Content Update 3.16.0 -- Path of Exile: Scourge

This is a straight nerf to the gladiator.

If we do not take Versatile combatant our spell block will be close to 0 while with the reworked Ascenancy our max regular block will be 85%. Great. We die to spells.

If we take the Versatile Combatant keystone, regular max block goes down to 50+10% and spell block is 50%, meaning there is no benefit to spell block from having that extra 10% max block. Also. Any investment into spell block will be wasted at this point.

Also. Blood in the eyes. What is the point of blinding bleeding enemies when blind only works if you are stacking evasion, which gladiators dont do, because we want to get hit and block the hit in order to proc block-dependent stuff like life gain on block an if we dont block it, we are stacking armor in order to mitigate damage.

And finally. Fortify as is supposed to be, is wothless. You want to be tanky when you start fighting when you have lots of enemies around. After 4 seconds (best case scenario for getting 20 stacks of fortify) either the character or the monsters are already dead. The rework you proposed requires one to zoom around and kill, kill, kill. We dont kill monsters to kill them but to get loot and you can't pick it up anymore, because your 20% dmg reduction will go to 0 and the cost of that chaos orb is likely to be 10% of your experience.
"
The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa


Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!

"
and Volcano.


OH COME ON!!!

...also several of these screw with prophecies. I thought it wasn't getting removed this league.
Awakened Combustion Support when?
"
SexiVexi wrote:
Really happy that Ele minions, in my case popcorn srs, loses 50% damage and doesnt get any form of compensation. what happened to "We will be looking at pure Elemental Minions to determine what changes are needed here." Clearly this was a lie. Great patch other wise but this is kinda fucked up lol.


ggg way.

And its good to add expedition but what about ultimatum ?
Last edited by Sh4dwn on Oct 14, 2021, 6:14:52 PM
"
Problem:
With the desire to increase Armour, Evasion and Energy Shield power across the board, we felt that the base values on items were too low. In addition, we feel that our item system needs more base type heterogeneity.

Solution:
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.


What is the point of asking for feedback when you clearly received overwhelmingly negative feedback and kept it anyway?
I am moister than an oyster

3.15
Poor Elementalist

3.16
Poor Gladiator


"
NoIguanaForZ wrote:
"
The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa


Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!

"
and Volcano.


OH COME ON!!!

...also several of these screw with prophecies. I thought it wasn't getting removed this league.



most of my favorites.......
RIP all good layout maps
last time you announced u will change blind and will be lookin into what the skill for saboteur gets instead...

Saboteur

Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).


you.are.fuckin.joking. gimme my money back for the last 10years
"
shane1990 wrote:
RIP all good layout maps



GGG idea of good layout is
- Many narrow path so mobs can one shot/ multi shot you.
- Back tracking.
- Can't see shit.
- Walls and pillars to block player view.
- Doors.


Last edited by hsuchijp on Oct 14, 2021, 6:21:36 PM

Report Forum Post

Report Account:

Report Type

Additional Info