Spell Suppression seems SERIOUSLY busted

I don't think it's that strong as you say.

Unfortunalely, in PoE you take multiple hits from "invisible" sources. We need something to prevent damage form these hits, for a matter of bad game design.

But more importantly is that last patch, builds that invested heavily in dodge also did in Wind Dancer, which is gone. I achieved 450k effective life in my raider last patch with both together.

Now it went down to 230k with suppression - I did the calcullations manually btw, pob was not doing the calculations correctly 2 days ago at least.

It is as busted as I thought.

Did a 60k Evasion / 100% Spell Suppression / 75% Atk Block Cyclone Raider Concept build in Wave 30 Simulacrum:
https://www.youtube.com/watch?v=4-8BKCknmkI

I could pretty much chill with Kosis and friends.

Suppression is going to get nerfed next patch.
Spell Suppression is a band-aid. I mean even it's name sounds like a quick thought.

In my experience there are 3 fundamental player damage intake sources:

Chip Damage: Used to suppress the player. It hinders their ability to survive and overwhelms the player when they play incorrectly or push too hard.

Burst Damage: Used to force a response from the player, move, heal, some type of counter measure. This is designed as occasional reactions, not constant.

Telegraphed Kill: Self explanatory. Don't pay attention and die.

If we go back to 2013 PoE, most of the game was Chip Damage. It was kinda easy to get overwhelmed, stun locked into blowing through all your potions, ect. There was some Burst Damage in the form of shotgun rares and similar. Telegraphed Kill wasn't really a thing.

This is why I often rant about enemy density....

In current PoE, Chip Damage is either ignored or overwhelming. There's no between. Burst Damage is constant, It's the primary damage source players notice. Damage sources due to enemy density isn't the only flaw of the current design. Player recovery is a culprit. Players can instantly heal themselves near constantly which leads to the back and forth of Burst Vs Response until one fails.

After describing the issues here. It's clear why they did a band-aid solution like Spell Suppression. However, there's a lot more parts to this problem. One big step should be less but more meaningful enemies. I don't feel any solid foundation can be made without that key thing.
"Never trust floating women." -Officer Kirac
Look at it this way if your default resist is 75% then Supression acts as 12.5% maximum resistance against spells. And on top it takes care of the extremely dangerous phys spells that can occur from time to time in high end content.

Now lets look how much investment we need:

- 40% Suppression Raider Ascendancy Node
- From just skillpoints: Inveterate Cluster 30%; Mastery 10% if boots helm, gloves have evasion, 10% from Revenge of the Hunted when on Full Life; Inituition with Quickstep pretty much default pathing 17%

So easy 100% Suppression just with skill points.

Personally i have gear like

which makes it even more easy to cap Spell Suppression.

Now go on the skill tree and check how much skill ponts you need to spent to get 12% maximum resist and be sitll vulnerable to physical spells.
Hint: There is not enough max resist on the tree to cover for it.

Suppression is that broken. Its extremely good at what its supposed to do. But compared to maximum reist its too good.
Can you please post the POB for this build? It looks pretty nice!
@zzang: love how you advertise your flask macro on the forum...

;)
If it's "broken", good then. Finally good defense.
GGG logic. Make spell suppression somewhat easy to get for some classes, then balance game content with the expectation that *everyone* has 100% spell suppression.

Question, are people who are taking 100% spell suppression also getting 90% max resists?
We have different opinions on what is broken.

I think that is desirable to have good defenses in an environment where you take damage from so many random and almost invisible sources. And you have to give up damage, speed, or coverage, for every passive point or affix you invest on defenses.
"
TorsteinTheFallen wrote:
If it's "broken", good then. Finally good defense.


This.

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