Are players misunderstanding where Scourge leagues' rewards lie?

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trixxar wrote:
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Aynix wrote:
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trixxar wrote:
How many maps does it take to create the scourged maps?

"T2 map with T7 Scourge"

Wouldnt that take like 50 maps? I am not trying to exxagerate, on one average map I complete about 10-15% of a map scourging.


4 maps, depending of map you play. The longer and bigger map, the better, because you will get more juice every map. Keep in mind scoyrged maps give juice as well. Right now I pretty much run 2 normal maps, then 2 scourged maps, then 2 normal ones, then 2 scourged maps again.
(Sometimes you can get unlucky and get crap scourge mod on map, then you will need to run one extra normal map before you scourge another 2 maps)


Thank you for answering and I believe you are telling the truth, but it is weird because my own experience is that 1 map only gets me about 10% toward a scourged map, and I am flipping every time my bar fills up. My build is not uber fast, but it bleed explosions a whole screen per 1 attack so it is not slow or bogged down by groups.


There are passives in the Crucible tree for increasing the corruption gain rate for maps. It's at level 4. Also higher tier maps award more corruption from Scourge encounters than lower tier ones do, as do scourged maps themselves.
Love me some white knights.

Most people wont see these end game streamer geared rewards.

Nice try though!
you mean the people on reddit just don't understand it! wow surprising!
Scourging is actually worse than Alching. It takes a long time to do, with only one or two slots. The outcome is worse than an alched item, as you have a negative mod that is worse than the positive. The best you can hope for is a good positive effect and a negative that doesn't affect you.

An alched item can be modified in several ways with cheap and/or reversable effects. A scourged item needs expensive currency that almost never drops.

And the better a normal item is, the less likely I am to scourge it for a net worse outcome.

So I'm scourging items, but with 100% rate of chucking them when they're transformed. Mostly I'm just leveling up the scourge tree




Yeah, yeah, Harvest was crazy too and look at the player retention, by the time they buffed the rewards most people bailed. The garden was boring and in early maps it gave nothing but alch and chaos re-rolls despite being hyped up as the league that's gonna break the game, lol.

Scourge may be on the same level in a few weeks but as long as it doesn't shit out raw currency like Legion or Metamprh and it doesn't give anything in early game, people won't care.

This is the poorest I've been on league start, after finishing the acts I had 4c and nothing to sell. How encouraging...
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kuciol wrote:
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DarkJen wrote:
Okay, its already started.
I starting to hear more and more lies in attempt to save the league.


Its not lies. People just dont like this kind of rewards, they like upfront currency so they can buy items they want from trade. Anything a little more complex was considered unrewarding. It will always be like this, no matter what.


I feel no need to bash people defending this league, but my experience is not this is unplayable, it is that other leagues were... dozens of times more rewarding?

I wore the same shield from level 12 to 65. I used the same chest from 23 to 61.

I have the same amulet in Act 3 and early maps, and it is not for lack of using the league mechanic, or identifying drops.

Based on other comments, I do not believe this is RNG, this is simply the least rewarding league ever.
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Mal_function wrote:
Scourging is actually worse than Alching. It takes a long time to do, with only one or two slots. The outcome is worse than an alched item, as you have a negative mod that is worse than the positive. The best you can hope for is a good positive effect and a negative that doesn't affect you.

An alched item can be modified in several ways with cheap and/or reversable effects. A scourged item needs expensive currency that almost never drops.


For proper endgame items sure. But that's why that use is specified to just the early game. Those alchs are free, and you only need a handful of decent ones to kit out your character with a basic set of gear. You're not actually spending any alchs on them, so you're free to spend those later on making or even buying better items then. A set of leveling uniques would be even better, but those cost money - and at league start that's a lot of money cos everyone wants them.
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rzuk892 wrote:
Yeah, yeah, Harvest was crazy too and look at the player retention, by the time they buffed the rewards most people bailed. The garden was boring and in early maps it gave nothing but alch and chaos re-rolls despite being hyped up as the league that's gonna break the game, lol.


Harvest did actually break the game. Problem was it broke the game at every stage, not just the early game. And people loved the crafting, they just hated the garden mechanic - as seen in 3.13 when it didn't have a garden anymore. But that's irrelevant, because the scourge mechanic is just straight combat. The reason people left isn't because of the alch and chaos re-rolls, it's cos they didn't want to deal with the garden management. GGG didn't make Harvest any more powerful for 3.13, yet people sweared by it then just cos the garden was gone.

Although ironically Harvest, which was meant to de-emphasize trading, actually ended up becoming one of the most traded elements of the whole game, forcing GGG to nerf it multiple times just to reign in endgame power it provided. Scourge has far less target crafting than Harvest, but that's intentional.
Last edited by Exile009#1139 on Oct 26, 2021, 9:01:57 PM
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Exile009 wrote:
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Mal_function wrote:
Scourging is actually worse than Alching. It takes a long time to do, with only one or two slots. The outcome is worse than an alched item, as you have a negative mod that is worse than the positive. The best you can hope for is a good positive effect and a negative that doesn't affect you.

An alched item can be modified in several ways with cheap and/or reversable effects. A scourged item needs expensive currency that almost never drops.


For proper endgame items sure. But that's why that use is specified to just the early game. Those alchs are free, and you only need a handful of decent ones to kit out your character with a basic set of gear. You're not actually spending any alchs on them, so you're free to spend those later on making or even buying better items then. A set of leveling uniques would be even better, but those cost money - and at league start that's a lot of money cos everyone wants them.


Umm, yeah, free, but there isn't a single scourged item I haven't dropped at the first opportunity. I pick up every rare and identify it in the forlorn hope of a tiny upgrade. There's a feeling of overall crapness of items that I don't recall from previous leagues.
1. What the f-ck is this dumb "krangle" word... I looked it up and all I find is some urban dictionary stuff, ie, a made up millennial word it would seem. Just use Scourge. Example: I Scourged (since that's the League) a useful unique, and now it's completely useless. NOT I krangled it. Hell, I'd even accept "crucibled" (since that's the mechanism of transforming), or actually just say "transformed." ...kids these days...

2. Yes, SCOURGING/TRANSFORMING a good item for your own use is bad, but even worse for selling, unless you have a lot of cash to blow on extra items. I'm looking for a 6L Searing Touch, and as of writing this, there's only 18 of them on the market. SEVENTEEN of them have been scourged. And of those, only TWO are even remotely useful. The rest are vendor trash, yet all these people think they're going to sell that garbage for 30, 50, 90 chaos and even higher. I wouldn't pay 1 chaos for most of them. Hopefully people realize they're just making vendor items soon... I actually really like this league, but there's a small part of me that already can't wait for it to be over, haha.
“There is a beast in man that should be exercised, not exorcised.”
― Anton LaVey

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