Are players misunderstanding where Scourge leagues' rewards lie?

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SiAnKo wrote:
The rewards are in heist, as every league since heist.


Shhhh! If they hear you they'll nerf heist so much next league that the only reason to run it will be purely for 'fun'.
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Aynix wrote:
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FiftyShadesOfCovfefe wrote:
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Aynix wrote:
Barren wasteland when scourge adds pretty much 100% more monsters to your maps.
Do we even play the same game?


Barren wasteland in terms of drops. There is no point in adding more monsters that are a net negative. What you get from the league mechanic in high red maps is

-zero xp (risk of dying at lvl 90+ is just too high and will annul all progress)
-no loot (crangled 0.5 loot items and a tainted blacksmith)
-corruption juice for a low tier crangled map that takes hours to make and might have negative mods on it that insta kills you.

Watch the video of the lvl 99 guy who got charged by a random Rhoa.

That is why most streamers and reasonable players at lvl 90+ in T16 skip it. It is just not fun but looks good in marketing material.


You are lvl 81 with gear that you usually use during "campaign" and you talk about high red maps? First reach those, then talk about experience in it.


Mate, its level 91. The level 81 character I gave up because scorching ray caused permant crashes. See the bug report forum.
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kuciol wrote:
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QuiquePoE wrote:

I don't think it's a "work" problem. It's more that the wages for the players work (relative to previous experiences) don't justify them working so hard and risking so much. It's a bad ratio problem.

Crafting in Ritual with Harvest was not upfront rewards and yet people "worked" very hard running Haemlet 24/7.


It was kinda upfront, you didnt have to do busy work of planting the seeds, you just got the crafts. The problem GGG faces is that all the other things we got rewards from still exist. You can just buy tons of Tujen / Rog logbooks and chain them for currency and items, you can spam ritual / legion / delirium augmented regions etc. How many things you can stack on top of each other? GGG HAS TO explore other avenues of rewards. Its lose / lose situation for them.

The league feels unrewarding because this one is very early game/top end oriented. There is very little to gain in the mid game where most players sit. You will be happy to get easy 5 and 6 links during acts and very early maps, you will gladly gamble if you have metric fuckton of exalts to blow. The problem is vast majority already has easy 5 and 6 links and will never have tons of currency to waste.


I hear you. The thing about ARPG's, at leats from my point of view, is that if the player perceives that he/she's not making progress or doing it very slowly, it tends to detach him/her from the game and make him/her lose interest. It feels like the effort and risk are meaningless and a waste of time.

My crafting example was pointing at, even when an item took time to finish and the final reward was ahead in time, it felt like you were making progress towards it, little by little. That makes the effort worth pursuing.

In this league...well, that's very difficult to see.
One silver lining to a bad league is how amusing the fawning sycophants can be.
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BigFrog49 wrote:
One silver lining to a bad league is how amusing the fawning sycophants can be.


Is that supposed to be me? Ironic, since I don't actually like the league myself. Not because of the rewards per se, I just never like any timer-based leagues (although this isn't the worst - Legion retains the top spot for the worst timer-centric league in my ranking, Delirium is also higher).

But unlike some people I'm quite capable of keeping a cool head and trying to understand and consider a league from multiple angles, rather than just dismissing it out of hand if I don't like it.

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The test of a first-rate intelligence is the ability to hold two opposed ideas in mind at the same time and still retain the ability to function.


- F. Scott Fitzgerald

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It is the mark of an educated mind to be able to entertain a thought without accepting it.


- Aristotle

Btw, I also made this post earlier - https://www.pathofexile.com/forum/view-thread/3185910

Yes, very much a 'fawning sycophant' indeed...
Last edited by Exile009#1139 on Oct 28, 2021, 11:42:29 AM
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esostaks wrote:
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SiAnKo wrote:
The rewards are in heist, as every league since heist.


Shhhh! If they hear you they'll nerf heist so much next league that the only reason to run it will be purely for 'fun'.


They will just add more doors and no one will run it anyway
Do I need to remind you that in delirium league you get around 50 simulacrum splinter each time you run Lair? without scourging nothing, you just pop it and run. And along with those splinters, you also get a load of other stuffs, it was gold! So scourge is not broken at all...it is poor.

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