I just leave this here... omniscience guess

"
PoitelMarto wrote:
Jun attributes count only as one modifier regarding Omniscience (eg +30 to Strength and Dexterity translate as +30 to Omniscience).

Note that what you suggest is precisely what most people agree on: you can get a large boost with limited investment. However, you'll be far from 300% penetration with just that, probably closer to 100-120%. Actively trying to stack attributes on all slots won't provide enough bonuses to justify Omniscience over regular stackers, but adding attributes here and there is enough to make this amulet BiS for many builds.


No. It gives 32 and 32. I've read the reddit on that.

And yeah. I need a few tweaks to spike up to 3000, but I could do it. Current build is over 700, and I'm using some items that have no stats at all and would need converted to use Amulet + Gem.
Null and Void Gloves would be more or less redundant because of everything on it being trifled by more damage and being almost immune to all eles, so only the 1.5 phys immunity would be helpful.

Boots are not my final intention which was a Corpsewalker or a Dreamquest slipper craft, which I'd stack Attributes in the suffix (keep in mind with all the ele res the amulet will give, I could easily mod in 2 T1 Attribute stats and a dual stat as Suffixes on boots).

I could at least get 1800-2000 stats built in.

Furthermore, then there's the Scion tree. I could copy most features of my build on a Scion, and get all her attributes as well.

I still haven't decided on what I want to use as a weapon and what I want to 6L ultimately because everything else on my Tempest shield is Auxilery, but Poet's Pen and Curse on hit Power Siphon definitely isn't the peak of what I could be doing with those slots, when Tempest shield obviously lacks single target kill speed.

Point is, it's not as hard as you think.

The build also creates an actual use for Breach Rings: When running Breaches you can literally use Breach rings with +60 to 2-3 Attributes and double their benefit, turning them into powerhouse damage for Pure Breach runs. (12% to 18% Penetration per Ring)
Last edited by rekikyo#7718 on Jan 23, 2022, 7:05:29 AM
"
rekikyo wrote:
"
PoitelMarto wrote:
Jun attributes count only as one modifier regarding Omniscience (eg +30 to Strength and Dexterity translate as +30 to Omniscience).

Note that what you suggest is precisely what most people agree on: you can get a large boost with limited investment. However, you'll be far from 300% penetration with just that, probably closer to 100-120%. Actively trying to stack attributes on all slots won't provide enough bonuses to justify Omniscience over regular stackers, but adding attributes here and there is enough to make this amulet BiS for many builds.


No. It gives 32 and 32. I've read the reddit on that.


Not according to Mark_GGG. Some more details here too.
I originally thought it's something related to the actual gameplay mechanics of the league like krangle corruption and didn't read the announcement reply by a dev, so this post took a turn but... carry on. Data is data.
"
taggedjc wrote:
"
rekikyo wrote:
"
PoitelMarto wrote:
Jun attributes count only as one modifier regarding Omniscience (eg +30 to Strength and Dexterity translate as +30 to Omniscience).

Note that what you suggest is precisely what most people agree on: you can get a large boost with limited investment. However, you'll be far from 300% penetration with just that, probably closer to 100-120%. Actively trying to stack attributes on all slots won't provide enough bonuses to justify Omniscience over regular stackers, but adding attributes here and there is enough to make this amulet BiS for many builds.


No. It gives 32 and 32. I've read the reddit on that.


Not according to Mark_GGG. Some more details here too.


I read Mark's conversations, and the reason you think it's contradicting is the fact that he's discussing the mod + to All Attributes.

That is NOT the same thing as a mod that says +32 to Dex and 32 to STR, because the mod separates the two into identity stats.

It is not doing the same thing as All Attributes. it is declaring specifically 32 STR and 32 Int.

In this case, according to Mark's descriptions, it would work.

No, "+30 to Strength and Dexterity" is still one modifier. The modifier is +30, and it applies to Strength and to Dexterity. With this unique, it would instead apply to Omniscience, granting +30 Omniscience.

Check the link I provided again. Mark_GGG specifically says that it is incorrect that "+14 to Strength and Dexterity" would provide +28 Omniscience.
"
taggedjc wrote:
No, "+30 to Strength and Dexterity" is still one modifier. The modifier is +30, and it applies to Strength and to Dexterity. With this unique, it would instead apply to Omniscience, granting +30 Omniscience.

Check the link I provided again. Mark_GGG specifically says that it is incorrect that "+14 to Strength and Dexterity" would provide +28 Omniscience.


"
Mark_GGG wrote:
Modifiers in PoE cannot apply multiple times to the same base value. A modifier either applies or it does not. "10% increased Attributes" is one modifier, and it's effect is a 10% increase. With this item it will not apply to any attributes, and will apply to Omniscence, so will increase Omniscience by 10%. Similarly, "+10 to all Attributes" is one modifier.


This excerpt applies specifically to the ORDER of Modifier adjustment related to All Attributes. He's saying that the order of function with the interaction is as follows:

Modifier > Amulet adjustment > Function of Modifier.

In the case of All Attributes, it becomes +10 Omniscience before it even reflects on individual attributes.

In the case of +32 Dex and +32 Str, they are already those Attributes, so when following the process,

32 Dex and 32 STR > Dex Converts to Omniscience, Str Converts to Omniscience > No further action needed.

He never has a response that explicitly addresses this mod. The post you KEEP linking has someone who created a word jumble with a lot of different questions, and one of them says 28 Dex and 18 Int, but he doesn't actually address that one specifically.

Some Redditor named HeroesGrave tries to answer that what you're saying is what he's implying, but Mark never said anything of the sort.

The affix is considered 2 different modifiers, not one. A modifier to Dex, and a modifier to STR. You're homogenizing Affix with Modifier. There's actually quite a few Affixes with more than one Modifier (adds damage, Onslaught, Elusive, Tailwind, most Atzoatl mods, etc)

Btw....


Since you want to argue about the mod value :)

The only thing about this mod that COULD make what you say is true, is the fact the 32 precedes the Dex and Str, making it a singular modifier. I could see that.
Last edited by rekikyo#7718 on Jan 23, 2022, 8:44:45 AM
From superglue12:
"
In the case of +14 to str and dex, it seems that WOULD grant 28 omni, but +14 all attribs is just 14 omni. Because one you are applying the +14 once (to all attributes) and one you are applying the +14 to both str and dex.


reply from Mark_GGG:
"
This is incorrect.


In this case, he's saying that the first part of the quote is incorrect (that "+14 to Strength and Dexterity" would grant 28 Omniscience) not the second part (that "+14 to all attributes" would grant 14 Omniscience) which can be clearly seen in his other quote (emphasis mine):

"
Modifiers in PoE cannot apply multiple times to the same base value. A modifier either applies or it does not. "10% increased Attributes" is one modifier, and it's effect is a 10% increase. With this item it will not apply to any attributes, and will apply to Omniscence, so will increase Omniscience by 10%. Similarly, "+10 to all Attributes" is one modifier.
"
taggedjc wrote:
From superglue12:
"
In the case of +14 to str and dex, it seems that WOULD grant 28 omni, but +14 all attribs is just 14 omni. Because one you are applying the +14 once (to all attributes) and one you are applying the +14 to both str and dex.


reply from Mark_GGG:
"
This is incorrect.


In this case, he's saying that the first part of the quote is incorrect (that "+14 to Strength and Dexterity" would grant 28 Omniscience) not the second part (that "+14 to all attributes" would grant 14 Omniscience) which can be clearly seen in his other quote (emphasis mine):

"
Modifiers in PoE cannot apply multiple times to the same base value. A modifier either applies or it does not. "10% increased Attributes" is one modifier, and it's effect is a 10% increase. With this item it will not apply to any attributes, and will apply to Omniscence, so will increase Omniscience by 10%. Similarly, "+10 to all Attributes" is one modifier.


Okay..... this is one of those Reddit is a messy source of information things. That subconvo wasn't showing up in your links.

So yeah. It's considering the +32 to be a single modifier affecting 2 things, rather than 2.

If it was written as +32 Dex and +32 Str, that would work, but because the +32 precedes the Dex and Str, it won't.

That's.... going to take the max nominal Omniscience down quite a bit, but most builds I see don't use both anyways. rings have single mod max of 60, as do belts, gloves, and boots. Which is comparable to what Veiled offers in the dual stat (4 stat difference).

That does kind of warn me against trying to build with Aisling though, because sometimes the only thing she offers is garbage and 2 possible dual attribute mods. Chaos Orb or Delve rolling it is.

This is going to make breach farmers OP though. they can have 360 Attribute rings.
Last edited by rekikyo#7718 on Jan 23, 2022, 9:02:17 AM

Report Forum Post

Report Account:

Report Type

Additional Info