Diablo 2 was popular for its multiplayer aspects, not its single player. Yall need to learn that.

this is a free to play game btw
"Now I am become Death, the destroyer of worlds."
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Snorkle_uk wrote:
D2 at its height sold 2 million copies, that was in its opening months, its then dribbled out up to 4 million over the next 20 years since release.


Diablo 2 reached 4 million in the first year according to some sites, not seeing anything too definitive on total all time sales but I think it's much higher than your estimate.

There's a post on the blizzard forums discussing it that as of 2019 says D2 sold 17 million copies.

https://us.forums.blizzard.com/en/warcraft3/t/blizzard-best-selling-games-box-office/11030

It has a list of sources at the bottom.
Last edited by Omnicide24#7830 on Sep 14, 2021, 7:20:22 PM
I still play d2 single player on my laptop. it's the best game that doesn't require internet by far imo.
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PrairieTutanka wrote:
Diablo 2 was popular for battle.net

Not for single player mode.

Diablo 2: popular for multiplayer lobbies entirely


LOLOLOLOL!!!!!! What in the flying fvck are you talking about? [Removed by Support] It was popular for BOTH modes "entirely"... [Removed by Support].
“There is a beast in man that should be exercised, not exorcised.”
― Anton LaVey
Last edited by Lisa_GGG#0000 on Sep 14, 2021, 7:49:50 PM
i'm not even remotely interested in single player games anymore. I want some sort of competitive aspect or an economy like POE has. That makes it more interesting to me and this is the only one that really does it well.
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Snorkle_uk wrote:


D2 at its height sold 2 million copies, that was in its opening months, its then dribbled out up to 4 million over the next 20 years since release. most d2 players i know have like 4+ copies. the initial burst over the sort of 3 month period a poe league runs for, which was the big initial burst of the game and probably its highest ever concurrent player based was 2 million. chris has said this league running now, that is the least popular league this year by far, has had "millions" of unique players playing it. thats plural, minimum 2, at a minimum this league is as popular as the height of diablo 2.

the expansion for diablo 2 the year after sold 1 million copies in the same period, half as much as the original. so after 1 year they had lost 50% of people basically, and i will bet you most of those people were play the game once single player style and walk away people. this game has had at a minimum the same numbers as diablo 2 peak playing every league for the last 2 or 3 years, every 3 months, probably beating it on all of them.

diablo 3 sales copies goes like this, when they sold game time in wow you got a copy of diablo 3 with it as a combined purchase (giving away d3 for free), so everyone who got wow time counted towards a copy of diablo 3, and a lot of them played it, once, and then went back to wow. when they sold reaper of souls it came with diablo 3 the original, i got reaper of souls expansion and mine came with another diablo 3. so I count as 3 sales of diablo 3, my mrs counts as 3 and she got her original free with wow time and then just paid for the expansion. so theres 2 of us, we count for 6 sales of diablo 3 and ros, and bliz gives the sales numbers for them combined like that, and i got the game and expansion she just paid for the expansion, so we are 2 players, bought 3 things, count as 6 sales.

diablo 3 at the time was quoted as losing about 75% of its player base within a month, because most people who got it played it through, finished it and went oh ok i enjoyed that and then went to another single player game that you play through.

the amount of people who stuck around playing diablo 3 was a lot of people but it was a small fraction of their massively padded sales figures. path of exiles player count even now is like double diablo 3, and this is the worst performing league of the year up against the best league content wise diablo 3 has put out probably ever.


its one thing to pad your sales figures and say hey we sold 20 million copies of d3/ros when youve given away at least half of those one way or another, its another to actually have people think your game is great and play it consistently for years. no diablo game has had the consistent players poe has coming back every league, even an awful player count league like this.


Yeah, my mistake. It's probably more in the 50 million range for the three. It's hard to nail down exactly what D2 turned out to be.

Either way, I don't even think POE is in the same zip code as D3 even in terms of popularity. I think that's a tragedy but that game sold 30+ million and had a larger player base than POE. Not the same retention though. D2 wins in the retention department though. The franchise as a whole is hard to dethrone as the king of ARPGs.
Thanks for all the fish!
Guys, lets be real here - the game can barely handle being a single player in terms of gameplay (and in my opinion in the endgame it's barely playable). The game runs so poorly and it is so overburdened with visual effects as is (yet the developers barely do anything about it), I can't even imagine the same developers making a proper multiplayer game.

Loading times to towns that have people in them are awful, even on SSD, and it's one of the reasons why people ask for loading straight to hideout. This game can barely handle one person on the screen, not to mention multiple. Some people physically can't clear Hall of Grandmasters due to all the player MTX crashing their game everytime, I remember one person who asked me to let him in my already completed Hogm just so he could see how it looks, and he was afraid that the corpses would crash his game anyway...

If you want an MMO-esque arpg, why dont you play Lost ark? I mean, it is a Korean MMO with, I hear, a full Korean MMO package of horrible P2W, rng gear enchantment and awfil network infrastructure that only works well in Korea where they dont give a damn about latency, but still, it seems like it is the game for you, design wise.

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PrairieTutanka wrote:
I can tell these POE forums, have a lot of mmorpg novices. Only mmorpg novices would want to separate these aspects from this game. You will say otherwise & tell me how you play mmorpg's too, but I'll still believe this.


If you say so. Keep telling yourself that, if it makes you feel better.

But here, right from the mouths of the devs themselves:-

Development Diary: Why we hate being called an MMORPG

https://www.pathofexile.com/forum/view-thread/55086

They haven't made an MMORPG because they never wanted to make an MMORPG.

And clearly their playerbase agrees, as the replies you've heard indicate.

Also PVE Andy comes from Asmon? Lol. That says plenty about the one using it.
Balance an ARPG game around PVP will ruind this game and the PVE of this game, sorry but that's not WoW or other similar stuff, the "duels" or battles that you maybe want for this game works lots different, the skills works different and some of them are just unfair compared to others in terms of be effective VS other player.

If GGG balance the skills around that player VS player then will make lots of skills useless(or more useless) for PVE.

I understand people who want something GGG did on past patches to return or modify something annoying or more QoL but adding more stuff like mmorpg is to change too much the base game.

Is much better and recommendable to look for another game that is more to your taste and not try to change one that already exist doing something totally different, I dont know, maybe black desert or guild wars 2.

After play videogames since spectrum 128k I can say having several specialized games to chose and play what you want certain day is much better than a game trying to do all, more when that one fails and you have no alternatives, lots of WoW people just played WoW for many years and now they dont know what to play and with what have fun.

Also, have or make a community that is not tied to a single game is much better that expect that a game provide you a good community.

BUT!

hey! I want some RTS on POE because lately I want to play a good RTS (just joking of course, having fun with they are billions, another example of awesome NON-PVP NON-Multiplayer game).
Full Harvest is besto waifu, give me 3.11 and/or 3.13 and take my money.
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PrairieTutanka wrote:
Diablo 2 was popular for battle.net

Not for single player mode.

Most of you for some odd reason, believe Diablo 2 was a single player game, or atleast that's how 90% of yall act on these forums.

Well it wasn't! It never would have become as popular or popular at all, without battle.net's multiplayer lobbies. I don't even know anyone who played the single player. I'm sure they exist, but 90% played on battle.net lobbies.
This is so exaggerated, it's essentially a lie. Diablo 2 would have sold just fine without Battle.net. Did it sell even better, because of Battle.net? Absolutely. But you are mistaking a significant feature for a fundamental one. Diablo 2 was not fundamentally a multiplayer game, in the way StarCraft and Warcraft 3 were. When PvE is the main draw and is designed to be soloable, well, there's your sign.

By the way, when I say "designed to be soloable," what I mean is that games designed for multiplayer PvE have affordances — that's fancy design talk for the way a handle physically says "grab this" — where was I? Oh yeah, those games have affordances built into them that tell players they're going to need help from others. Things like skills that can be used continuously and do nothing but heal, or boss HP pools that would take a single player 80 hours, not requiring an internet connection.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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