Are players misunderstanding where Scourge leagues' rewards lie?

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Phrazz wrote:
I'm usually pretty positive, and try to see the positive sides of every league mechanic. I also try to see things from GGG's perspective, and even though their execution isn't always on point, the idea may be good.

This league, on the other hand... I just cannot see the appeal. At all. Not a chance. Nada. Zip. It's hands down the worst (read: Subjectively most boring) league mechanic I ever played, and I started playing leagues in Legacy league - and it might be the second or third league I've ever quit before the three week mark.

There's not a single mechanic offered in this league that improves my way of playing the game. There's not a single element of these league mechanics that have made me feel rewarded in any single way. There's not a single league-related item that has dropped, that has made me go "cool". There's not a single krangled outcome that has made me go "wow".

It doesn't help that I find the current META very stale, especially when it comes to "regular" weapon scaling skills.

I seriously think I'm done for now. I'm not going to blame it all on the league or GGG. The league and the META do just not match with me and my playstyle - at all.



Add here krangled map pool, and be done.

So far I encountered only 1 map from 8 what have good layout and fun to run. With other downsides of this league I tend to stop alrdy. Meby will jump in here and there, or maby after some patches to scourge, dunno, but 12 was it for me. And it feels alrdy like league is done.
this league is a neckbeard league. theres not much rewards for you if youre not doing 100s of maps per day. its not a league to get on and do a few maps at the end of the night. you gotta probably atleast sit down for 30 maps to see the benefit of the league over standard.

the thing i dont like about zoomzoom leagues is when i dont want to play a fast build, i get gimped vs those who want to use a zoom build.

also autists is a major reason i wont play pc poe anymore and only will play console. just to many with 'tisms chaining 1000s of maps per day shitting up the game on PC
bring back the state of the game in 1.3 vaults of atziri patch
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Aynix wrote:
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trixxar wrote:
How many maps does it take to create the scourged maps?

"T2 map with T7 Scourge"

Wouldnt that take like 50 maps? I am not trying to exxagerate, on one average map I complete about 10-15% of a map scourging.


4 maps, depending of map you play. The longer and bigger map, the better, because you will get more juice every map. Keep in mind scoyrged maps give juice as well. Right now I pretty much run 2 normal maps, then 2 scourged maps, then 2 normal ones, then 2 scourged maps again.
(Sometimes you can get unlucky and get crap scourge mod on map, then you will need to run one extra normal map before you scourge another 2 maps)


Thank you for answering and I believe you are telling the truth, but it is weird because my own experience is that 1 map only gets me about 10% toward a scourged map, and I am flipping every time my bar fills up. My build is not uber fast, but it bleed explosions a whole screen per 1 attack so it is not slow or bogged down by groups.
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harddaysnight wrote:
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Nubatron wrote:
He's referring to any white item you put in to be transformed changes to a scourged rare. It's free alchs with a risk attached to them.


That's not alcs. Alcs are way better. Not only is the RNG way better with alcs, but I can bench craft, change sockets, and apply quality.

The transformer is a hell of a lot of work to get a few Alteration Shards.


That's not how you would use it. You would find a white item that dropped link and colored that you want and then krangle it.

That's how I got through the acts and it definitely made for the smoothest leveling experience I've had in leagues. I generally suck at the Acts since I only do them a few times per league, and I found that was a significant improvement for me.
Thanks for all the fish!
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DarkJen wrote:
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kuciol wrote:
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DarkJen wrote:
Okay, its already started.
I starting to hear more and more lies in attempt to save the league.


Its not lies. People just dont like this kind of rewards, they like upfront currency so they can buy items they want from trade. Anything a little more complex was considered unrewarding. It will always be like this, no matter what.


Sure.
You bet.

When majority have about 6c in their bank after acts finished.


Could be because this league satrts in maps. Before that its crap.
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trixxar wrote:
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Aynix wrote:
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trixxar wrote:
How many maps does it take to create the scourged maps?

"T2 map with T7 Scourge"

Wouldnt that take like 50 maps? I am not trying to exxagerate, on one average map I complete about 10-15% of a map scourging.


4 maps, depending of map you play. The longer and bigger map, the better, because you will get more juice every map. Keep in mind scoyrged maps give juice as well. Right now I pretty much run 2 normal maps, then 2 scourged maps, then 2 normal ones, then 2 scourged maps again.
(Sometimes you can get unlucky and get crap scourge mod on map, then you will need to run one extra normal map before you scourge another 2 maps)


Thank you for answering and I believe you are telling the truth, but it is weird because my own experience is that 1 map only gets me about 10% toward a scourged map, and I am flipping every time my bar fills up. My build is not uber fast, but it bleed explosions a whole screen per 1 attack so it is not slow or bogged down by groups.


It will be like this at start. (read: with alch and go). Keep in mind that "juicing" maps will also lead to more "krangle juice" per map, because you will fill blood bar more often and shift into scourge realm. Red maps also seems to give more "juice" than white or yellow maps.
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kuciol wrote:
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DarkJen wrote:
Okay, its already started.
I starting to hear more and more lies in attempt to save the league.


Its not lies. People just dont like this kind of rewards, they like upfront currency so they can buy items they want from trade. Anything a little more complex was considered unrewarding. It will always be like this, no matter what.


They need to trade because loot is so crap in POE besides currency. Especially during campain. The game forces players to trade.

That's why Ritual was good because you easily could get upgrades during leveling.
Last edited by Zottelfisch#6506 on Oct 26, 2021, 6:18:44 PM
I do wonder what they'll do with the first patch. They could leave the item mechanic as is, which would really be gated to the stupidly wealthy who don't care about losing their GG items as much as someone who plays less, or do they try to improve it and make the mechanic more available to all which might cause a major influx of really nice items into the economy.

I think they could find a happy middle. I almost feel like they need to swap the upside with the downside risks. Right now you get a marginally good upside which may or may not apply to you, and a typically universal downside or a huge middle finger in the form of no damage of a damage type.

They could make it so the upsides are more universally good and more along the lines of the current downside magnitude, and the downsides are more niche and more in line with current good sides magnitude. I know I worded that funny, but I'm tired and that's all I got :)
Thanks for all the fish!
this average player just went into Act 6, and paraphrasing the whole acts 1-5 you get alch drops galore is complete BS. I think I've managed about 8-10 alchemy orb drops through 5 acts, and that is FAR FROM "galore" but it is what it is I suppose, Everyones' rng not being the same, so from my own perspective, and not speaking for anyone else, it is meh whatever and hope the luck changes.

Tbh I am not liking this league so far. Less Currency drops, like far less on average overall. Krangler is useless in most cases but keep lvling it up and once able to cook some maps, might be better. Just not feeling the motivation to trudge through these acts yet again, but maybe some more consistent currency drops that would better enable me to make those necessary item upgrades might change that. Time will tell I guess...
Last edited by AShugars#6351 on Oct 26, 2021, 7:32:31 PM
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AShugars wrote:
this average player just went into Act 6, and paraphrasing the whole acts 1-5 you get a ton of alch drops is complete BS. I think I've managed about 8-10 alchemy orb drops through 5 acts, and that is FAR FROM "A Ton".


As was pointed out earlier in the thread, the krangler IS an alc machine. It turns any white item into a rare besides krangling it. So just toss any drops that're already linked into it and transform when ready. You might get shit a lot of the time, but it's a free alch so you might as well use it. Some people have got all their leveling gear this way, saving up any actual currency drops for buying more of the endgame gear later.

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