PoE peaked in 3.13 and I am afraid that it may never go back up again... version:2
BtW if GGG does not like the wide gap between skills and certain mechanics, why not add caps?
By selectively nerfing mechanics with specific "target" in mind, they often kill unrelated use of certain mechanics (ie. alt quality on auras). I have the feeling that the complexity of the game reached the point that the devs aren't even aware of what's possible and that some measures to prevent some things while keeping other broken mechanics in the game (fracturing content was in PoE for fairly long time before they took measures in 3.14. edit: and no, i am not advocating for stat caps. I represent only myself, my own thought and believes. I am individual, not a representative of the community. I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. Last edited by Marxone#0650 on May 6, 2021, 5:51:33 PM
|
![]() |
" There is always a need for reasonable skill balance. The fact one needed to escalate their stats to a ridiculous level to make something work is a perfect example of why. Stats / Gear play far too large of a role in this game and that's due to imbalance in designs. If you want reasonable viability of builds and build variety that squarely falls on those options themselves. Not stats. Stats in RPG related games should be treated as a form of progression, not viability. A game lasting forever in this way is little more than power creep for players and counter creep for enemies to continue to emulate that progression. Where Path has failed is the probability of itemization when progression is massively hindered by RNG. Things like Harvest don't fix this, they go around the problem instead which is not healthy for the game. Skill / Build viability and itemization probability are the real villains here. "Never trust floating women." -Officer Kirac
|
![]() |
I wasn't around for the last few leagues, but I am really enjoying myself this league.
I don't think I've played all in like this since... betrayal maybe? Ultimatum is fun, I like the mechanic, but it does get a little boring after a while, especially with how rare the boss spawn is, but my hope is that they will change/patch it soon. I remain optimistic for this game, and also for POE 2. Definitely looking forward to that + diablo 2 release. Two things which I do hate this league are that this is the first time I've played sirius since I wasn't around when he was released, and after losing the fight and all of my portals, I now need to grind 40-50 maps to respawn the conquerors and respawn sirius. IT just feels really far away, and makes me not super excited to play the game knowing I have such a massive grind ahead of me. Last edited by ironstove#2303 on May 6, 2021, 8:38:54 PM
|
![]() |
@OP I guess we'll just have to wait and see?
There have been bad leagues and major nerfs in the past, they didn't necessarily harm the game or player retention. I remember a long time ago when blood magic aura snapshotting, spectre snapshotting etc were all removed in a single patch and there was a HUGE outcry in the community, now no one even bats an eyelid about it or even remembers. I bet in a few years there will be so much new and exciting stuff (also PoE2) that no one will even remember pre-nerf harvest. Personally, the only reason I can see for PoE fucking itself over long term are performance issues. |
![]() |
" If the harvest stays the same, I bet people will remember these days as the glorious crafting era of PoE. Trust your mind and strengthen your abilities!
|
![]() |
" It shall forever be remembered as the league when crafting was accessible to all, and not just the rich. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
![]() |
accessible - yes
but you still needed a f.. mountain of money to get anywhere with it. people claim it being an item editor and link some great crafts forget that a) only SOME, very limited types of items could be made in a (semi)deterministic way b) good crafts were RARE, there is a reason why TFT was (and still is) a thing ive self farmed all my crafts and to be honest - i have jack sh.. to show off for all this time. i had 7 RA life, 1 RA chaos, 2 RA cold, 3 RA fire, 0 6links, 2 white sockets, 2 fractures (5affix), 1fracture (3prefix) and ive played full league, lots of it doing hamlet+zana with atlas passives (i went from ~300 red zanas to ~50, that means i did around 500+ maps) sure, you got mountains of 'chaos' (reforges) but excluding jewels you did not really have anything to spam them on. my ilvl88 warlords siege axe NEVER hit a single T2+ phys mod despite being showered in phys reforges calling it crafting is purely dishonest. it is still luck-based gambling, with some steps removed. for the past hour ive tried to craft a ring for my build. it needs to be very specific: 37+ int, 30cold res, 25lightning res, 70+life, added cold or phys, WED. it is a synth base that i want to include into the build. good f.. luck crafting that with current system. harvest might have been insanely strong(er) but if anything it is current crafting/looting system that is at wrong. not harvest. |
![]() |
I wonder how would the Harvest from previous league look now in terms of usability / prices, if the top end players cannot print 20-40 ex per map with the content splitting/fragmenting.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
![]() |
" Thats the bit that drives me mad, people thinking harvest was an item editor, free to all. If you bought the crafts, it was insanely expensive. You could still roll the wrong mods entirely, and then have to annull and reroll multiple times. When you did finally get the mod, it was usually t7, which meant more add / removes. I played hard last league and didn't have a single item come close to 6xt1. Those that didn't use tft had to find harvest, hope the correct seeds were present, hope the correct mods were given, then hope it was a decent tier. There was so much rng on top of rng still, it either cost you 100s ex to buy the crafts, or took you weeks of farming, maybe months, to even get that 6xt1 item that people love to link. It was the no-lifers that had that gear, not the 99%ers. Those no lifers are still doing it this league, with Aisling t4 veiled mods, the only difference is the 99% are now left without harvest to partially bridge the gap. Bottom line, harvest was not OP, it was not an item editor. It was only OP for players with a lot of game-time, a fortune in currency, and those willing to sit on tft all day. Harvest on its own, was fine for the average player. |
![]() |
" Then you used harvest wrong. And the guy you're quoting... 1 r/a chaos, 2 r/a cold... etc... he did like 50 maps. It's the same story every single time. Everyone claims they went super SUPER hard into harvest farming and then they show numbers that very clearly tell otherwise. It's funny how I can "generate" almost a full set of es gear, btw es being much harder to craft than life gear, in the span of 3 weeks.. in ssf meanwhile we have people unironically whining how they couldn't make even 1 piece of gear throughout the entire league.. in a fucking trade league no less :| |
![]() |