PoE peaked in 3.13 and I am afraid that it may never go back up again... version:2

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brushmonkey wrote:
The major reason it had to go was because it was all the power behind a single game mechanic, which is fine for a league or two, but it would take very little time for harvest burn out to affect everyone (burnout hit me about 6 weeks into harvest league), even if it was an engaging, enjoyable part of the game, which it is not. at all. That would be the worst of two evils in the long run.


Obvious solution was to split the add, rem and rem/add crafts between different bosses and content instead, removing it from Harvest.

Keep Tier 4 seeds in Harvest, don't nerf amount of crafts.
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_Daybit_ wrote:
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brushmonkey wrote:
The major reason it had to go was because it was all the power behind a single game mechanic, which is fine for a league or two, but it would take very little time for harvest burn out to affect everyone (burnout hit me about 6 weeks into harvest league), even if it was an engaging, enjoyable part of the game, which it is not. at all. That would be the worst of two evils in the long run.


Obvious solution was to split the add, rem and rem/add crafts between different bosses and content instead, removing it from Harvest.

Keep Tier 4 seeds in Harvest, don't nerf amount of crafts.

The incredibly sparse nature of crafts almost makes the harvest not worth investing your time.
Trust your mind and strengthen your abilities!
I think harvest crafts 100% needed a nerf, and the approach was perfectly fine in my opinion.


The reduction of seeds however completely screwed harvest over. As if it was not hard enough already to find rare seeds, now people go 200 harvest patches without an augment.
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bartigerhans wrote:
I think harvest crafts 100% needed a nerf, and the approach was perfectly fine in my opinion.


The reduction of seeds however completely screwed harvest over. As if it was not hard enough already to find rare seeds, now people go 200 harvest patches without an augment.

Played this league for every day since release. 0 augments found so far. I even levelled a character to 99
Trust your mind and strengthen your abilities!
That sounds very reasonable.

One day, someone who realizes that you can't balance anything by rarity in a game that allows trade will make an ARPG. I believe.

Has anyone tried out Last Epoch, btw?
Remove Horticrafting station storage limit.
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Char1983 wrote:
That sounds very reasonable.

One day, someone who realizes that you can't balance anything by rarity in a game that allows trade will make an ARPG. I believe.

Has anyone tried out Last Epoch, btw?



Always online single player experience? Pass.
I'd rather go back to modded Grimdawn.
I told you guys 3.13 was the golden era of this game.

Many didnt want to believe me but turned out it was true.
PoE peaked in 2.0 actually, abd then they started with the pointless nerfs and decreasing the duversity. Practucally if this never hapened PoE would have at least 2-3 million active players right now.
[Removed by Support]
this thread aged well...
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zzang wrote:
I told you guys 3.13 was the golden era of this game.

Many didnt want to believe me but turned out it was true.

This became very blatant with 3.15.
They can only go down from now on.
Trust your mind and strengthen your abilities!

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