Death penalty - a thorough suggestion
" So, death penalty is a Build filter? Dwindling the build diversity... good to know. The old/arcaic "get gud" elitist speech... No doubt why so many say PoE is a toxic/avoidable community. |
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" It's nothing about elitism, it's about maintaining challenge in a hardcore game that has a competitive ladder. You quite literally need a build sink, the exp penalty is exactly that imo. It stops people making glass cannons and getting to the top of the game. Last edited by Grauthrim#2960 on Oct 19, 2021, 1:28:47 PM
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" A "hardcore" game where players want to flex words like "challenge" amd "competitive" ina softcore/trade enviroment. Funny |
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You're kind of making this funny for me now. You're implying all kinds of things but it says nothing against what I'm actually talking about. This is a competitive game, it always has been in both soft and hardcore. When I say this is a "hardcore" game I mean it's for a very niche crowd and always has been. They don't make the effort to sell it to everyone for a damn good reason. Imply what you like, it still doesn't change my opinion or that of many others who have argued exactly the same things for years and years. Unfortunately for you and fortunately for me, I doubt it's something they will ever address or change and I damn well hope it stays that way. |
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The penalty is there to punish you enough to make you think why the fuck am i dying all the time and make you look at you build to figure it out, it is supposed to be harsh (and this iteration isn't even that bad as it used to be double)
Changing it just means that you are wanting to just ignore the problems with your build (not qq server crashed (you DC'd) related) as much as you can. It is highly unlikely it will ever change just like not getting an auction house. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" As stated before Elitist/toxic speech... Last edited by Fhrek#4437 on Oct 19, 2021, 1:51:49 PM
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" Ad hominem at it's best. You're doing nothing to disprove what i'm saying and instead you're resorting to becoming the exact toxic thing you accuse me of being. *claps* congratulations. |
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" This guy get's it. |
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" I hit 95 in 2-3 weeks of playing Delirium (that was my first real league). I hit 92 in less than a week of playing Harvest. I am not QQing because I can't level, nor am I complaining about the fact that I want to play a glass cannon build. Spoiler: I love playing full block Glad. I am not complaining that leveling is too hard, nor that it should be made easier. Again, I have written in great detail how to limit players into certain level ranges unless they want to do harder content. As it is currently, you can get to 100 doing mind numbingly boring content, my proposed changes make that literally impossible. They also ensure that IF you want to level playing a full glass cannon build, you theoretically could do it but, in reality, you'd waste the whole league trying to complete a full T16 map, not multiple but a single one. I've said it before and I'll say it again - D3 doesn't have a death penalty and players who push for the leaderboard play the build with the best defensive and offensive options. Are there builds which are full glass cannon and can melt things? Yes. Are those the ones pushing GR150? HELL NO! As a final note, it again seems to me that you are truly missing the mark with the proposed changes or you haven't bothered at all to read what they actually are, something I had to make the first paragraph of this whole thing to ensure people would read it and realize I AM NOT ASKING GGG TO JUST REMOVE THE DEATH PENALTY, NOR DO I WANT IT REMOVED JUST TO LEVEL EASIER. I want it removed so the frustration of dying to a completely BS mechanic / DC / off-screen death or anything which is out of your control will be reduced. Again, I played a Cyclone Impale Glad when Cyclone made you immune to stuns and I maxed out my block, capped resistance and got as much health as humanly possible. |
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At this point these people who keep saying "he just wants it so he can level easier" and whatnot are making me want to come back for Scourge, get to 95 within a week and prove that leveling isn't elite or hard. I've done it before and I sure as hell will do it again. I've got spare time and I'm so down to do it, I won't even be playing my comfort which is a Duelist in order to prove my point.
Will I die? Probably. Will that deter me from leveling? Nah, it will suck but I'll still reach my level goal. Will it prove once and for all that all this talk about how reaching 95 is some elite accomplishment is complete nonsense? No. The reason will be simple - people won't change their view on it despite all of the proof in front of their eyes. I just truly hope people won't have a kneejerk reaction and actually read the proposed changes and realize that what I'm aiming for isn't an easier time leveling. It's strictly to reduce the frustration while dying while making leveling past 90 an actual challenge. I don't want to make it easier. I haven't said "make getting to 100 easier". I said "losing exp is an arbitrary system which sucks. It's better to ensure you don't lose exp if die for whatever reason but to also make people unable to gain any exp from doing content which they are too strong for". Maybe that's the issue? Maybe the players defending it are the ones who want to be able to reach 100 just by spamming T10 maps? Is that "prestige" and "elite"? Not at all. If you try to make it sound like it is then you are actually arguing against your own point. |
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