Diablo 2 was popular for its multiplayer aspects, not its single player. Yall need to learn that.

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ScrotieMcB wrote:
When you say "can't," do you mean with or without the context of other design choices they've already made?

It's perfectly possible to make healing skills viable in ARPG


I focused on the word "needed". Sure, make them viable - but the moment you need one for any scenarios in the game, is the moment I'm out. And I suspect a lot of people would follow me.

They can't make partying up a necessity. They can't gate content or rewards behind partying up. And when I say "can't", I mean "absolutely shouldn't" for the sake of the game and its player base.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Sep 21, 2021, 6:39:06 PM
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Phrazz wrote:
"
ScrotieMcB wrote:
When you say "can't," do you mean with or without the context of other design choices they've already made?

It's perfectly possible to make healing skills viable in ARPG
I focused on the word "needed". Sure, make them viable - but the moment you need one for any scenarios in the game, is the moment I'm out. And I suspect a lot of people would follow me.

They can't make partying up a necessity. They can't gate content or rewards behind partying up. And when I say "can't", I mean "absolutely shouldn't" for the sake of the game and its player base.
Oh okay. Obviously it was implicit in my discussion of priests in ARPGs that they should be able to solo content.

Personally, I wouldn't necessarily have a problem with a side boss with exclusive rewards, wherein farming that boss requires party play. By "side boss with exclusive rewards" I mean similar to Atziri. However, if party play was required for the main story arc, or the "party play requirement" was overused past one or maybe two encounters, I'd be with you — it's not cool to require co-op in an ARPG.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 21, 2021, 7:30:57 PM
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ScrotieMcB wrote:

Personally, I wouldn't necessarily have a problem with a side boss with exclusive rewards, wherein farming that boss requires party play. By "side boss with exclusive rewards" I mean similar to Atziri. However, if party play was required for the main story arc, or the "party play requirement" was overused past one or maybe two encounters, I'd be with you — it's not cool to require co-op in an ARPG.


Even a side boss that required party play would be problematic in a game that everything is currently beatable as a solo player. The current balance where solo players can do anything, but parties have an advantage isn't perfect but it's all inclusive.
Thanks for all the fish!
Just the MULTIPLAYER feels of waiting in A5 town for a Baal teleport. Chatting to 7 other people, look at their gear visuals, maybe dodging someone sounding the horn to world pvp etc is already more entertaining than anything new leagues are offering.

The powerleveling scene in D2 is another great MP aspect, 8 players, a carry, TPs, going through acts etc.

So just BAAL runs and power leveling games with 8 players makes it feel like you're not running a singleplayer mode with chat.

What's the key ingredient? Keeping the content to open world, not instanced mapping within an instanced game.

Then singleplayer wise you would visit plenty of acts and certain spots that dropped certain things you want like 0soc type in hell caves, or cows for charms, uber runs for torches etc.
Not just M AP MAP MAP MAP MAP MAP MAP MAP MAP MAP MAP MAP

It doesn't matter, there's enough cry baby gamers that already want to morph D2R into something it's not.
Last edited by poeGT#1333 on Sep 22, 2021, 6:34:07 AM
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Shagsbeard wrote:
Nonsense. We had a thriving Single Player community.

There are plenty of Single Player only ARPGs that were successful. Sacred. Dungeon Siege. Titan Quest.

You're choosing to see only what you want to see.


I have thousands of hours in all 3 series, but not a single one in singleplayer.

Sacred 1.0 with all the bugs on LAN-Parties was a nightmare I will never forget.
Perception is reality.
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PrairieTutanka wrote:

(Diablo 1 was a single player game tho)


Diablo1 shared the first battle.net versions with starcraft and other games, im sure some people here will feel something if I say TOPAZ-CHAT.
Full Harvest is besto waifu, give me 3.11 and/or 3.13 and take my money.
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PrairieTutanka wrote:
Considering most D2'ers went to go play WoW - a full blown MMO.

I'm pretty sure anyone commenting " I played single player " are the minority still.

Not to mention, nobody from my middle school or high school played single player & we tried to party as much as possible. It's chill running solo once awhile, but its not the direction updates should be going. Not now, nor 8 years ago.


2 wild assumptions baseless of any data to support them. When diablo 2 launched, fast Internet was NOT common place everywhere. Diablo 2 EVOLVED into a MP game, but your assumptions are as solid as a politician speech on campaign year.
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Urza_Mechwalker wrote:
Diablo 2 EVOLVED into a MP game, but your assumptions are as solid as a politician speech on campaign year.


Considering we were playing Diablo 1 MP before D2 was even released, I don't know what you mean when you say D2 evolved into a MP game. MP was always there.
My experience in D2, with hundreds of guild members and too many hours to count:

There were plenty of people that played both single player and multiplayer.
Here's how the scenario played out:

If people you knew and liked to game with were online, the odds were decent that you played a few games together. If people you knew weren't online, then odds were you played solo.

Except when muling for guild stashing, you didn't really need someone else online to play the game, and you could use the same characters for both single player and multiplayer.

One advantage of a multiplayer game - You could play single player in a full game, and do your own thing and get more experience than playing solo.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Then... when lots of people quit POE because too much time consuming (I know I know not ALL people quit POE because that) to do the same as past patches but now slower... you want to add MMORPG that is absolutely one of the most time consuming game generes, interesting.

Maybe works to attract "new blood" but not for "old dogs", and im not sure if that "new blood" have the interest focus on MMORPG, something tell me that MMORPG will have some more people when RIOT lauch their "LOL MMORPG" but probable happens like other new and old MMORPG today, people try because remember "good past times" on that genere but notice soon that are not their games anymore.
Full Harvest is besto waifu, give me 3.11 and/or 3.13 and take my money.
Last edited by Narszosh7#0758 on Sep 24, 2021, 11:40:51 AM

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