So if you can't defeat the 4 end game bosses for voidstone...

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alex_disp wrote:

The new atlas has pre-built yellow and red maps so you're already given half of the progress you had before. You don't need to kill conquerors to get watchstones to upgrade to yellow/red maps - they will just naturally drop when you reach T5/T10 maps and this saves A LOT of time and way easier and intuitive than socketing watchstones in regions to spawn conquerors. And you repeat 100th time that content is "locked" behind voidtones, but what content? Sextants? That's like uber-endgame farmer stuff that most of players do not need or care about. If you're a player who's concerned about fully upgrading atlas to run that particular t16 Tower map with 4 elevated sextants and 4 scarabs then you're not the one who will struggle with kiling Uber Elder. And those who struggle do not need voidstones or sextants - they have way bigger problems before that. The stuff that is "gated" by voidstones is that top 1% of content which you farm after you've done everything else in the game - including killing The Maven and Pinnacle bosses. I don't understand why people cry about this 1% when most of them won't even clear the remaining 99% available from the start.


Wall of text aside, it is hard to parse out what point you are making.

Do you or do you not understand that the new changes will require a much stronger bossing build to fully upgrade Atlas?

Are you saying that Conquerors of the Atlas are harder than Uber elder and Maven?

Your point is that people should not want to upgrade their atlas because they dont run juiced tower maps?

Im honestly trying to work with you here.
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DarkJen wrote:
Why worry?
This game now is for streamers only.

Rest of players do some acts then quit.
Sadly this statement is becoming all to true.
They're only for the top 1% of players. Like usual, GGG needs to give them shit to do otherwise they won't spend and advertise the game.
yea, this change is about the only thing i very much dislike from the patchnotes.

they are essentially locking atlas upgrades behind a 'completed all endgame content' requirement


having a tier14-16 atlas in the past was a chore, but it was possible for basically everyone that put the time into it.

if im going to play an off-meta build, this change essentially means 'pay for carries' or i cant even use sextants.



DOWNVOTE / UNSUBSCRIBE
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lupasvasile wrote:
They're only for the top 1% of players. Like usual, GGG needs to give them shit to do otherwise they won't spend and advertise the game.


well said.
It sounds like until you kill Maven it'll be significantly worse, and once you kill Maven it'll still probably be slightly worse than the watchstone system in terms of t16 map variety. Unless you're one of the tiny handful of people that kill the new aspirational bosses and then still stick around and run a significant amount of maps afterwards, then the new system is an overall nerf to the variety of maps you'll be able to run.
I’ll kill Maven and UE for you for free. Problem solved!
Haven't been here in a while.
Good to see nothing's changed.
I hate Maven :(
So maven becomes a wall during progression. Personally i can kill her if have enough dps during phase-3, which is most annoying part with many stupid mechanics.

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