Endgame bosses are too easy, almost all abilities are dodged by moving in a random direction

"
Johny_Snow wrote:
1. I have 2/4 voidstones and constantly run tier 16 maps without even clearing them fully. If you can't sustain them that means you don't put enough points in the map nodes on the passive tree. You need to dedicate some points there instead of being a smartass and only going for the most profitable nodes for you.

2. Strand, Dunes, Peninsula, Ashen Woods - plenty of good maps to run even if you don't have them all at 16.

So your complaints are not really legit. You can't run this specific map at tier 16? Honestly, who cares. You adapt or you quit



1. I'm not arguing map sustain. Map sustain hasn't been an issue since the first Atlas rework back in Metamorph. In fact, map sustain has gotten a huge amount better in 3.17. I like this a lot and I'm glad GGG understands that the core endgame loop shouldn't have to be traded in order to progress.

My argument is that you have an extremely small selection of red maps to run, much less for T14+, and now you have to fight pinnacle bosses in order to expand it which previously wasn't the situation.

2. So you should adapt to Eater and Exarch being easy. Who cares?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Feb 11, 2022, 11:17:09 AM
On the subject of map sustain, I honestly think it's TOO good now? Which is a complaint I always suspected I'd have someday, since it gets easier and easier and easier every league. We've been heading for this inflection point for years, but it finally happened.

What I mean by too good is, I'm genuinely having trouble filling in all the blank spots on my Atlas because maps are consistently dropping 1-2 tiers above the one I'm in. So when I was running T8 and T9, I was getting almost exclusively T10s and T11s as drops and leaving lots of holes in my Atlas. Then I started running T11s and 12s, and T13s were dropping, and so on. I'm probably just going to end up buying the last 40 maps or so, because as I fill in more and more of the Atlas Passive Tree the quantity of +tier maps dropping is only getting more absurd.

I don't know why the map notables in the atlas tree even exist.
"
Nomancs wrote:
"
sidtherat wrote:

there is a reason why youve picked ranged/proxy build - because it trivializes the game. complaining about 'no challenge' after purposely picking no challenge build kinda lacks merit

Are you saying that after picking minions or range build I CAN'T ask GGG to balance the boss to be more challenging for my build? Am I asking too much for GGG to add challenge for ranged and minions builds?!


Why make the game even harder for everyone not running those builds, though? By buffing monsters rather than builds or nerfing the meta, you only encourage a further narrowing of build variety and ensuring that only meta builds are viable.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
Nomancs wrote:
"
Pizzarugi wrote:

There's one thing to consider: With the removal of the old Atlas watchstones and the new voidstones only being accessible from pinnacle bosses, you have much more limited options on raising the tier of your maps to T14+. Before 3.17, you can just grind out much easier quest conquerors. That's no longer an option, you're now required to fight pinnacle bosses to advance the Atlas level. It would be greatly unfair if the Exarch and Eater were both as difficult to beat as Uber Elder, forcing players to be content with an Atlas that is dominantly t1-t5 with a handful of t14-t16.


You have t16 unlocked without voidstones. There is no need to beat any of top bosses to play highest tier of maps. There is no content locked anymore, like old regions did lick red maps but it has been removed.

"
Pizzarugi wrote:
It's not like defeating 2/4 pinnacles completes the Atlas either.

You can complete 100% of the atlas without voidstones. They are optional.

"
Pizzarugi wrote:
I just don't think we should be making the game even worse for newbs, noobs, and players running slow builds/bad at making currency because a handful of people got 30+ challenges in less than a week.

So good players will have to quit the game because there will be no challenge for them, nothing to do, just so bad players can enjoy the game more - how is this an improvement?

I don't care about someone else fun and I don't know what is fun for them - I care about my fun, and I know new bosses are boring for me.


Play a different build. Play with no chest. See? You can make it more difficult for you.

And, btw, your constant posting with bold font is quite rude. We know you only care about you, no need to bold.
Pizza, majority of your points are perfectly valid, I just don't consider them as mandatory, more a "cherry on top" so perfectly logical for me to be unlocked after some challenge (that I don't find at all with new bosses).

"
Pizzarugi wrote:

Before 3.17, you didn't have to fight pinnacle bosses in order to turn all of your maps into T14+. Conquerors aren't pinnacle, even when they're no longer quest versions, and you can still complete them as normal maps if you're just grinding for the watchstones.


After fighting new bosses I don't think they're harder than old conquerors. I even think that old conquerors are slightly harder than new ones. I'm way more afraid of juiced Baran.


"
Pizzarugi wrote:

Then stop running builds that trivialize the game and allow you to bulldoze challenges?

Molten Strike Jugg wasn't meta in 3.15 and reave in 3.16 (I rerolled it later tho) :(

"
Pizzarugi wrote:

I'd rather GGG nerf whatever builds you power challengers are running than make the game harder for everyone else not running them or participating in guilds that make challenges easier. :P

I'm afraid we may be playing very similar build, friend, so be careful what you wish for :P



"
Pizzarugi wrote:
Why make the game even harder for everyone not running those builds, though? By buffing monsters rather than builds or nerfing the meta, you only encourage a further narrowing of build variety and ensuring that only meta builds are viable.

I would rather have them balanced more (harder), because it seems like it is only challenging for melee.

"
JoeUtopia wrote:

Play a different build. Play with no chest. See? You can make it more difficult for you.

I can also play with a blindfold on, with one hand, standing on one foot - if that is what you consider "balancing a game boss". Now, tell me how "Play with no chest." fix balance issies.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
"
Nomancs wrote:
After fighting new bosses I don't think they're harder than old conquerors. I even think that old conquerors are slightly harder than new ones. I'm way more afraid of juiced Baran.


I dunno. I don't remember any of the conquerors who can pull you into a damaging sludge area that you have to navigate through, having your armor stripped 99 times, arena-wide bullet hells that can only be avoided by dodging through gaps and hiding behind columns or create 1shot AoEs that cover most of the arena if you don't tag something quickly enough. :P

Though I can agree that a juiced Baran is absurd. Too much speed and AoE and he becomes a nightmare. Still not as bad as the one time I tried to fight Eradicator after the "surrounded by tormented spirits" atlas passive procced on him.

"
Nomancs wrote:
I'm afraid we may be playing very similar build, friend, so be careful what you wish for :P


It wouldn't be the first time GGG killed something from summoner. Skelly mages are the only good minions still worth anything. Zombies are a joke, spectres are a joke, SRS is a joke. Reaper? Nice meme. And I would still see them killed off if it means the game doesn't get harder for everyone else who aren't playing our builds. At least then if I'm forced out of playing summoner (as an old D2 necro main, I will fucking quit this game if that happens maybe), I won't get completely screwed over playing a different archetype I have little to no familiarity with. :P

"
Nomancs wrote:
I would rather have them balanced more (harder), because it seems like it is only challenging for melee.


Challenging for melee and mapping (non-bossing) builds. Not everyone is playing like us, we shouldn't be punishing them for having the audacity to play something else.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Feb 11, 2022, 12:08:28 PM
I am completely AGAINST buffing the bosses in the league. I like them just the way they are.

(Just throwing it out there, on the off chance that GGG ever reads forum posts and makes decisions based on them. Worth a try.)

Players like you OP are the reason for the nerf shitfest post 3.13 - which you might enjoy, but most people do not (as was obvious from the hundreds of forum/reddit posts).

3.17 is the first decent league since 3.13, and by "decent" I mean actually playable for people who have a life outside the game. And even with so many improvements to its "playability", it's barely viable to play anything outside passive builds like PC, necro, totem builds etc.

I'm glad the endgame bosses are easy - it means I can finally interact with all the new content without having to grind a month for it. I'm sure that iterations 2/3/whatever + map mods make the bosses much harder, up to the point where not everyone can do them.

Like many others have said - it's easy to make the game "harder" for you, or more challenging or whatever. If the game is too hard, casual people can't make it "easier" for themselves.

I'm all for the changes in this league, I think they're great and I'm very much enjoying the league so far. In the free time that I have after my 8hr job and time spent with family and friends.

If you want a game that caters only to people with no job or social life, you'll quickly find it's very hard to sustain financially.
"
Nomancs wrote:
"
sidtherat wrote:

there is a reason why youve picked ranged/proxy build - because it trivializes the game. complaining about 'no challenge' after purposely picking no challenge build kinda lacks merit

Are you saying that after picking minions or range build I CAN'T ask GGG to balance the boss to be more challenging for my build? Am I asking too much for GGG to add challenge for ranged and minions builds?!


Wait for Hard mode to come and then you'll probably never ask for balance again...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:


Wait for Hard mode to come and then you'll probably never ask for balance again...

If you're saying that doing bosses with minions and melee doesn't need balancing and will be solved by hard mode...
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Feb 11, 2022, 12:45:56 PM
"
ancine wrote:
The good thing about Sirus and last phase Maven is, that you need to dodge precisely , but with the new bosses, you can just keep moving and not get hit by the majority of their abilities. They are basically glorified map bosses.

GGG, i hope one of you is reading this. We need to fight not only the boss, but the terrain. Kitava is a good example of fighting the Terrain, but that is a boss that is only about fighting the terrain since he is stationary. You need to make the terrain in the bosses dangerous.

Look at world of warcraft raid designs, and IMPLEMENT MORE. You guys did 2 of those this league, eater of worlds's spheres and searing ember guy's rolling balls.

Now make it so that we do these things DURING THE FIGHT, not in an intermission, it is way too easy right now. And make it so that they have 2 or 3 more moves like these. These are PINNACLE BOSSES, and they are far too easy. You already have the means to make the quest ones easier, just make the invitation ones very hard, the bosses are a joke right now and it really brings down the epicness of the final boss.


I will spit out some ideas that might fit.

Eater of worlds spawns volatile dead style bubbles during the fight periodically, touching them though instantly deal damage. You can make them stop chasing you if they collide with protective bubbles that Maven spawns. GOOD IDEA that enhances the 2v1 factor.

Searing embers spawn volatile enemies, like those of Alira's exploders that rush you, but these have more movementspeed. They charge up for 5 seconds and then cooldown for 5 seconds, kill them as melee while they are cooling down. Ranged characters get an advantage here, no biggy.

Searing ember calls down big meteors that cover half the area but deal reduced damage towards the edges but deal sirus level meteors damage in the middle, this is done via a hidden animation during the regular fight, you can ONLY SEE THE SHADOW OF THE METEOR, NO VOICE LINES. This boss is an actual joke and we really need to be challenged more here, watching out in the arena's background and dodging towards the correct side is part of skill expression.

Additionally, remove all intermission phases of all bosses, make them do their regular abilities while doing these mechanics special mechanics that involve thinking. I've fought mavened double atziri and shaper, and those 4-5 year old bosses involve MUCH MORE MICROMANGING AND SKIL EXPRESSION. The new stuff should be harder than the past stuff, please. We need to be challenged by thinking and micromanaging.


Play Hardcore and say the same thing again... you guys are badly used to it.

Report Forum Post

Report Account:

Report Type

Additional Info