Will anything ever change Chris Wilson's philosophy on PoE?
The reality is that Chris' philosophy on PoE has been successful, and continues to be so. He's directed a game that has been increasingly successful (business-wise) for almost a decade now, with no real sign of that success waning. It's made Chris and probably a few others into millionaires.
So the real question is, what makes you think he's had any incentive to do anything but stay the course? Why would a sane businessman decide to pivot away from a working business model? Why would a sane game designer pivot away from making the game that he enjoys? Will anything ever change Chris' mindset? Who knows... But continued success probably won't. - here's my sig
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Too much reading.
Brevity is important. What is the value of my own life when it is taken from others so easily?
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" And that's really what it is. I feel the most ugly thing about this project is players as well as developers finally seem to care, be passionate and experience POE as a functioning and hearty project while before, gaming communities have been increasingly abused, manipulated and disregarded in so many ways due to inhumane greed for around 15 years. Then, Path of Exile comes along and does a lot of things right. It's a F2P model and all signs hint at by "donating" money, you support the right people irrelevant of any cosmetics you get in return. Despite the very good profit numbers that sustained us, the 3 CEOs looked out to sell their company, game, community. Why? Of course because they wanted more money. So they sold it, and to Tencent (CHINA) on top of that. A state that has concentration camps, by the way. I'm not saying it wouldn't be wonderful Chinese people get to enjoy this game as we do and I'm not saying the developers aren't passionate about improving Path of Exile, but what I'm saying is you don't sell even a tiny bit of what you have proudly worked for, built up and even worked against. It doesn't make any sense in my brain but then again, I'm not a business man and would rather allow the things I love to die or fail than to make them lose integrity. I believe the moment they (unnecessarily) sold Grinding Gear Games was the moment they turned everything they express through their passion, love, care and effort into just another marketing strategy. A business should exist to improve lives, not to make a sell for "your great life". I would at least wish a talk on this, by the CEOs. I just don't get it man. Last edited by ANGST_poe#5593 on Jun 6, 2021, 11:47:03 PM
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" -You don't actually know his business model. -If you did, you wouldn't be trying to figure out how to get 'player retention' into the third month of a league -Why should any normal player, if they're having fun, stop playing because a streamer stopped playing? |
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" Actually he does since he designs this game and decides how things will work for players in it. Its like brain surgeon who turns you into potato because he don't know how certain section of your brain should work to make it right. |
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" So? I experienced when Harvest was introduced, as well as the first full league with Harvest in core, as well as the nerf afterwards. " Well, it´s time to move on. As you mentioned, I started in 2020 and I still managed to get to know every aspect of the game. Fossil-Crafting, from my point of view, is still very potent, and Multimodding is also still useful and, more than that, helps you create items that can carry you through the entire game. You don´t need the old multimod. Just because it was stronger doesn´t mean the current one sucks. " Everyone running around with 6x T1 items and you call that "the best thing that happened to the game". Sorry, I just have to disagree on that. " Yeah. The reason is 1500 angry casuals rather put their effort into screaming on the forums instead of trying to work their way around it. I´ve played 3 builds this league, all totally fine without being able to produce 6x T1 items. And no, no work-around: My last one is focussing on rare-items, so I HAVE to craft stuff. [Removed by Support] " Yes, Crafting is complicated. No doubt about that. But again, it gets only complicated when you start to combine multiple methods. If you are just aiming for 2 mods on your items you can chaos spam, alt + regal, go fossils, roll it with harvest... There is nothing complicated about it, or at least a lower threshhold. On the other hand, if you demand 6x the perfect stats on an item, then you have to have the knowledge to craft that. I remember very fondly the discussions we had on your discord about stat-weightings and how to force certain mods and the likelihood of hitting perfect stuff. If you want the absolute best you have to be knowledgeable. I don´t see ANY problem with that. The problem comes from people that don´t want, or possibly can´t put in the effort and still DEMAND to have best in slot items. Don´t get me wrong here: I acknowledge that some people have less time to play, but then they should lower their expectations in terms of items. The imagination that you need 300+ex gear to beat the endgame is just ridiculous, I do it on 2-5ex with TONS of chars. Right now I am running with roughly 185 MILLION Shaper-DPS. Do you honestly believe that it would matter if you cut that into half or even down to 1/3 of that? And with that I also would reduce the complexity of the crafting-process as well as the currency needed by 90%. " [Removed by Support] By the way, I figured out a cheap way to craft weapons that are only roughly 15% weaker than the top tier ones we used in the last league ;-) Last edited by Lisa_GGG#0000 on Jun 16, 2021, 7:10:45 PM
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Nope GGG is too stubborn. They always nerf fun.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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I honestly don't think it has anything to do with streamers or top players. It's just the general sentiment of GGG that artificially slowing down player progress with any means necessary increases retention. And honestly, they are probably right about it. Yeah some people quit because of it but this gets easily compensated by all the new addicts incoming. This game is, from top to bottom designed to waste the players time by putting layers of layers of rng and heavy penalties on everything.
Death penalty, being forced into trade without an AH, the complete absence of crafting and good drops leaving trade as the only means of progression past yellow maps, the atlas with all it's bloat that isn't even worth the effort at this point, rng gated content that's harder to access than to beat, all the unveiling and the trials that need to be done again and again. Having to go through the campaign every single time you want to make a new build, the horrible UI and all the "weight of the item" bullshit that forces you to make a million clicks to pick up stupid splinters or set up sextants. It's all just a giant waste of time for everyone. I am fairly sure that, if there is every going to be another game with similar quantity and quality of content as POE, then this game will rot away at lightning speed because no sane person is going to deal with all this stupid bullshit if there is an alternative. Unfortunately it's probably never going to happen because POE has been the only game of it's kind for like 10 years, it's very doubtful that any of the new games will ever be able to catch up to the large amount of content it has. |
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" Why talk so much? Game is boring, many left early. Many can play few ex builds, many ex builds, game is still boring. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" Ironic you say that after you posted 2 massive walls of text in the last days, not as answers but as topics/new threads :D The double standard is real. |
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