I just leave this here... omniscience guess

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DiabloImmoral wrote:
This amulet will maybe allow other underused skills to enter the meta.


This ammy will most help Ele Hit to enter the meta. Oh wait, Ele Hit is already seen as good. And now it gets even more help. Cool cool...
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Exile009 wrote:
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DiabloImmoral wrote:
This amulet will maybe allow other underused skills to enter the meta.


This ammy will most help Ele Hit to enter the meta. Oh wait, Ele Hit is already seen as good. And now it gets even more help. Cool cool...


Ele hit? Sure. But as everyone and their grandmother are scaling "all" of their attacks to work with Trinity, because it's damn strong, I think this item will help a lot of builds. And as they nerfed several attack-related penetration nodes on the tree last league, this item will see a lot of use - depending on rarity, of course.
Bring me some coffee and I'll bring you a smile.
trinity is extremely limited on who or what can use that gem...

moreover if you were implying this - trinity and omniscience is a bad combo. trinity has a mediocre more multiplier that is salvaged by penetration. omniscience will give so much pen that the value of pen will have high diminishing return and thus devalue the bang for the buck on using trinity
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DiabloImmoral wrote:
Black Sun Crest new meta?

Black Sun Crest
Briskwrap
String of Servitude
Alberon's
100%+ increased omniscience for 1 alch items

Junk 5-20c rings with nothing but attributes (craft 3rd attribute if you want) = ~250 flat minimum

Grab an Utmost on tree as you go whichever way you're going and make tree as normal = ~250 flat minimum and at least 8% more increased

So from complete garbage you could get above 100% pen and 100% resist all. Zero defenses but hey can't have everything for nothing. It doesn't say it's an endgame unique so if it's a common you could make your janky leaguestart junk totem/elehit whatever build with this. I like it.

Vaal Lightning strike says swiggity swooty. Maybe also HoWA stackers and divine ire fans.

Sadly I think while it's really good, like REALLY good for tri-element builds, it's not good enough to save Rebuke of the Vaal. :(
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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PoitelMarto wrote:
These mods don't modify attributes, so it's hard to see any reason why it would count as an attribute modifire. Note that they already are not tagged as "attribute" mods ingame, only damage.

As for the rest, if you think stacking attributes has no real drawback, then think again. Dunno what else to say at this point.



Dude. I understand the downside to a LIFE build.

But I just illustrated an ES build, and INT doesn't have an extreme impact on an ES build, especially if it's an ES build built around Survival Instinct and raw ES.

I've been building hybrid builds forever, and generally can pull in 7-8k EHP without really investing in STR or significant amounts of INT.

How much EHP do a lot of rangers playing Toxic Rain have? From what I've seen, most only play with about 4-5k EHP. They just keep moving.

I've even seen a SRS /Skele (this is off topic for self ele pen I know) do every single end game content with only 2990 Life/990 ES/1000 Mana.

Aurora Aegis with this is going to be just stupid. Period.

It's going to kill things so fast that in most cases, the EHP hit won't matter.

And, having 90% Resist all is basically drastically increasing your EHP. Most players play 76-80% Resist all at best or have 1 resist at 90. 90% will literally be like having 50% more EHP for most builds, because the difference between 80% and 100% reduced damage is cut in half. On top of that, Flasks.





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DiabloImmoral wrote:
Streamers are pushing this as BIS now so I guess there's no hope on it being a cheap unique. Another 50ex+ thing that you won't even think about until late endgame.


We don't know how it drops yet so who knows. If it's just tied to a specific boss, the price will go down. Only global Chase items maintain prices.
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yarakuro wrote:
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rekikyo wrote:
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Thror2k5 wrote:
"attribute requirements can be satisfied by 23% of omniscience"

ITEM requires 100 dex.
IF 23% of current omniscience is >= 100, requirement satisfied.

else, cannot wear.


If that's true, Repentence would take ..... 5218 Omniscience. That seems arbitratily weird and high, considering the first mod voids all attribute enhancements, including +10 nodes from the tree.

+10 nodes wouldn't push Ominiscience up at all, but are required to tree, while % mods like 8% Int Belts would result in MASSIVE changes to Omniscience.

It's almost like you're suggesting it's an Int Stacker Doryani item with % Int on everything, to replace all the -Lightning Res we're going to lose from Scourge not going core (without needing to lower your own lightning res, because this is Penetration, not reduction).

Also, if that were the case, the wording should be:

23% of Omniscience can satisfy Attribute Requirements.

Inversed it means that Attribute modifiers reflect 23% of Omniscience.


Repentence would require 1330 omni, no? Since it requires 306 str and the 500% mod is already applied to it.


At the time I was reading it as Omni converting the total attributes into a sum. It makes more sense that each attribute is taken separately.
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Draegnarrr wrote:
I think its a fine example of good game design personally Shagsbeard, its an item that increases the value of stats usually undesirable on general gear with some tradeoffs and offers another puzzle to solve in a way that benefits your build.

If it comes down to do this and you become a god that is a mathematical problem with the numbers they've chosen rather than a problem with the concept.


It really doesn't have serious downsides at all. People keep arguing that it's going to reduce base Life and base ES because of losing attributes, but significant EHP can be found without them, and builds that can use this will kill so fast it doesn't matter. It'll still have more EHP than a Toxic rain build or a remote summoner.

I can push 8000 EHP on a Queen's Hunger without any serious investment in Int or STR as is.

I use Queen's Hunger on an elemental build too for the block mod/bone offering.

-300% Ele Penetration will literally take the build I'm using right now and turn it into a 12 mil dps build. I'd go from about 8k EHP to 7k.

I'll just get Jun Attribute mods on all gear, with an attribute % belt, and link in 1-2 attribute % nodes on the passive tree, and viola.
Jun attributes count only as one modifier regarding Omniscience (eg +30 to Strength and Dexterity translate as +30 to Omniscience).

Note that what you suggest is precisely what most people agree on: you can get a large boost with limited investment. However, you'll be far from 300% penetration with just that, probably closer to 100-120%. Actively trying to stack attributes on all slots won't provide enough bonuses to justify Omniscience over regular stackers, but adding attributes here and there is enough to make this amulet BiS for many builds.
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rekikyo wrote:


It really doesn't have serious downsides at all. People keep arguing that it's going to reduce base Life and base ES because of losing attributes, but significant EHP can be found without them


No you see you are working in absolutes where you think there isn't a downside because you are working to a fixed value you are happy with for life/ES

Not everybody has the same criteria, if you have 2k int you are losing 400% ES that is a drawback, just because you don't value ES over value X doesn't mean it isn't a drawback.

Its fine to be like i'm a glass cannon player so I prefer to stack offence after nominal value of defences however that shouldn't be conflated with it being the only way. Personal choice is good and interesting perspectives are where some of the best builds come from but don't represent it as the only answer some of us play in HC still.

Losing attribute bonuses is a serious downside, many players will be willing to accept that for some juicy damage like always.

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