PoE peaked in 3.13 and I am afraid that it may never go back up again... version:2

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vio wrote:
winning only feels good if you had a long and painful way or if others massively fail on their way and struggle.


Why would I care at all whether others struggle or fail? I don't derive my pleasure from the failure of others, but yeah, you formulate pretty clearly why a lot of this community is toxic - deriving pleasure from other people's pain. There seem to be a lot of people here who think like that, sadly. Most are just not as open about it as you are.


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vio wrote:
if you're not winning when the game gets a bit more restricted in throwing exalts on you, you are probably not that good as a gamer.


You don't have to be a good gamer to succeed in PoE. You mostly have to invest lots of time. PoE doesn't require skill. If you want a game that requires skill, try something like Starcraft II or Trackmania.
Remove Horticrafting station storage limit.
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Azarhiel wrote:


Freeing up space to new design does not mean going backwards for 3-6-9 month pior to a new solution.


That's exactly what freeing up design space means. That's what nerfs are. As a measure of balance, much preferable to 'buff everything'.

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vio wrote:
interesting question is, how to give more power to casual players and not giving the power of crafting perfect items to professionals.



That's never going to be a thing. Never. 'Power gamers' will always

1. Spend more time thinking about and experimenting with optimization
2. Spend more raw time doing the thing
3. Do the thing better and more efficiently than the casual.

Blight is the best you can do. You want the league reward? The encounter takes 90 seconds. And the people with mirror tier gear cried, 'but I can do 3 full maps in the time it takes to do one Blight! Why would I ever slow down to do this?!?'.
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innervation wrote:
That's never going to be a thing. Never. 'Power gamers' will always

1. Spend more time thinking about and experimenting with optimization
2. Spend more raw time doing the thing
3. Do the thing better and more efficiently than the casual.


Yeah, of course. But you can turn the knobs on how much more rewarding certain mechanics are for power gamers. And PoE is very good at making mechanics a lot more rewarding for power gamers. A design decision I fundamentally disagree with (but then again, I am no game designer, so what do I know).
Remove Horticrafting station storage limit.
LOL Casual player have more power than they should have. With build guides, internet, youtube, etc you literally can know nothing about game and get 40/40. Trust me on this. I used to write guides, even GGG featured and this one dude who used one and gets 40/40 each league and gets a HH each league asks the most basic questions every league in chat to me. Sadly he freinded me and he thinks i'm some poe.wiki or something. He know how to grind tho unlike me. He's social unlike me who wont trade or join any guild. Look, We all get different enjoyment from this game but I think we can all agree 3.14 is lackluster.
Git R Dun!
Last edited by Aim_Deep#3474 on May 6, 2021, 11:20:33 AM
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Aim_Deep wrote:
LOL Casual player have more power than they should have. With build guides, internet, youtube, etc you literally can know nothing about game and get 40/40. Trust me on this. I used to write guides, even GGG featured and this one dude who used one and gets 40/40 each league and gets a HH each league asks the most basic questions every league in chat to me. Sadly he freinded me and he thinks i'm some poe.wiki or something. He know how to grind tho unlike me. He's social unlike me who wont trade.

Information being available on the internet and people implementing that information to ingame are two different things. The game has taken such a backstep from 3.13 that players who had the information failed to implement it again. This failure came as a huge shock in one patch which is what I am pointing out. This huge backstep was a failure on GGG's part and players paid for this shortsightedness.
Trust your mind and strengthen your abilities!
poe peaked in 3.11

harvest made any meme or off meta build endgame viable. it was fun, tho the league mechanic itself should've been better integrated like heist.

harvest scarabs that make seeds drop from infused mobs.

without this crafting all thats left is playing zoom zoom meta builds so you can keep up with the economy.

ggg even nerfed regular currency drops to a point where metacrafting is unreasonably expensive
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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impulze3 wrote:
poe peaked in 3.11

Do you understand what statistics are, at all?
Your statement is objectively, demonstrably false.
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Lacceh wrote:
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impulze3 wrote:
poe peaked in 3.11

Do you understand what statistics are, at all?
Your statement is objectively, demonstrably false.


no. harvest is the peak and you're wrong

Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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vio wrote:
interesting question is, how to give more power to casual players and not giving the power of crafting perfect items to professionals.

This actually isn't as hard as it seems, and they did it before. When they introduced forsaken masters anyone could suddenly get items that were pretty decent for the time. It was easy, real easy and fully deterministic as you just had to level up your master, and, barring some shenanigans with blocking affixes you couldn't really get godly gear that way because it had a clear power ceiling.
The main problem with harvest is that it doesn't really have one, it's gated by luck currently, and that's something that can be overcome with sheer number of people playing.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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impulze3 wrote:
no. harvest is the peak and you're wrong

OK, great arguments, now you've totally convinced me...

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