The new OP jewel
" And that is something everyone whose posting here has done the math and decided is simply untrue. The only reason Watcher's Eyes see use at all is a few very powerful singular mods, like ES on Hit with Discipline, or a flat 8% Physical damage reduction, which is something Armour can't promise. Also, you're forgetting that people will just link these to a 2 Node Large Cluster Jewel. Many builds have about 5-7 nodes they can use for jewels, not including the end cluster nodes. Some Ascendancies are outright 3-4 times as powerful as the most powerful Watcher's Eye, btw, and earlier in this thread I mentioned 4 of them. When an Inquisitor adds 20% of max mana to ES on a Battlemage, The result is a hyper inflated Energy Blade damage (Battlemage adds all attack damage to spell damage, and as Energy Blade converts 20% ES into weapon Attack Damage, it results in a potential 1000 lightning damage of higher Energy Blade weapon, which can then be used to boost other spells in your build. For example, building a Discharge build will take the massive Energy Blade, and turn it into a 600% Added Damage mod to Discharge; If the Energy Blade is 1000 damage, that is adding 6000 Base damage to the Discharge - which is 4 times the base damage of the skill. As a fully linked Discharge, that easily blows up Discharge's potential to over 40 mil DPS. |
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" Well..... two different posters posted conflicting information on how it is going to drop, but Chris on the video corrected himself and said that a Marauder can get a Ranger drop, so yeah. disregard. Someone previously posted that he said (out of context) that he told Ziggy that if you were a Raider, you could get a drop of Pathfinder, and the conversation led to an understanding of it being a tailored drop. He didn't add that Chris clarified and apologized for his poor answers. |
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Give me Gathering Winds on my Raider, please.
Bring me some coffee and I'll bring you a smile.
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Um... what's the big deal, here?
I haven't seen this jewel or seen it linked on the first page... So, what does it do, give you two points to allocate so you can actually *reach* that fifth node - or give you a single point which is effectively useless? Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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" It gives you a random ascendancy point from your class. So if you're a Raider (example), these two jewels can give you a fifth node on Raider, or a node from Pathfinder/Deadeye Bring me some coffee and I'll bring you a smile.
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" That's what people are making it sound like... but it's not. There's a pair of jewels that you need to socket BOTH, and they both need to have the same random mod. Once you do, you get that particular node allocated like you get from an amulet anointment. So unless they drop like candy they're never going to be seen by SF play. They're essentially a reward for trading. Like trading needed more incentive. Last edited by Shagsbeard#3964 on Jan 29, 2022, 11:38:02 AM
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" GGG has the single worst trading system of any game currently out there that has sanctioned trading. Sad to see they're just doubling down on the horror that is trading. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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" They are called Forbidden Flame and Forbidden Flesh. ![]() They will be very rare, and you'll need two of them socketed in your tree for them to work. They are very powerful because when socketed they'll allocate the noted Ascendancy node, similar to anointing an amulet, as long as your base class matches the required base class of the jewel. Here's a link directly to the announcement details: https://youtu.be/C4BLh5l8VA0?t=976 " - here's my sig Last edited by AcrylicHercules#1220 on Jan 29, 2022, 11:45:15 AM
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They'll be a bit power creep, maybe one or two combinations pretty much enabling for some odd build...but nowhere near as powerful as people make them.
Two jewel slots mean a lot of opportunity cost. Even filling them with couple of your 10c rare jewels means 14% increased life or ES and other goodies, like 10% increased cast or attack speed, 20% increased damage or mana....there's quite a lot of power in those already. |
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" Two jewel slots are trivial for people who use cluster jewels. |
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