whats ur strats atlas tree now? what u think best/worst node? what dissapointer u and what bugged?

https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAcAAbAB8LcQ6-DtMPYxLAFHcYORtOHzgfZijQLr4vnDA1MGYySzPkND1BjEJzQndDI0OpRHNHz0-JUzhYAmIpY7VlpGnVawJsfmyQbaVuKm9_cQtz-HT6dSd2wncUecN6_XsKfROBWohtiTCLGI_UkKmSLJmRmeqcK52xnkmkNqUkpa6oL6ttq6ysGq1crdau56_Bsma0hrV9tui3y7mAudS6yrsqwBnC_8RJxf7GM8bQyH7JodBK013WW9dN2efazuNw5Y_lt-Xs55bqjerV6370DPVM9lL4-vv5_cn90f7eAAA=

Start off with Abyss, Harbinger and Ambush:
- Close together
- Low investment with guaranteed rewards and EXP
- Abyss is on the map device for 2 chaos

Scarabs, Beyond and Expedition for the second stage:
- A lot of power has shifted away from sextants while scarabs are more accessable
- Beyond scales with juice
- Expedition is still busted

Additional stuff:
- Maxres + movement speed when Niko is active for dangerous bosses/maps since it only needs 2 skill points
- Torment :)

WTB scarabs btw.
I definitely want to go for that Strongboxes and Harbringers as early as possible. Next on the list is Alva and Blight.
edit 1:

https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAgADOBNsHiAoZCwoLcQ7iDy0Q4RGaFxQXyxjEGYIfxB_2IcUk6SjQK9cuizADNc04bzmOPl9AfkGMQ6lHz0gASCxKX1AXUYJWalk8Wn1ayVrOW9lb81zZXbddx14qXvdgIWBnYHtjtWa1Z-loQG19bf1xC3OldSd2wnunfROAeIJRg8OIbYsYjP2NKY_UkX2SLJWtl8OdXp2HoF2htaOJp4KrfK7nr8GzLbSGtX21_bYqt0i3zLpMuu-7Kryovji-Z8bQzpHQotSH1LnYjtie2LXaTdq93Wje9eHr4qfi9eNw5Y_nKOjm7OXulO7B76nvrvKT9Uz35PkA-rL8BP3J_t4AAA==

Best compromise I've found for early Atlas progression while doing betrayal encounters. Domination will really help as well think. Late game spec out of shaping the mountain for more elder/shaper maps, The core of the tree is there tho. All the quant, pathing toward the new boss nodes, it's pretty stable, no pepega and lots of flexibility.

https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAgARvB-IIGwo9C3EPYxDhFHcWxBfLGYIfxCFrJMso6SrRLHowDjIkM-Q0iD5fP-NAPEGMQiVCc0OpR89IIknTSdRN_E9dWRRZPFp9W9ldt1_rYCFif2SNZLJmtWbGZy5otmzUcQtxK3T6dp12wncUd7V6_XsKe6d8z30dgHiEboR9hSeFxIf7iDiIbYmRixiNKY6Ij9SQ45F9kiySTJjYmXOdOJ1eoXijiaQPpKylXKeCqP2uArSGuhe7Cbsqv0DBhsbZyGDKH8560KLQqdFN1IfWW9eF2J7Y0NmQ2bjf-OKn5Izlj-co6NLpH-pp7OXvrvLo8wT3T_fk-M76MPqy_t4AAA==

No F given atlas progression, full ham on kirak, only essences reduces slightly mapping speed. Extra value is gained from heist node and rogue exile + torment combo (90% quantity on possessed monsters, tormented spirit on boss). However as it dips in many mechanics, you miss few passives and have only points to spec maven on T14+ without sacrificing other mechanics


https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAHxmCH8QqhD5fQ6lJvFp9W9ldt2AhZrVxC3ungHiD3YUnixiNKZF9l0Wjia4CuhfQotSH4Yvip-co7676MP7eAAA=

Brain dead white map progression, get out of here asap mentality


https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAfgAfAJ4DHwSYBpMIyQncCkAKVwphCr4LJAtxDrMPYxXAF8sYGxjEHNYk6SZYKNArhiz8LwQvbjJLM0kz5DWuOY4-wUBtQH5BjEITRJZF4UcNR89RglZFVyRYp1k8WcxaNF3HX-tiuGO1ZZdnnWrPbJBszGz9dkV2wnmeecN6tnsKfR1_XH_cgmmFxIaYh-mIbYmRj9SSLJThnV6dh52xodGi3qNspDal2KeCqPSquazZrbeu6q_BsfuzjLSGtWe2-LrKuyq8qLzcwLrFVsbQx73KessrzoPP8tEk1LnXVtq94Bblj-fh6Obs5e1Z7aDxS_dP9-T6svra_R39yQAA

Scarab farming: Blight / Metamorph / Bestiary / Cartographer
Pros: Pathological, scarabs nodes, full quant from Atlas(means high map drops as well)
Cons: 0 juice on end bosses, no map level nodes, slow mapping, hard because metamorph buff but no beyond


Last edited by galuf on Feb 2, 2022, 9:25:00 AM
Different things for different leagues. You obviously can't do everything. So, one league I'll focus on this, and the next league on that. Kind of on a whim. It's not like it's a huge change from what we're used to... just a new way to get the bonuses from Maven's trees.
https://poeskilltree.com/?v=3.17.0-atlas#AAAABAAAAAfXCD8IbAphC3EM4BDhFNoVYRfLGDkbTh84H2YgKy6LMAMwNTBmMWs0pDZdO58_zT_jQYxCd0MjQ6lEmkfPScpJ1EpfT4lRglinWTxafVvzXNxdT19TYiljAWO1ZI1n6WmbadVp3GsCbH5tpW39bipwUHELcohz4nnDewp7p30TgHiBD4QRiDiLGI_UkceSBJjYmXOdXp2HnbGeSaBdoeKjGaQPpVyngq23rmKvwbJmtIa26L9Av7LAGcL_w6rEScX-xjPG0Mh-yaHOkdFj1i3WMNbb103YntrO3yPip-SM5bfnKOdY6o3sTOzl7lzvrvfk-Q76aPqy-9D9yf3R_t4=

Mostly ritual abyss and harbringer and some legion
"
TreeOfDead wrote:
wow so many pick abyss! its RLY that much effective or THAT much profit? i guess its base ilv? or abyss jewel? why?


the 6 mod jewels have potential to be worth crazy amounts though its unlikely we'll actually get one that good but also the XP is superb especially with Scarabs.

Its like generic "juice", easy to interact with, easy to digest rewards and easy to hit 97~ ish on in HC without substantial increase to risk, plus I might finally get to make a proper jewel stacker lmao
A combination of these: rogue exiles, tormented spirits, essence, strongboxes, harbinger, Kirac. Anything else I'll see as I go
Blight, Essence, Incursion
Half the meta is going to be minions at least at league start. Abyss jewels should hold their value well even with everybody farming them. Blight looks juicy too if you rush the +1 blight boss node so you always get an anointed jewelry item.

There's enough good stuff on the tree that I think you can't really go wrong unless you're picking something that's bad without juice like better strongbox/breach rewards.

I think I'll target Expedition and "more stuff dropping" nodes at the start of the league.

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