Will anything ever change Chris Wilson's philosophy on PoE?
Inflation for PURCHASING items, but it would make the prospect of blowing exalts on crafting much more interesting.
|
![]() |
if currency dropped at 200x the rate it currently does you'd actually be able to craft the way they intended
but frankly it'd be better if they reworked crafting lol its a dumb model - chaos spam until I get usable base then specific remove/reroll/prefix/suffix cannot be changed exalt cheesing to assign mods blah blah blah. |
![]() |
" " One odd thing about POE is that crafting orbs are used as currency. You can use orbs to craft, or you can use orbs to avoid crafting. That's a strange thing to balance around. Crafting is the main currency sink. Trading is not a currency sink, it only changes who has the currency. People trade to avoid the crazy RNG in POE. You could say that prices are tied to currency drop rates and the amount of currency in circulation. You could also say that it's tied to RNG, since that's what ultimately determines whether orbs are used as orbs, or used as currency. There are a lot more crafting options than there used to be. But most of them aren't currency sinks. We have Essences, Fossils, Lab, Anointments, Harvest, Veiled mods, Incursion options, prophecy/fated, Heists, etc. As long as the random RNG is so randomy, I don't see the average player using orbs as orbs, except for some very basic stuff. I would like to see more motivation to use orbs as orbs, but it's a delicate balancing act. So far GGG has not moved in that direction. They've done everything but that. It seems like both of the above quotes are right in theory. My guess is that increasing orb drop rates would be inflationary. To not be inflationary, you'd have to reach a perceived threshold where it's worth throwing large numbers of orbs at gear. The *perceived* threshold depends on player knowledge. Probably most players don't know the possible outcome, or what they are even trying to achieve. They can look at trade and say "That's better than what I have." Throwing orbs at gear is very different when players don't even know the possible outcome or what they are aiming for. Last edited by harddaysnight#7837 on Jun 10, 2021, 1:02:15 PM
|
![]() |
" Only in Path of Exile do players see what streamers do then demand that the game give them that playstyle with less than 1/10th the hours played, knowledge retained, effort put forth, or skill at the game. And then demand that the game change to be more like all the other titles in the genre at the same time. |
![]() |
" This is one of the reason why I became a streamer hater. Never hated them before playing PoE. Paid twitch attention whores. |
![]() |
" But they dont. They just wanted a way to reasonably craft that wasn't gambling, trade without alt tabbing and sending tons of messages per transaction, and reduce one shot mechanics. Neither of us speak for all players but saying they want what streamers play is silly. Some streamers delete all bosses in under 1 seconds, use mirrors on memes, and exist to abuse odd mechanics. Thats not what players are asking for. |
![]() |
" It is 0% streamer's fault that the average self-identified casual can't level-set their own expectations. |
![]() |
The game has issues and I'm baffled looking at its Steam numbers.
This league is doing pretty well considering it is not a content expansion and tbh I can't explain it. We got shit on from multiple angles with 3.14 and the outcome has been pretty positive for GGG. Maybe we need to accept that there is a portion of the community that is bound to leave this game for good regularily for others to get in. However, even if I told myself that I would not try 3.14 because of the manifesto, I played it a bit, did not like it, the game was worse than 3.13 in tons of aspects. But at the end of the day most of the playerbase tolerated the bugs, the minimalistic and meta defining league mechanic and played around the "mandatory nerfs" dued for "game longevity". So I guess I'm wrong, if people still enjoy it it's all good, I don't but I don't have to play or follow it. About streamers, most are active paid influencers for PoE wich is a big nuance, most commited streamers on Twitch average a solid 0 viewers, when they have more, it is rarely for their talent(and obviously as it is highly competitive, they all are pretty talented). I'm not fond of this practice, I find it cheap and degrading, but here again it's just my opinion, it's tolerated so I tolerate it at the end of the day. That said, lots of them have at least some responsability on spreading hype, expectations, cultivating unhealthy gaming practices etc, they are not neural morale wise. Not to mention the clic bait youtube videos etc, everything for 3 clics mentality ^^'. Last edited by galuf#4435 on Jun 10, 2021, 11:40:10 PM
|
![]() |
" Sorry, what were you looking at numbers wise? Because from what I have seen this was indeed the worst league thus far which is further exasperated by the fact it also had the highest peak players at the beginning. People really do seem to be unhappy with the changes to Harvest, Fractured maps, and Delve because most people seem to enjoy ultimatum including myself. Sauce: https://reddit.com/r/pathofexile/comments/nt12yz/ultimatum_now_has_worse_retention_than_even/ ProbablyGettingNerfed - L100 Occultist Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. Last edited by TheAshmaker#5078 on Jun 10, 2021, 11:48:07 PM
|
![]() |
" Cause and correlation. Without really knowing WHY people stop the league early you can´t just blame it on changes you dislike. I personally am pretty happy with most of the changes, especially Harvest and Betrayal. Temple-Chronicles were highly demanded for years so a good change here, faster Leveling of Heist Roques also pretty neat... I find it always a bit funny that people argue in black and white and completely forget the good things patch nodes give us just to try to make a point. Beastcrafting-nerf was also asked by a bunch of knowledgeable people. There are for sure other reasons for earlier drop outs, for example: 100% Deli Farming and Delve is not really necessary, so it´s not worth pushing builds to that level, so you are earlier finished with char progression and could end the league. I don´t say it IS the explanation, I just say you can´t take certain statistics of active players to enhance your argument when in fact you can´t prove those 2 things are based on each other. Last edited by Vennto#1610 on Jun 11, 2021, 3:33:47 AM
|
![]() |