Spell Suppression seems SERIOUSLY busted
Spell suppression is the same thing as "Glancing Blows" in Last Epoch, which is there since ages.
Looks like GGG and EHG like to borrow ideas from each one, like the new Temporal Rift skill suggests as well this new affix. It reduced in the first iteration (in LE) all hit damage (not only spells) by 50% but got later nerfed to 35%. The same will happen after this league for obvious reasons. Flat 50% reduction ,which is easy to achive for the right side of the tree, is inbalanced. I expect it to get nerfed to 35% (maybe even 30%) as well but getting easier access for all classes across the tree. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Nov 1, 2021, 3:19:11 AM
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after observing it in this league and in the gauntlet, it is super busted especially compared to the AR/ES base specific affixes
spell suppression doesnt require any prior investment you can get 100% on gear and it will work no matter if you play armour or even ES (hybrid eva/es kiiiinda works) compare it with life regen rate or es recharge rate. good stats ? yeah but require investment. if you have 5-10% regen and arent a regen tank, life regen rate is nice, but its not game-breaking as spell suppression. And don't get me started on stacking champs fortify with spell suppression and going IR with new determination/grace I expect spell suppression to get a huge nerfhammer on values provided by gear. it should be reserved for right side of the tree and require serious investment. |
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spell suppression is fine
left side of the passive tree needs +max res on some notables and buffs to current ones dead game
bring back 3.13 |
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It isn't fine but that doesn't necessarily mean it needs a nerf
honestly I think its only got two problems and they kinda tie together. Its far too easy to cap, a good equivalence would be if every evade piece could roll 15% spell dodge in the past - we'd all have been rocking it. Secondly its too good for armour characters, primarily because its too easy to cap via iron reflexes with better armour too. People drastically underestimate how good reliable damage reduction is vs random damage reduction, 50% spell suppression is vastly superior to 75% spell dodge for any situation aside from enormous spell salvos from trash mobs. Evade faces this same problem all the time and there simply aren't enough passive/gearing options available currently for dealing with spikes. If they don't nerf it in some way their next endgame expansion in Jan will either require it, ignore it or be a joke there are no other options. Sirus already wouldn't have been designed how he is with spell suppression in the game nor would shaper or elder etc. |
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" Basically what i said when patch went live after testing. No way it stays this way same with the easy armour gains from auras/flasks/iron reflexes and Molten Shell probably all get the hammer in a few weeks. |
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" They can, but dunno if molten is the problem, that skill is intended to be powerful if you invested in armor, but now that 'investing in armor' is turning determination on... More armor isn't a weak buff, the problem determination had was that the thing you applied 'more armor' to was too low, and instead of giving gear the amount of armor it should have, they put it on the aura. I'll admit that's much easier and faster, and you also sidestep the problem with everyone wearing junk during levelling because resocketing gear is a pain, but it's also obvious that the power isn't where it should be. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Dec 16, 2021, 7:51:43 AM
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No, whats busted is monster elemental damage output, spell suppression is just the only reasonably easy way to deal with that shit.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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" ??? its not fine, it literally can be slapped on any character, including characters on the left side of the tree what you propose is irrelevant to the op-ness of spell suppression Last edited by grepman#2451 on Dec 16, 2021, 3:10:09 PM
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While spell suppression is cool and everything, most spells from end game bosses can be dodged. I guess it's really good for HC players, because it allows a bit more room for mistakes, but that's pretty much all. For mapping is next to useless.
It's better then spell block with Glancing Blows though. |
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" the problem here is that it's not "either/or" you can get spell block with GB AND get spell suppress on top and not worry about high level boss content which is mostly spells also, secondary damage from spells is considered spells too and hence can be blocked and suppressed compare it with life regen rate and es recharge rate which cant be slapped onto any character to provide reduction against spells |
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