Endgame bosses are too easy, almost all abilities are dodged by moving in a random direction
" 1. I'm not arguing map sustain. Map sustain hasn't been an issue since the first Atlas rework back in Metamorph. In fact, map sustain has gotten a huge amount better in 3.17. I like this a lot and I'm glad GGG understands that the core endgame loop shouldn't have to be traded in order to progress. My argument is that you have an extremely small selection of red maps to run, much less for T14+, and now you have to fight pinnacle bosses in order to expand it which previously wasn't the situation. 2. So you should adapt to Eater and Exarch being easy. Who cares? PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Feb 11, 2022, 11:17:09 AM
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On the subject of map sustain, I honestly think it's TOO good now? Which is a complaint I always suspected I'd have someday, since it gets easier and easier and easier every league. We've been heading for this inflection point for years, but it finally happened.
What I mean by too good is, I'm genuinely having trouble filling in all the blank spots on my Atlas because maps are consistently dropping 1-2 tiers above the one I'm in. So when I was running T8 and T9, I was getting almost exclusively T10s and T11s as drops and leaving lots of holes in my Atlas. Then I started running T11s and 12s, and T13s were dropping, and so on. I'm probably just going to end up buying the last 40 maps or so, because as I fill in more and more of the Atlas Passive Tree the quantity of +tier maps dropping is only getting more absurd. I don't know why the map notables in the atlas tree even exist. |
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" Why make the game even harder for everyone not running those builds, though? By buffing monsters rather than builds or nerfing the meta, you only encourage a further narrowing of build variety and ensuring that only meta builds are viable. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" Play a different build. Play with no chest. See? You can make it more difficult for you. And, btw, your constant posting with bold font is quite rude. We know you only care about you, no need to bold. |
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Pizza, majority of your points are perfectly valid, I just don't consider them as mandatory, more a "cherry on top" so perfectly logical for me to be unlocked after some challenge (that I don't find at all with new bosses).
" After fighting new bosses I don't think they're harder than old conquerors. I even think that old conquerors are slightly harder than new ones. I'm way more afraid of juiced Baran. " Molten Strike Jugg wasn't meta in 3.15 and reave in 3.16 (I rerolled it later tho) :( " I'm afraid we may be playing very similar build, friend, so be careful what you wish for :P " I would rather have them balanced more (harder), because it seems like it is only challenging for melee. " I can also play with a blindfold on, with one hand, standing on one foot - if that is what you consider "balancing a game boss". Now, tell me how "Play with no chest." fix balance issies. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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" I dunno. I don't remember any of the conquerors who can pull you into a damaging sludge area that you have to navigate through, having your armor stripped 99 times, arena-wide bullet hells that can only be avoided by dodging through gaps and hiding behind columns or create 1shot AoEs that cover most of the arena if you don't tag something quickly enough. :P Though I can agree that a juiced Baran is absurd. Too much speed and AoE and he becomes a nightmare. Still not as bad as the one time I tried to fight Eradicator after the "surrounded by tormented spirits" atlas passive procced on him. " It wouldn't be the first time GGG killed something from summoner. Skelly mages are the only good minions still worth anything. Zombies are a joke, spectres are a joke, SRS is a joke. Reaper? Nice meme. And I would still see them killed off if it means the game doesn't get harder for everyone else who aren't playing our builds. At least then if I'm forced out of playing summoner (as an old D2 necro main, I will fucking quit this game if that happens maybe), I won't get completely screwed over playing a different archetype I have little to no familiarity with. :P " Challenging for melee and mapping (non-bossing) builds. Not everyone is playing like us, we shouldn't be punishing them for having the audacity to play something else. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Feb 11, 2022, 12:08:28 PM
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I am completely AGAINST buffing the bosses in the league. I like them just the way they are.
(Just throwing it out there, on the off chance that GGG ever reads forum posts and makes decisions based on them. Worth a try.) Players like you OP are the reason for the nerf shitfest post 3.13 - which you might enjoy, but most people do not (as was obvious from the hundreds of forum/reddit posts). 3.17 is the first decent league since 3.13, and by "decent" I mean actually playable for people who have a life outside the game. And even with so many improvements to its "playability", it's barely viable to play anything outside passive builds like PC, necro, totem builds etc. I'm glad the endgame bosses are easy - it means I can finally interact with all the new content without having to grind a month for it. I'm sure that iterations 2/3/whatever + map mods make the bosses much harder, up to the point where not everyone can do them. Like many others have said - it's easy to make the game "harder" for you, or more challenging or whatever. If the game is too hard, casual people can't make it "easier" for themselves. I'm all for the changes in this league, I think they're great and I'm very much enjoying the league so far. In the free time that I have after my 8hr job and time spent with family and friends. If you want a game that caters only to people with no job or social life, you'll quickly find it's very hard to sustain financially. |
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" Wait for Hard mode to come and then you'll probably never ask for balance again... Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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" If you're saying that doing bosses with minions and melee doesn't need balancing and will be solved by hard mode... Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Feb 11, 2022, 12:45:56 PM
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" Play Hardcore and say the same thing again... you guys are badly used to it. |
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