Diablo 2 was popular for its multiplayer aspects, not its single player. Yall need to learn that.
Diablo 2 being online and multiplayer definitely contributed to its success. But it was also successful because it was solid game.
I played largely solo online in bnet. I didn’t like people running hacks for maps and looting in my group. I also didn’t want to limit my options for items that almost never dropped. You had your experience of the game. Don’t make the mistake of assuming that is the experience everyone had. Thanks for all the fish!
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Considering most D2'ers went to go play WoW - a full blown MMO.
I'm pretty sure anyone commenting " I played single player " are the minority still. Not to mention, nobody from my middle school or high school played single player & we tried to party as much as possible. It's chill running solo once awhile, but its not the direction updates should be going. Not now, nor 8 years ago. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 13, 2021, 9:20:06 PM
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You’re throwing out a lot statements as if they’re fact without substantiation. You might help your argument if you source some of these statements other than your personal anecdotes.
I’m not saying you’re wrong, but no one I knew that played D2 ever played WoW. I never played a single minute of it either. Thanks for all the fish!
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The D2 to WoW transition, certainly doesn't need a graph. It's literally the same company of hype. Blizzard.
Or even Warcraft 2 players, who played D2 as well. If your one of those who never touched WoW, than you may as well be one of those type, who are proud they haven't watched Game Of Thrones. Most D2'ers were hyped about WoW for years prior. Their was a huge debate at the time, Everquest 2 vs WoW, before the release of either. D2 players were apart of that debate. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 13, 2021, 9:45:33 PM
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This thread actually has the potential to be a reasonable discussion. Now. If only we could stop it with personal attacks and all the other nonsense that ruins these types of threads. If everyone would just put the poo down and stop slinging it, we might get somewhere.
All sorts of players contributed to D2's success. It wasn't just PvP. It wasn't just offline solo. But because they made a game that many people could play the way they liked, they were very successful. I really doubt it will hold up today. It's too easy. Players are looking for a more challenging game to brag about playing. D2R will show if I'm right or wrong... a year from now. Don't think that any one playstyle will keep PoE profitable. Many players don't even get to maps. They still buy stuff. They still enjoy the game. Let them. Some players trade. Some don't. Let them enjoy their game. PoE is doing fine. You might not like their direction at the moment, but you're still here talking about it. Six months from now, you'll still be here talking about it. It's "sticky"... an industry term for how dificult it is for a player to actually quit playing. Games that lack this don't have 10 year track records. |
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"because ultimately you favorite multiplayer aspects"
You lose me in a discussion as soon as you try to speak FOR me. Nope, my two thousand or so hours of D2 until I played WoW enough to stop playing regularly was single player (just ON Bnet since I didn't know for awhile you couldn't play them offline), and I've always viewed ARPGS in terms of single player first, that's why for years I've played SSF in PoE, and PlugY for D2. Of course D2's multiplayer was popular, not denying that at all. Just pushing against this narrative that people only played MP. And this argument that because I also played WoW after D2 therefore I MUST love MP and only play MP is extremely false. They're completely different, and WoW requires a raid group to raid, whereas D2 you can do everything solo (as well as PoE) so I do. Anyway yea strange way to have a discussion, claiming all sorts of unfounded stuff in a really combative tone. Oh yea and good luck in MP on D2R with randoms, yall about to get pickit'd to death lol, and man are forums going to catch fire for awhile. |
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" Very well said. Ironic, but very well said. |
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Why don't you guys just buy consoles, if you like single player games so much?
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.
Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. |
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I mean I played Diablo 3, offline. With my ex gf, the first gf to play a game with me, to max lvl. & It was still a overly basic game experience.
It wasn't just that Diablo 3 was lacking content, which it was. It was also years of playing mmorpg's since after D2, influenced this grey zone. I couldn't imagine playing Diablo 3, without a gf, but entirely alone, that'd be even more dry. Goodluck with that, if that's what your into. Or if that's the scope of what you want for updates. Goodluck with that. 20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates. Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online. Last edited by PrairieTutanka#3123 on Sep 14, 2021, 12:01:55 AM
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" You serious? |
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