Endgame bosses are too easy, almost all abilities are dodged by moving in a random direction
correct me if im wrong, but you can roll these bosses? i know i did and there is a VOID between white invitation and 6 mods one. the base version are rather easy (excluding the 'oh so fun' ball maze) - but they drop precisely nothing, yet are there to make people able to learn the fights
im pretty sure there are mod combos that will make your (OP and meta AF) build squeak - less poison chance is devastating for PC as it will make the fight last longer -> higher chance of a slip-up maven/sirus cannot be rolled. old system of boosting with ALevel is gone. it is rather normal that un-rollable Maven poses bigger threat than a white version of two/four new bosses. add in hasted, life, extra as extra, crit and 2 other mods that make them resist your particular build and im sure youll find it challenging oh, and seriously - try some Heavy Strike and tell us how it went. |
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" You wont reach these bosses. Thinking I will play HC and doing it are not the same thing. |
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" I just don't like the fact that some people want to turn this: https://www.youtube.com/watch?v=B1KmPapQ8Yw into this: https://www.youtube.com/watch?v=Inq1LYYxyt0 Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
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" why do you think i am somehow a worse player than you? last time i play hc seriously i reached lvl 99 and died to the feared without logging out. |
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You may wanna try ssf or hcssf, its what the top guys play.
Its actually more fun to use items you find, get that build enabling feeling when you get something good. |
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There is currently the ability to roll boss invitation to make them harder. Op, please be mindful that there are people who are less skilled at dodging than you or prefer it easier. I do not mind if they add a special fragment to simulate awakening level though - you add it , get some extra quant and the boss does its moves 50% more often. But it must stay OPTIONAL and not lock people out of specific rewards.
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" No offense, but these "challenge" numbers hardly mean anything at all in trade league, hehe. Maybe try doing them in ssf(hc) instead for a change. And while the game could use some difficulty scaling so those willing to do it can tickle their picickle a bit more (up to say some "1337 gawd schtreamer mode", where every hit oneshots you and sc death penalty is 100% etcetera etcetera), it definitely doesn't need to set it to a fixed (subjectively very high) value to cater to the 0.01% of playerbase instead of the current 1%. Somebody should pay the bills after all. As for "git good" argument, say darkee can manually dodge shaper bullets in ssfhc with gmp and damage mods or kill bosses wearing only blue items, can you?. Git gud. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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how do you have 38 challenges already? its not even week 1 yet....
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wow we have a bad ass here - 38/40 challenges in 6 days for a league meant for 3 months, claiming game is 'too easy'. some of us has a real life outside you know.
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What, don't feel special cause others can do it too? What a tragedy. Go get rolled in deep delve if you want a challenge for yourself. Don't advocate to make game harder for everyone else.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Feb 11, 2022, 7:02:03 AM
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