Spell Suppression seems SERIOUSLY busted
Ignoring 50% of spell damage before (or after - whichever, doesn't matter) your 75%+ resistance is broken.
However, the game itself is broken, and not in good way, so keep it as is (but of course, they won't, and they won't properly balance for its eventual removal/nerf). Last edited by BINARYGOD#2440 on Oct 24, 2021, 5:49:09 AM
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" I would be fine if the bottom left side of the tree had similar means to stack spell defense but i was pointing out that the new +3 max res on the bottom left wont cut it in comparison. Its a unfair comparison because Spell Suppression is straight out better in every aspect. Only thing that comes close or even suprass that is Transcendence with Phys as Ele taken which arguably ist the most broken defense in the game aside from permanent Gluttony of Elements immortality abuse in standard. Transcendence is going to be my next build because i feel GGG will have to nerf it after this league as well because the other defenses can not keep up. Last edited by zzang#1847 on Oct 24, 2021, 5:45:42 AM
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" While I'm not ready yet to say that suppression is broken in general, it's availability on ev and hybrid ev gear means that most classes besides pure es will have access to it. Also, the sheer availability on gear means the tree nodes, ones without pathing on the right side, are nearly dead on arrival. This is random garbage gear from t1-t3 maps that I picked up and used for my pc pf. Betwen three pieces of gear, thats 56 chance. And none of them are even t1, the highest I believe is t3 (too lazy to look it up in poedb). I mean sure, it takes an affix. But so do resists, and you don't see people spend wheels on resists. |
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" On EV or hybrid EV leaves out enough that "most" seems like an overstatement. (Armor or ES or arm/ES includes a lot of builds) |
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" You can also do Suppression just fine on pure armor builds by taking Iron Reflexes, which opens up both Unwavering Stance and Magebane with zero downsides. It really is an "everyone except pure ES" defense, which you can call good or bad but preventing this sort of ubiquitous application of one specific defensive system was the exact rationale behind the nerf to fortify. |
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" What exactly does prevent ES builds from getting Spell Suppression other than spending skill points and maybe 1 or 2 gear pieces. Sure getting 10k ES instead of 12k is a bummer but Spell Suppression is just too good. Last edited by zzang#1847 on Oct 24, 2021, 10:47:17 AM
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" Just that you can't get it on your gear as easily, really. You're probably right that players will still pull it off at the ultra high end of character investment, but by the time you've dropped enough ex into having gear with good enough ES rolls to allow you to sacrifice a 15-20% of it for capped spell suppression, we're already talking about extreme outlier builds. Your "balance case" ES build is probably going to find it more economical to focus on block, maxres, and a larger ES pool. I phrased it badly earlier, I wasn't trying to say spell suppression wasn't also broken on ES builds. I was just saying it's a no-brainer on everyone else, because they have to sacrifice literally nothing to take half damage from endgame bosses. |
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" No one agree's with you and you should feel absolutely silly. |
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" Market forces ALONE prove this statement laughably incorrect. Are you trolling, or...? Case study: Atziri's Step went from a 1c item for the last 10+ leagues in a row to more than an exalt for the entire first week of the league. They're STILL more than 50c, even though they're incredibly easy to farm. So... who is "no one," exactly? Because it really seems like when you say "no one" you just mean "me and like one person I know because I've done zero research into this and honestly I don't completely understand what you guys are talking about." Last edited by ARealLifeCaribbeanPirate#2605 on Nov 1, 2021, 12:56:05 AM
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I think "suppression" should be a general word(not just for spells), and one could get a bit from here and there. Current status of dense spell suppression clusters on the tree and easily acquired armor affixes is not a healthy solution(and the former ones are combined with other defenses like evasion which makes them like all-round "x% reduced damage taken" nodes).
Two-handed - Mop
Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap |
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