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Xyel wrote:
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zakalwe55 wrote:
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Vennto wrote:
And a simple solution to that is: Lower your expectations as a more casual-oriented player, use the actual 3 months of a league instead of trying to keep up with the pro-base and finish it in 2 weeks and you´ll be fine
I think it is better for GGG to implement weekly lockouts for bosses and maven invitations. Instead of relying on player expectations, force elites and casuals to play the full 3 months.
A single feature that would be solve ALL balance problems AND be easy to implement is time gating bosses.
Everyone can be a god--immortal and 500 million dps. It won't matter when you can only kill bosses once a week and then you are locked out.
It fits in with GGG's vision because it will definitely slow player progression.
I see artificial time gating at the bottom of the slippery nerf slope. Other game companies have been doing it for years. No one will ever be able to say that they finished the league in 2 weeks. That will make GGG happy.
This is the phisolophy that literally destroyed World of Warcraft, so no, that would be horrible.
WOW is still the top MMORPG isn't it? Only the top games can do this. POE is the #1 ARPG so yes they can do it. What are you going to do? Play another game?
Gutting Gameplay Gradually Last edited by zakalwe55#2432 on Aug 22, 2021, 4:29:25 PM
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Posted byzakalwe55#2432on Aug 22, 2021, 4:27:15 PM
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zakalwe55 wrote:
WOW is still the top MMORPG isn't it? Only the top games can do this. POE is the #1 ARPG so yes they can do it. What are you going to do? Play another game?
It has already been overtaken by FFXIV at the top, and it's on the trajectory to fall down further.
Yes, going to play another game is precisely what all the people quitting the game are going to do, what they are already doing. We aren't locked into one genre, you know?
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Posted byXyel#0284on Aug 22, 2021, 4:36:58 PM
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Vennto wrote:
Why do you need to be done with the league already? We are 3 weeks in. It gives you 3 months, which you mentioned several times. Why can´t u just keep playing the league, why do you expect yourself - as someone with lets just say for the sake of it less time invested, while ignoring things like effectiveness - to finish the league as fast as the top 1%?
I think this attitude is where the disconnect comes in. People think casuals expect to finish the league as quickly as those who can invest far more time. It's not about finishing anything. Despite a couple thousand hours in this game I've never done a red map, fought a shaper or a Sirus, and so on and so on. I don't expect to, nor do I need to in order to enjoy the game.
What I need, however, is a sense of progression for my time invested. For someone who plays, say, 40 hours in a week, they gain a great deal of progression towards their goals every day. For someone who plays perhaps 8 hours in a week, you hit a point very early where there is no noticeable progression in a day. Often, it takes weeks to see any progression. This is the only game I've played where that is an issue. Largely because, in other games, you get that progression through crafting.
POE's crafting system, however, is ridiculously arcane. Every time I see someone discussing crafting, including in this thread, they clearly can't even remember everything off the top of their head because it is so complex. So, someone who progresses to the point of being able to use it every couple weeks is going to be able to learn and remember it. Someone who only gets to use it every 2 or 3 months will not. This makes anything other than the basic 1+1=2 level of crafting the only thing usable for a casual player.
This means that I could put in 100 hours in a league but won't have progressed anywhere near as far as someone who plays 4 or 5 times as much did in their first 100 hours. So, I don't expect to get as far in the same time frame, I do expect to come close in the same number of hours. That's where POE fails the casual player.
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Posted byMalichus#4957on Aug 22, 2021, 4:47:42 PM
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Xyel wrote:
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zakalwe55 wrote:
WOW is still the top MMORPG isn't it? Only the top games can do this. POE is the #1 ARPG so yes they can do it. What are you going to do? Play another game?
It has already been overtaken by FFXIV at the top, and it's on the trajectory to fall down further.
Yes, going to play another game is precisely what all the people quitting the game are going to do, what they are already doing. We aren't locked into one genre, you know?
Well, there has been a recent loss of WOW players due to a sexual harassment scandal of all things. The recent loss didn't have anything to do with the artificial time gates. Those time gates have been around for years.
I tried FFXIV. I didn't enjoy shooting sparkles at fluffy monsters so it is not for everyone coming from WOW.
People can switch genres but tend to gravitate towards the best in each genre. Also, MMORPGs and turn based strategy games are still no substitute for ARPGs. POE has a massive advantage in being set up to produce a new league every 3 months. I'm not aware of any game in any genre putting out major updates every 3 months.
Gutting Gameplay Gradually
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Posted byzakalwe55#2432on Aug 22, 2021, 5:00:01 PM
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Malichus wrote:
This means that I could put in 100 hours in a league but won't have progressed anywhere near as far as someone who plays 4 or 5 times as much did in their first 100 hours. So, I don't expect to get as far in the same time frame, I do expect to come close in the same number of hours. That's where POE fails the casual player.
This has little to do with you being a casual but with efficiency.
Those players are going 3 times as fast than you do and know exactly what they are doing, when to do it and what they wish to get out of it.
Meaning their 100 hour investment is easy as valuable as you investing 1k hours and this might even be an understatement.
It is knowledge driving forward this efficiency and its the lack of knowledge holding you back.
If those more knowledgable players would also play for just 10hrs a week, they would still get the exact same progression as they would if they were playing 10hrs a day.
Time invested is a non-factor, knowledge and only knowledge is.
At this point in threads like this I like to refer to BalorMages "Working Class Exile" series on youtube. He restricted himself to 90mins playtime a day and did beat all major bosses, completing the entire atlas and min/maxed his character in about 35 days or about little more than 50hrs playtime.
You couldnt do that and neither can I for both of us arent as experienced/efficient as he is and thats the only relevant factor.
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Posted byOrbaal#0435on Aug 22, 2021, 5:46:26 PM
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Vennto wrote:
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I can't anymore becaus e i have already a full time job.
I am studying "full time" for a masters degree and I am working 20 hours a week. Guess what, I still finish the league 2-3 weeks in.
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And , the gamer was fine.
No, it wasn´t. Abusive systems like harvest and fractured-map-farming as well as beast-duping had to go. And thats stuff they fixed. And crusing through t16 on nothing but a random 6-link is not fine as well for a game that deems itself to be difficult.
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The only problem is, that "they", aka GGG, do not makle enough revenue, because the people are quitting leagues too soon, so they wanted to stretch the leveling phase for 50% of the players.
Seeing that they lost 30% revenue with the changes they introduced your statement can´t be taken serious at all. If they wanted more revenue they would just give casuals like you harvest in full power, catch millions and be happy with it. Contrary to your belief they really want to make a GOOD game, before they want to create an unsupported currency-cow like world of warcraft.
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Even streamers drop the game since last season en masse.
And you, sir, unfortunately lack the basic understanding why that is.
Probably why you're single...I think that's a good guess. Full time master's + part time work + playing PoE? That's bad math, kid. Define "finish a league". That's an arbitrary ass phrase to use.
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Posted byHwtChirino#2462on Aug 23, 2021, 2:40:46 AM
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Probably why you're single...I think that's a good guess. Full time master's + part time work + playing PoE? That's bad math, kid. Define "finish a league". That's an arbitrary ass phrase to use.
I don't really know what my current love life has to do with that, apart from the fact that I agree - having a commited relationship surely takes up more time as well.
But just to iterate on that point further: I am dating sometimes, I meet friends, I spend time with family... Short, I am not a social loner just working/studying and playing. I definitely think someone with a wife + kids has less time to spend in the game though, but that wasn't my point. The actual point was that even with a highly invested education-program and a job I manage to end a league pretty fast, and when I extrapolate that up to people with less time, facing the fact that I am clearly not no-lifing the game, there's plenty of time to finish a build, all endgame and 36 challenges in 3 months if you play efficiently.
Regarding "finish a league": For me that is:
- clear the atlas
- farm endgame
- kill all bosses/invitations
- get a farming-strat online
- get gear with a total value of 1 to 2 mirrors
- build up one build to 95+
From there I just casually log on from time to time and finish challenges. I haven't played now for 4 days for example.
Last point: calling other grown human beings "kid" and their statements "arbitrary ass" really isn't the way to make a point.
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Posted byVennto#1610on Aug 23, 2021, 3:06:31 AM
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Malichus wrote:
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Vennto wrote:
Why do you need to be done with the league already? We are 3 weeks in. It gives you 3 months, which you mentioned several times. Why can´t u just keep playing the league, why do you expect yourself - as someone with lets just say for the sake of it less time invested, while ignoring things like effectiveness - to finish the league as fast as the top 1%?
I think this attitude is where the disconnect comes in. People think casuals expect to finish the league as quickly as those who can invest far more time. It's not about finishing anything. Despite a couple thousand hours in this game I've never done a red map, fought a shaper or a Sirus, and so on and so on. I don't expect to, nor do I need to in order to enjoy the game.
What I need, however, is a sense of progression for my time invested. For someone who plays, say, 40 hours in a week, they gain a great deal of progression towards their goals every day. For someone who plays perhaps 8 hours in a week, you hit a point very early where there is no noticeable progression in a day. Often, it takes weeks to see any progression. This is the only game I've played where that is an issue. Largely because, in other games, you get that progression through crafting.
POE's crafting system, however, is ridiculously arcane. Every time I see someone discussing crafting, including in this thread, they clearly can't even remember everything off the top of their head because it is so complex. So, someone who progresses to the point of being able to use it every couple weeks is going to be able to learn and remember it. Someone who only gets to use it every 2 or 3 months will not. This makes anything other than the basic 1+1=2 level of crafting the only thing usable for a casual player.
This means that I could put in 100 hours in a league but won't have progressed anywhere near as far as someone who plays 4 or 5 times as much did in their first 100 hours. So, I don't expect to get as far in the same time frame, I do expect to come close in the same number of hours. That's where POE fails the casual player.
+1
as a casual/semi-casual player i quit the league if I cant get meaningful upgrades for my character in 2-3 days
The helmet with the removal of the harvest costs 100+ exa or even mirror? thanks, i'm done
this vision and hard mode obsessed man ruined my favourite game...
I dont want to rush league in 2-3 weeks, I want to have viable milestones for every few days...
As an average solo Joe I would NEVER have a free hh or mirror drop, so houndreds of exalts are un-achievable for me
For the love of god, improve your garbage crafting system, let us make small stable upgrades without gambling...
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
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Posted byAnngrat#4621on Aug 23, 2021, 5:02:16 AM
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Anngrat wrote:
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Malichus wrote:
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Vennto wrote:
Why do you need to be done with the league already? We are 3 weeks in. It gives you 3 months, which you mentioned several times. Why can´t u just keep playing the league, why do you expect yourself - as someone with lets just say for the sake of it less time invested, while ignoring things like effectiveness - to finish the league as fast as the top 1%?
I think this attitude is where the disconnect comes in. People think casuals expect to finish the league as quickly as those who can invest far more time. It's not about finishing anything. Despite a couple thousand hours in this game I've never done a red map, fought a shaper or a Sirus, and so on and so on. I don't expect to, nor do I need to in order to enjoy the game.
What I need, however, is a sense of progression for my time invested. For someone who plays, say, 40 hours in a week, they gain a great deal of progression towards their goals every day. For someone who plays perhaps 8 hours in a week, you hit a point very early where there is no noticeable progression in a day. Often, it takes weeks to see any progression. This is the only game I've played where that is an issue. Largely because, in other games, you get that progression through crafting.
POE's crafting system, however, is ridiculously arcane. Every time I see someone discussing crafting, including in this thread, they clearly can't even remember everything off the top of their head because it is so complex. So, someone who progresses to the point of being able to use it every couple weeks is going to be able to learn and remember it. Someone who only gets to use it every 2 or 3 months will not. This makes anything other than the basic 1+1=2 level of crafting the only thing usable for a casual player.
This means that I could put in 100 hours in a league but won't have progressed anywhere near as far as someone who plays 4 or 5 times as much did in their first 100 hours. So, I don't expect to get as far in the same time frame, I do expect to come close in the same number of hours. That's where POE fails the casual player.
+1
as a casual/semi-casual player i quit the league if I cant get meaningful upgrades for my character in 2-3 days
The helmet with the removal of the harvest costs 100+ exa or even mirror? thanks, i'm done
this vision and hard mode obsessed man ruined my favourite game...
I dont want to rush league in 2-3 weeks, I want to have viable milestones for every few days...
As an average solo Joe I would NEVER have a free hh or mirror drop, so houndreds of exalts are un-achievable for me
For the love of god, improve your garbage crafting system, let us make small stable upgrades without gambling...
+Million
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Posted byDarkJen#6961on Aug 23, 2021, 7:47:07 AM
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I find a few fundamental things continue ruin my experience (I'm a filthy casual):
1. Not being able to use items that would be an upgrade because the links/colours are wrong. This can last for aaaages particularly in SSF for someone that prefers story mode. To have the upgrade in power come (or worse, just not come at all and sit in stash for ages) from a chance roll of a 'currency' to modify the item that otherwise doesn't change, ugh - especially early on when chromatics/fusings are not plentiful and gear is mostly average anyway.
2. Hidden crafting recipies. I mean ffs just make it clear so I can target farm without needing external sites. I.e. in Grim Dawn you go to the Blacksmith, browse all recipies and see exactly what needs to be collected. That in no way takes away from the experience, rather it adds to it by creating desirability. That's aside all the different places that provide crafting all over the place.
3. Way too many systems and collectibles. Yeah I won't see most of them because I don't really care too much for endgame, but just the thought of the ridiculous variety of things needing collection/monitoring/managing removes any incentive to push towards it... and they introduce more every league!
And point 3 leads to... so much time seems spent creating league mechanics/currency and end-game balance without really doing anything with the core gameplay loop or levelling experience.
Last edited by Headsoup#4370 on Aug 24, 2021, 1:22:13 AM
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Posted byHeadsoup#4370on Aug 24, 2021, 1:20:26 AM
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