I just leave this here... omniscience guess
" It doesn't give you 90% all res unless you've raised your max res for at least one res to 90%. Which neither of these items does. You can do it of course, but it would take more than simply just these two items. So you also have to factor in the trade-offs of all the other stuff you're using to get to that 90% Last edited by Exile009#1139 on Jan 22, 2022, 5:43:42 AM
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" That's the thing. I don't know if you ever tried attribute stacking, but it requires quite some investment. You can't expect crazy omniscience AND 100% chance to crit with 500+ crit multi, while this is achievable with STR stacking thanks to warlord's elevated helmet mod and Inquisitor's Righteous Providence. " I can only speak of STR stackers, but there you lose ~2k STR with at the very least 100% increased life, so that is a net >2k eHP loss. You can hardly argue on this. As for Int stacking, it's probably even worse an ES loss. " I'm perfectly aware of that, but most if not all attribute stackers benefit from both flat damage per stat and %increased damage per stat, each in huge proportions. I was speaking of my own build, and obviously a build designed for STR-stacking would become crap with 23 str and 3k Omniscience, but what I meant is when you stack attributes, you do it for a reason, and this reason is supposed to grant much more than x4 to damage. Else there are much better options around. " On this we absolutely agree. But again, you don't need to stack thousands to do that, and that's what bothers me most. It feels too easy to run both uniques with a couple attr-staking items, hit 1k Omniscience with these and the tree, and benefit from huge defences and 100% elem penetration for a low entry cost (while overinvesting in attributes would eventually have diminishing returns). " I'd be actually glad such a build is viable, and I hope you'll share your PoB if you manage to hit these numbers while stat stacking. BTW Crest of Desire for high chain is awesome ! I do hope you'll get this running. |
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Its gonna be worse for attribute stackers because they already hinge on the secondary effects of their stats to let them stack in the first place.
Looks good for mixed stat builds though that can pickup high value pile of stats for cheap, it handles resists and penetration which will increase available points and reduce their requirement on gear (which can be replaced with stats obviously) Tbh it looks like a fun item to modify a build for i'm hoping its not unbelievably rare |
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" All you need for a natural 90% is to have either a Perepetia/Rise of the Phoenix/Aurora Aegis, either a Purity of Fire/Lightning/ice or a Doryani's Delusion, and 2 +1% All Resistance Corrupts. That's not 2 items, but it's definitely not hard either, and at least 2 of those shields are core to most shield builds. The fact Aurora Aegis is in the mix for this is purely broken, since it's the best ES gaining shield in the game while also having +5% max cold res. The item looks like it's literally GGG's attempt to create their Flicker strike replacement for all the Scourge - Lightning res mods - except this build won't even require a Doryani's to do the same thing with no real drawback. The only potential decision a Flicker player would have to figure out is what to use instead of (That is assuming that Added Damage from stacking an attribute doesn't count as a modifier to attribute). |
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These mods don't modify attributes, so it's hard to see any reason why it would count as an attribute modifire. Note that they already are not tagged as "attribute" mods ingame, only damage.
As for the rest, if you think stacking attributes has no real drawback, then think again. Dunno what else to say at this point. |
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Streamers are pushing this as BIS now so I guess there's no hope on it being a cheap unique. Another 50ex+ thing that you won't even think about until late endgame.
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" Repentence would require 1330 omni, no? Since it requires 306 str and the 500% mod is already applied to it. |
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I'll post this here, rather than making a thread about it. I really don't like the idea of designing a game to reward deviant play. "Do this weird counter-intuitive shit and you'll be a god!" isn't good game design.
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I think its a fine example of good game design personally Shagsbeard, its an item that increases the value of stats usually undesirable on general gear with some tradeoffs and offers another puzzle to solve in a way that benefits your build.
If it comes down to do this and you become a god that is a mathematical problem with the numbers they've chosen rather than a problem with the concept. |
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Alternative ways to build power are awesome. It only becomes bad when it warps the entire meta and makes everything else meaningless (like aurastacking in Delirium.) I personally dislike how an entire set of builds is warped around Replica Alberon's and all of these builds can't even be played without it. But those builds aren't meta so it's ok for now.
I don't think the meta will warp around stacking meaningless attributes just to generate more pen. Lightning strikers are saying they'll get 10-20% more damage so good for them. I think GGG is going to cut lightning strike down to the level of other "melee" and lower its damage by ~30% anyways. This amulet will maybe allow other underused skills to enter the meta. |
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