The REAL Truth about NERFS and what it really means in game <- Warning! Factual Content!

The endgame grind of the new atlas has not been fun since conquerors,
they buffed monster HP recently which made a lot of fun builds useless,
their constant balance changes thrash 10 builds to buff 1,
build diversity down the drain.

Example summoners, you used to be able to turn every class into a summoner, later on you were able to use 3 ascendancies to build a summoner, today you are FORCED to play necromancer otherwise is not good (only exception dom blow).
This is the diablo 3 approach... make everything a class, 3build per class and thats it...

On top of that we get more and more currencies and splinters in a game that is already unplayable without a custom loot filter, the amount of clicking added to the game is insane, the amount of currencies in the game makes no sense.
Yet 99% of the gear progression comes from POE trade...

On top of that you do not feel powerful anymore in this game with all the recent changes, this takes away from the ARPG experience,
but even worse you dont feel rewarded or accomplished anymore.

The last boss fight (sirus) is still one of the worst boss encounters ever created and Maven is not much better, a boss fight where running away and memory games are more important than DPS or tankiness...

The game is just flawed on so many levels and somehow managed to become a worse game than Diablo 3.

Dont think I will ever come back to this game, they fucked up so hard in the last 2 years, its unreal.
Just because I'm paranoid doesn't mean they're not out to get me.
Last edited by KalHirol#0543 on Jul 27, 2021, 6:00:03 AM
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innervation wrote:
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Deadandlivin wrote:


Most people don't have problem with the damage nerfs.

What most people are whining about is how the game feels to play.
It feels slow and clunky due to flask changes and mana multiplier changes.


I disagree. I've seen threads where someone has asked the whiner, point blank, 'what have you tried to change about your build?'. They don't answer.

We know the answer and it's what OP said. 'Nothing'. I get it; not everyone finds theorycrafting and build modification fun. But a lot of people do. So the adult thing to do would be wait till someone does that step for you, then follow their updated guides, test the changes, then give feedback.

Anything short of that is pure, useless, knee-jerk reaction that might as well equate to 'my build is nerfed and I'm upset'.


Go on reddit and read one of the countless of babyrage posts and see what they are talking about.

If you did you would see that very few posts are whining about: "My damage is too low, I'm quitting" or something like that.

As I said, majority of complaints is about the game not being fun any longer. Alot of the whine is about the grind being too long and the game feeling more like a job than a game.
A shitton of complaints about being randomly oneshot by Ailments.
Alot of posts about how the player count has dropped more than 50% since last league and how the league has already lost 40% of the initial playerbase in 3 days.

Nothing about peoples damage being too low in the most upvoted posts.

As I said, it's not damage that people are complaining about.
It's Flasks, Ailments, mana changes killing build diversity, mobility, too much clicking from league mechanic et.c.
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Phrazz wrote:
I think it's pretty clear that people are vastly overestemating the nerfs. Sure, 1 second immunity on flask was too low, and is being changed and the mana multipliers made certain builds more or less unplayable, so they are changing that too.

Other than that? The patch is fine, the game is fine - and not much has changed. I can only speak for myself, and I'm having way more fun than I've had for a very long time.

I'm not going to ask people to just "stop playing", that's totally their choice. But if people haven't been able to settle on the fact that PoE is a progressive game and will always change, I struggle to see what they are doing here. As others have said before me: PoE is a problem solving game. We got a bunch of new problems to solve this league - have at it. What's the fun of doing the exact same thing over and over?


Patch is not fine and game is not fine also.
You people don't get the scope of all these changes.

I don't want to grind double time for the exact same things I did for the past 3 years!
Game lost it's flow.
One sided halfbaked nerfs in already rippy game aren't doing anything good for it.
Dying in this league will probably be doubled than before.
Build diversity is down the drain. It's a full blown damage meta now.
Melee skills are all under 1% on PoE ninja!!!

Forget HH screen big char Delurium farming. Very few people did that anyway.

The bottom line is, this as it is is not fun anymore to a lot of people.
the game is very old already, 95% of the players are from the last league and the very last. The game should look forward to our feeling, we r not looking for some stress old game repeating every league.

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Kiss_Me_Quick wrote:


- You cannot piano flasks anymore.



I am piano-ing my flasks and skills just fine while going through the story acts. Just reached act 6.

I have gotten stacked decks and some other awesome drops from the league mechanic. The only difference is that I have died 10x more than any other league start. I speed through most content and then get whammy-d by some bullsnizzle. I have no rotation, I just bash the keys. Honestly and seriously.

Here is what I am currently playing with - PoB(community fork): https://pastebin.com/sSbNWzxi
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nguyenbaoan84 wrote:
the game is very old already, 95% of the players are from the last league and the very last. The game should look forward to our feeling, we r not looking for some stress old game repeating every league.



Maybe that’s it. I started PoE 2 weeks into Ultimatum league. Had a blast with the strenuous learning curve. Ended the league with 700ex.

Now I get to start this league with the pack, and I’m loving it. Added difficulty has only made my success all the more coveted. Chris said in an interview in describing player motivations - “people want to have gear that their peers don’t have.” That’s absolutely correct.
Youtube: https://www.youtube.com/channel/UCfSWYPXd9prVxf5v_DoqtIQ
Twitch: https://www.twitch.tv/snoobae85
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sbowen223 wrote:
"
nguyenbaoan84 wrote:
the game is very old already, 95% of the players are from the last league and the very last. The game should look forward to our feeling, we r not looking for some stress old game repeating every league.



Maybe that’s it. I started PoE 2 weeks into Ultimatum league. Had a blast with the strenuous learning curve. Ended the league with 700ex.

Now I get to start this league with the pack, and I’m loving it. Added difficulty has only made my success all the more coveted. Chris said in an interview in describing player motivations - “people want to have gear that their peers don’t have.” That’s absolutely correct.


LOL!!! So, it's about vanity and in-game wealth for you?

Almost all of the gear is reproducible. The hidden gems and rarities that you think are out there are just some fallacy and the only reason they have value is because you yourself are giving them value.
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hekate1 wrote:
IDK yet if the nerfs are heavy-handed yet as I just reached maps but I agree some folks aren't using their brains and adjusting for the changes.

Like being OOM is something you can control. But what I've seen in videos/streams so far is HUR DUR I AM PLAYING EXACTLY AS I WOULD HAVE BEFORE THE CHANGES AND I'M OOM ALL THE TIME LEAGUE DEAD POE DEAD.

Or... MAYBE mana is something you have to actually consider in your build, probably the way it was intended. I picked up a couple of mana nodes and the max life/mana cost reduction nodes, have a little regen on my weapon and now mana's not a problem. It's not hard.


Yet the league is dead hate to burst your bubble but only like 4% of the population is left..


GGG must believe that POE's combat mechanics are more than just move / attack, move / attack + hitting the flask. They intend to make a more complex strategic combat game, and I'm sorry, but the game is not prepared for that type of dodge mechanics, strategy, combat planning, etc. POE is more about planning some DPS calculations, some defenses, some mathematical figures in PoB and then carry it out, is NOT a combat skill game, in fact, it is a, get away from the ground circles and hit with everything. It is a game about equipment, mechanic interaction knowledge and prior planning. It is not a game that rewards your skills or your reactivity per se. And with these changes, the game is being left as a hybrid that has left the inherent mechanical deficiencies of the game with the shame in the air. And well, the RNG and the necessary dedication of this game has already reached absurd and unbearable limits. There are slot machines in bars that hook less and give more prizes XD. And hey, people finally opened their eyes. You cannot leave the donkey without eating carrot for so long, because it gets bored and turns around. And I'm really glad. Because not having competition has been disastrous for the community.
Last edited by ArisFuser#6403 on Jul 27, 2021, 6:43:06 AM
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KalHirol wrote:
The endgame grind of the new atlas has not been fun since conquerors,
they buffed monster HP recently which made a lot of fun builds useless,
their constant balance changes thrash 10 builds to buff 1,
build diversity down the drain.

Example summoners, you used to be able to turn every class into a summoner, later on you were able to use 3 ascendancies to build a summoner, today you are FORCED to play necromancer otherwise is not good (only exception dom blow).
This is the diablo 3 approach... make everything a class, 3build per class and thats it...

On top of that we get more and more currencies and splinters in a game that is already unplayable without a custom loot filter, the amount of clicking added to the game is insane, the amount of currencies in the game makes no sense.
Yet 99% of the gear progression comes from POE trade...

On top of that you do not feel powerful anymore in this game with all the recent changes, this takes away from the ARPG experience,
but even worse you dont feel rewarded or accomplished anymore.

The last boss fight (sirus) is still one of the worst boss encounters ever created and Maven is not much better, a boss fight where running away and memory games are more important than DPS or tankiness...

The game is just flawed on so many levels and somehow managed to become a worse game than Diablo 3.

Dont think I will ever come back to this game, they fucked up so hard in the last 2 years, its unreal.


This..one reason I quit 3 years ago...this games loot is so bad..its POE Trade that's it..

builds are dumbed down. to what 3-5 builds atm vs the idk like 200+ last league now its straight-up either take this class or do not play.

This game is more like D3 now which is bad .

Defenses in POE are now useless too.

i love how some in this thread tried to use the whole you guys now cant stand in stuff? like wtf are you on about I have seen to many randomly die avoiding every attack because someone invisible hit you or an attack you ran out of still hits and one shots you..

Elder does it so does Sirius so does shaper and every mob in this game.

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