Will anything ever change Chris Wilson's philosophy on PoE?

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Vennto wrote:
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People really do seem to be unhappy with the changes to Harvest, Fractured maps, and Delve because most people seem to enjoy ultimatum including myself.

Cause and correlation. Without really knowing WHY people stop the league early you can´t just blame it on changes you dislike. I personally am pretty happy with most of the changes, especially Harvest and Betrayal. Temple-Chronicles were highly demanded for years so a good change here, faster Leveling of Heist Roques also pretty neat... I find it always a bit funny that people argue in black and white and completely forget the good things patch nodes give us just to try to make a point. Beastcrafting-nerf was also asked by a bunch of knowledgeable people.
There are for sure other reasons for earlier drop outs, for example: 100% Deli Farming and Delve is not really necessary, so it´s not worth pushing builds to that level, so you are earlier finished with char progression and could end the league. I don´t say it IS the explanation, I just say you can´t take certain statistics of active players to enhance your argument when in fact you can´t prove those 2 things are based on each other.


No, but when you ask guild members, see people frustrated with those specific changes in PoE chat and on Reddit, its also foolish to say that those reasons aren’t the cause for a good portion of the player base not sticking around. Im glad some folks are having fun. But whatever, im personally done after getting hateforge. Looking forward to the tech Alpha for Lost Ark and some rethinking of GGGs decisions for next patch.
ProbablyGettingNerfed - L100 Occultist
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3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
For a game to survive 10+ years, it needs to have a certain focus on retention, replayability and new content. That's a no-brainer - especially in today's market. PoE is one of the most progressive games on the market - and it probably needs to be - to stay 'relevant'.

We've had leagues before when my grandmother could reach 30+ challenges - and we'll probably have a league like that again. We've seen leagues where things that were unreachable for the "Casual Joe" became reachable - and we'll probably see leagues like that again.

PoE is ever-changing. And while you might feel we're on a "low" right now, leagues come and leagues go. Expansions come and expansjons go. We'll get more highs" and we'll get more "lows". But The vision? PoE will always be designed to be "played forever" - until its not. And then its all over.
Bring me some coffee and I'll bring you a smile.
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Phrazz wrote:
PoE is one of the most progressive games on the market

This game even doesn't have in-game voice, movable UI (or UI addons/plugins), has a lot of old legacy mechanics from 90-00's like RNG "crafting" and has mediocre graphics while it runs with relatively low FPS even on decent configs being 2013 y game.

If you are fanboy, just tell us. Because you're completely blind claiming that the game is progressive.
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Droch_Rendger wrote:
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Phrazz wrote:
PoE is one of the most progressive games on the market

This game even doesn't have in-game voice, movable UI (or UI addons/plugins), has a lot of old legacy mechanics from 90-00's like RNG "crafting" and has mediocre graphics while it runs with relatively low FPS even on decent configs being 2013 y game.

If you are fanboy, just tell us. Because you're completely blind claiming that the game is progressive.


Absolutely right. Engine/performance, this game is far behind everything else.

I think game concept it seem to still beat other similar games though, even with this awful league. (I've not played wow however to compare).

But yeah, I have little desire to do RNG crafting. I'm OK with deterministic being expensive/rare but not like how it is now where aug's appear once in a bluemoon.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
I think most reasons people come up with are pretty valid, I don't think fractured map spamming is a major one because the number of players that do its pretty low already but its still responsible for some of the number.

In a way its what was added thats good vs whats taken away. For me this league has been flat bad - I can't mention a single think that I prefer over ritual even though I was happy with the harvest, fractured, beastcraft nerfs really.

It'd take forever to list everything I think is wrong this league on the flipside its just kinda sad but I think in terms of feedback people should be sharing what gripes they have.
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Droch_Rendger wrote:
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Phrazz wrote:
PoE is one of the most progressive games on the market

This game even doesn't have in-game voice, movable UI (or UI addons/plugins), has a lot of old legacy mechanics from 90-00's like RNG "crafting" and has mediocre graphics while it runs with relatively low FPS even on decent configs being 2013 y game.

If you are fanboy, just tell us. Because you're completely blind claiming that the game is progressive.


"Progressive" doesn't necessarily point towards "improvement", but always points towards "change" - not "standing still" - open for new ideas, especially regarding pop-culture, like games, music and so on. I can't think of a game that has changed this much since release.

Not a fanboy at all, and I'm not even playing the game at the moment. Just think we're defining "progressive" differently. It wasn't even meant as a compliment, but rather an explanation for their philosophy. Think you're defining "progressive" more like I would describe "innovative".

PS: I agree with you that the crafting in PoE isn't where it should be, but calling it "legacy" instead of "bad", why? Tons of games have RNG elements in crafting these days. Hell, most of them have, especially in the Hack'n Slash genre.

But you go on, using "fanboy" in your first reply to people. Stereotyping is always... Fun.
Bring me some coffee and I'll bring you a smile.
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innervation wrote:
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QuiquePoE wrote:
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Aim_Deep wrote:
Built it and they will come IMO. Who they is may vary. Like I doubt most of you can ride a 450 MX bike like a pro, in fact most of you would get yourself killed on one but they still sell to a certain segment of the population. I ride a 250 but I bet that would be too much for you. Anyway this game is like the 450 of ARPG games. Don't like it go Diablo...still too frustrating? play a flying simulator or something. Everything has it's place.

This is not to say game is not above criticism. But you're gonna have a hard time convincing us who fell in love with game when it was much much harder RNG and gamplay wise. Like do you know we used to exalt maps to sustain? Or that no crafting at all once existed? No trade other than trade chat? Yeah..seems like Chris has changed just not fact enough for casuals.


I don't know what their business strategy is (and I sometimes doubt they know it themselves), but, if there is a trend to make the game more casual friendly (and, going by what you say, there clearly is), then, when you invite them in and they voice their concerns, you can't feign surprise, shock or dismay at what they say.

If casuals is now a targeted audience because your game entices them, then bear their criticism.


Only in Path of Exile do players see what streamers do then demand that the game give them that playstyle with less than 1/10th the hours played, knowledge retained, effort put forth, or skill at the game. And then demand that the game change to be more like all the other titles in the genre at the same time.


You haven't seen other popular game's forums if you think this happens "only" in PoE. But I don't think, numerically speaking, that those are very representative of the player base. For one, only a portion of it follows streamers. And, for another, not everyone who watches streamers demand to have what they have.

Other "complaints" are much more numerous, though. And whether they represent what an importan portion of the player base wants, to act on, or whether GGG is open to acting on such complaints is something we don't know, but I don't think it would be wise to ignore them.
Money's a good bet.
Second-class poe gamer

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