weeks later.


I respectfully disagree but allow me to explain. While looking at player count isn't a crystal ball into all the nuances of the game it does provide a reasonable data point for comparison to previous leagues. Day 9 tends to provide a good point for data as we have the peak player load which is typically day 1 of a league, and the abandonment rate by day 9 which is the following weekend.

Previous analysis has demonstrated that following a league launch we see a decline each week, with a small uptick each weekend as more players have some spare time to spend. The rate of decline is an indicator of the retention of power players who do all the content within a week and how likely they are to persevere and keep playing, and also the retention of lower skilled players and whether there is enough value for them to keep grinding for the weeks or months it takes them to get further into the game.

Arguably a good league will keep the maximum amount of players engaged for the longest period of time. There is a case to be made though that GGG generate a large amount of revenue just before or on the day of league launch, so retention may not be as important to them as we perceive, however from a business perspective it is usually easier to derive revenue from repeat customers than it is to attract new customers and churn through them when they have a below expectation experience.

Rather than delve into the data itself at this stage I think it's worthwhile to highlight that like all data, it's the interpretation that matters and the supporting evidence that lends weight to statements, whether those statements are positive or negative.
The game is 10+ years old. There ain't gonna be another big wave of new players unless Diablo 4 completely shits the bed. You won't be seeing new players and most of the people that have been playing for 10+ years are getting tired. The new stuff has been awesome. The last two leagues have added stuff that are amazing. The map atlas and the removal or regions and addition of the mastery system has been awesome. If you don't like the game just don't play. I get it that there aren't many other options. The Lost Ark game and some diablo II mods are really the only competition for this game.

The game isn't gonna have unlimited growth especially with all these fucking esoteric game mechanics.
Tala Moana, Exile.
I quit 3 days ago. Every build feels like shit without huge investment. They ruined the journey and balanced everything around end game min maxed.
The new atlas is cool. The game? I don't care for the direction.
Yet another league where I won't buy a supporter pack. Guess they don't want my money /shrug
Last edited by DamageIncorporated#7815 on Feb 14, 2022, 12:32:02 AM
"
JoeUtopia wrote:
"
KalHirol wrote:

You should really google about confirmation bias.


Which group? The doomsayers or white knights? I would say both…….


The 'white knights' don't make such posts, or even its polar opposite. They merely refute the doomsayers, and get called 'white knights' for it. For instance, this league had the biggest launch numbers yet, but did you see any posts from players about that? But as soon as the numbers go down, we see posts like this. Seems to me like the doomsayers need to undergo bias training more.

That's because half of the players have the attention span of a 1 year old.
This happens literally every patch and every game.
The real issue would start if GGG started caring about these short attention span kids, only then a game would sign its death sentence.
The biggest issue I see with making the endgame so incredibly accessible and also the pace it becomes accissible is burning out players faster. It has a contraproductive effect I feel.

Report Forum Post

Report Account:

Report Type

Additional Info