Was expecting this to come in next league, but GGG actually exceeded my expectations...

BADLY I mean! This is so stupid... -_-



Source:-https://www.reddit.com/r/pathofexile/comments/q63wdy/the_scourge_expansion_introduces_the_sacred_orb_a/

This is the classic GGG cycle of 'we'll create a problem, and then invent a currency (or a bunch of them) to fix it'. Quite a few people have expressed reservations about the whole base defense variability idea already. I concur.

And I was fairly confident that if it did go through, they'd end up introducing yet another orb to fix the problem next league. Well lo and behold, they were way ahead of me. There's already an orb for it. This is basically Quality V2*, just with yet more RNG instead of just being deterministically increased.

Fortunately I don't think either change - the variability or the orb - involves much dev work, so it shouldn't be too much to sacrifice. So here's hoping the negative reactions to it (it's been downvoted to oblivion on Reddit for instance, whereas all their other announcements for this league has done well there) will make them reconsider the idea.

That said, I don't know if this opinion is shared much by the crowd over here. So feel free to chime in about how you all feel about this new orb, as well as the issue it's meant to address in the first place.

*More like Blessed Orb V2, except the thing it adjusts is something you always want to maximize.
Last edited by Exile009#1139 on Oct 11, 2021, 6:03:47 PM
Last bumped on Oct 11, 2021, 8:04:44 PM
Its just more currency bloat at this point that serves no real purpose. Blessed orbs should have been to made to work with base item quality instead.

Im trying to go through ideas in my head as to why making blessed orbs do both is a bad thing. Nothing yet. Maybe you guys can help me.

I guess some armors would have both which would make high rolling both awkward.
Last edited by gladiatorpie#3317 on Oct 11, 2021, 6:14:44 PM
[Removed by Support]

Variable percentage armor bases was an extremely poor decision for obvious reasons (no one would collect/use non near perfect versions), and so they attempted to "correct" this by adding another rng layer.

It continues to show the disconnect.
It's an unnecessary misstep with very very low, if any, upside.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by Kane_GGG#0000 on Oct 11, 2021, 6:26:27 PM
Same im really dissapointed that they decided to add it this league. It would have been the perfect time to add value to all drops on the floor for once in the games lifetime.
It would also be something unique in the item system. Now they cursed themselves, they will face huge backlash if they try to take it away so either the whole system will get removed, or the crappy orb and the whole system will stay in the game. There is little tweaking they will be able to do imo.

Really sad i had to see this. Its now just a blessed orb tax for all gear.
"
DarthSki44 wrote:
no one would collect/use non near perfect versions


I keep seeing this argument. Which is objectively false. But i keep wondering where did suddenly all these perfectionists come from? I mean every single build i see on poe ninja has imperfect items with non blessed/divined to perfection items.
Nearly every build uses uniques with good but not perfect rolls. And people keep buying rares with non perfectly divined stats.

But suddenly with this one stat, everyone would disregard anything but perfection. I wanna know how people come to that conclusion? Its the same as saying noone would use facebreakers that don't roll absolutely perfectly.
I don't.. we.. I mean... we already have quality for ferks sake mate!

Being serious however, this is a pretty large missed opportunity in terms of actual item drops again. The base armor variable that can't change could have meant a gain in getting excited for an item drop outside an exalt. The plebs like myself might not care *that* much that their body armor they're crafting with or buying doesn't have perfect base, but min maxers would, meaning a perfect base-base (heh) would be an actual item to keep a look out for while playing the game.

Same reason I'm against divine orbs; they artificially dilute the pool of available items, in the divine orb case I'm talking about uniques, because you can buy the worst rolled one and just divine it. Imagine if they took say Disfavour, and bumped up the possible high end %physical roll by a large amount. BUT, divine orbs didn't exist. Suddenly a Disfavour drop is going to be exciting, what if it rolled near perfect?

So same thing here. Getting that ilvl 86 influenced base drop isn't exciting at all when it comes to it's new base stat, because no matter what it rolled you can just spend some currency and get a perfect one.

Not a thought out currency / system imo.
"
deathspenalty wrote:
"
DarthSki44 wrote:
no one would collect/use non near perfect versions


I keep seeing this argument. Which is objectively false. But i keep wondering where did suddenly all these perfectionists come from? I mean every single build i see on poe ninja has imperfect items with non blessed/divined to perfection items.
Nearly every build uses uniques with good but not perfect rolls. And people keep buying rares with non perfectly divined stats.

But suddenly with this one stat, everyone would disregard anything but perfection. I wanna know how people come to that conclusion? Its the same as saying noone would use facebreakers that don't roll absolutely perfectly.


It's because you are not going to spend significant amounts of currency crafting sub par bases. Which in the endgame, because of how terrible the loot system is, represents the vast majority of armor slots.

The same goes for putting quality on weapons and armor before crafting now. So could you do it? Sure. But gimp yourself for no reason? Why?

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
I guess hoping for a general de-bloating philosophy going forward was just wishful thinking...
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
and here I was a fool to believe that Chris was going to inherently increase defenses on base items, but no we need to farm for more friggin' orbs to do anything about the bad rng that rolls on high lvl item bases. Limit the friggin' Mod Tiers on higher item level bases, and we wouldn't need anymore orbs with an inherent increase in the range of defenses on base items along with it. No one want to close their eyes and Exalt slam a T12 mod on their ilv86+ dual-influenced base! All it requires is an inverse functionality to implement this! You limit the higher tier mods that can roll naturally on low item level bases already. Now do the opposite, and presto, there is more consistency in crafting and A LOT less frustration on the players' end in doing so!
Last edited by AShugars#6351 on Oct 11, 2021, 7:30:13 PM
this is just to sell more tabs...two more leagues and we will see more premium tabs.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
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