3.14 Retention Rates
" Yes. That's the problem - end game content with the simple alch orb is easy for you. It's easy even with sextants, delirium orbs and other shit. I see two problems here: 1. The DPS must be significantly nerfed 2. The progression speed should be lowered 3. The character's defences/DPS should have "diminishing return" mechanics not allowing to skyrocket your DPS/defences by investing 10-20-30+ mirrors. If you invested a lot of currency, the content MUST be dangerous anyway. " You just don't need so many orbs everyday. 1-5 delirium maps per day are ok, but your aura and carry deserved the nerfs to make the game more challenging. " Sure no. It's only your point on the game. But GGG thinks you shouldn't have huge advantage over the "average Joe" even if you invested your kidney into the build. IMO it is fair point. " I don't think so because it makes the game mechanics obsolete and useless. Most of players ignore boss mechanics because of shitload of DPS even without investing a signle mirror but as I mentioned above even if you invested several mirror into the build character's power should grow up diminishingly not allowing to stomp content. " Not a problem. There are HC and HC SSF modes available. " But you ask Devs to make the game more easier when it's already walk in the park. Can you understand pretty simple thing? People leave the game if the game is easy. The devs plan to run their league content for 3 months, not for 5 days! " It only makes HH more accessable for the Joe because he can always accumulate enough of currency to buy it on the market. This is also the problem. HH must be almost unaccessable item. Probably 20-30 HHs per league, no more because it gives huge advantage to the owners. We've seen a lot of cancerous HH vids on YT. Each time it is raping the game. " Crafters are ok, but I'd lower drop rate for the fossils to make crafting even more RNG based. IMO PoE need low and mid level content than end-game content. Most of players leave the leagues before the maps so... better to have more options how to spend their time in the game. |
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" Respectfully disagree, endgame farming strats are largely overblown and their function was directly tied to fractured fossils being a loop duplicator for investment. With that gone they are significantly reduced, mirrors are made trading not actually playing the game at all, except for the lucky few that drop them I guess. I also would ask why does anyone want to boil their game down to a currency rate/hr. Some players enjoy it and obviously for them its the right choice but many players tunnel vision currency without the reflection to realise they don't actually want or need it. So I guess my point is most players don't actually want to make a mirror, they want to make enough to play their build and in 99% of cases its trivial to do so on Alch and go. If your playing a top tier multiple mirror investment build sure its not gonna be the right strat, but that is out of the experience window for most players anyway. Last edited by Draegnarrr#2823 on Jun 14, 2021, 9:09:09 AM
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" Uh... they don't. I'm guessing you don't know what retail looks like right now because it's a ghost town. And on the chance that guilds do reclear, half of the time it's because of sale runs. |
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" Sure it's yor choice, you can skip the maps and just kill the bosses if you can. " Play HC if you think the game is easy for you. Pretty simple. " The problem that you can beat 3-months content in 5 days, ignoring the game mechanics, boss skills, map mods etc. You don't care about that because the characters can wipe the whole screen in 0.01s with thousand of millions DPS and zero penalty for the death. " Nope. Average player should be at his "average" level. When you make end game more accessible the players will leave the game and the GGG will lose their money. It's pretty simple. You are supposed to play and develope your character 3 months, not 5 days. |
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" So you mean people in mmo games don't reclear raids/instances they've already finished for better gear. People are not farming content for specific loot they want/need? I find that hard to believe. Retail Wow dying is a different issue unrelated to why people keep running content over and over again to minmax their characters. Take Wow TBC classic instead if you don't like retail wow as an example. Are people running Karazhan every week for loot there, despite having cleared it? Eventhough they don't need the gear for the current content available? Maybe they need the gear to defeat Gruul or Magtheridon? Hardly, majority of people have probably already defeated those bosses those instances have opened. My point is, people don't need these upgrades to finish the content of the game. But people will still farm things over and over for character power. It's the exact same thing in PoE. Very few people beat maven or Sirus and feel that they've finished the game and quit. They keep playing trying to find/craft/buy better gear so they can come back and do it all again but easier. Why? Because it feels good to invest time into a game and get more powerful. |
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" I mean... the answer is no... The vast majority of people I know that reclear fall into 1 of 2 categories: sale runs, or the guild made them show up or they get benched. Outside of the top guilds, guilds that fully clear mythic raid do it exactly once. |
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" Retail wow dying is an unrelated issue to why people who play RPG games always try to improve their characters. Wow is an old game and the last expansion was bad so people quit it. If the game would've been more rewarding and class design actually would have been good I'm sure more people would've stayed around and kept playing to keep gearing up their characters. I'm not sure whether people reclear mythic or not, I along with my entire guild quit when we got to mythic council because the game simply was getting boring. The problem seems to be that people are getting bored with the game. If they'd still be interested, they would keep gearing up. I can't believe that you actually suggest that people don't care about gear and power progression in RPG games. It's kinda astonishing really. Instead of looking at retail wow, look at some other RPG game instead. How about TBC as I mentioned earlier. Do people keep running Karazhan/Gruul/Magtheridon after beating it? How about Diablo 2? Do people keep playing their characters after defeating Baal on Hell? The list goes on. The entire premise of RPG games is to design your own avatar and have it grow in power as you put in more time into it. That's what gives RPG games replayability. People keep coming back to get more powerful. That's always been the case. Maybe some people beat the game on retail and quit, but as said. I think that has more to do with the game being utter garbage rather than the traditional gameplay loop of RPG games. Last edited by Deadandlivin#2745 on Jun 14, 2021, 9:51:06 AM
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" You're the one that brought up wow. People reclear kara in TBC because theres over a half dozen harder raids. It's not remotely close to the content release pattern in the past decade. Retail wow has 1 raid. You clear mythic and that's literally it. There's nothing harder to do and therefore the point and motivation of reclearing no longer exists. |
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" According to PoE stats - they don't. If you let ppl progress faster - they leave the game earlier and GGG loses their money. |
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" If you don't let people progress at all and hit a wall you get a league like this where the game feels unrewarding and alot of people have no incentive to keep playing as soon as the price of their next item upgrade jumps up to 160 exalted orbs. Ritual was one of the most profitable leagues we've had. It also had some of the highest powercreep we've seen. Seems like majority of people didn't quit early as it was their most succesful leagues to date. |
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