PoE peaked in 3.13 and I am afraid that it may never go back up again... version:2
the original Cast on Crit descriptions have been erased from the history books. But that whole first line of the skill description did NOT exist when it was first introduced. That was the first "nerf" ever to hit CoC builds and thats also why that line sounds so aggressive and is absolutely clear lol
I believe it came about at that 1.0.0e change which completely reworked the wording and title of the skill To be fair I've been playing since 2012, and I'm pretty sure I played the beta under a different account even before my start time with this account. It all blends together after a while. But I am 100% sure of the original CoC because to this day it was the most fun I ever had playing POE. I also remember linking a rainbow of spells and being able to cast every single element plus EK plus just complete mayhem and I only ever had to run cyclone to do it. Always CoC Last edited by jsuslak313#7615 on May 9, 2021, 6:20:15 PM
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Yeah, well, the original CoC was a bit derpy, didn't exactly cry myself to sleep when they kicked it in the nuts.
I think we all know where the true tragedy lies, right, in its red-headed step-brother CoMK. That thing didn't really work for one second in its miserable life, and when they added the cooldown to that too, it effectively got more dead than chance to flee. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"Ya worm flask COMK. Its good they did nerf CoC though because back in the day it was literally the best thing to do and virtually every build was some iteration of COC. Didnt they buff it back up to usability sometime though within the last 4 years ? Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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1. I thought player numbers were going to tank in 3.13 because of the perpetual, ongoing debacle that was Heist, but Ritual's launch saw GGG hit a peak ~20% higher than the previous record. So . . . It might be premature to say we won't see PoE hit higher peaks.
2. I really don't understand how people could claim GGG is smarter and has more foresight than 'the complainers' assume. There have been an unending amount of baffling decisions over the past few years. If Harvest was going to 'break the game' and give players a potentially dangerous and unwanted (from GGG's perspective) amount of agency, it should have been killed in the concept phase. Then GGG released Heist as a mess - a mix of confusing, incongruent systems pulling against each other. It was a bad idea released in an unplayable state, and only reached 'passable' after weeks of fixes. A league of such width and breadth would have been a challenge under the best of circumstances, but was a potential debacle during a worldwide pandemic and under lockdown quarantines. On top of that, it really does not seem like they have a long-term plan outside of "new campaign!" and "revamped skill gem system!" - neither of which are going to be much of a draw past the first league or two. Ever since Betrayal's broken launch bled into Synthesis' broken launch, it feels like they're just throwing darts at a dart board. The game has needed a gear/affix/drop revamp for two years. It's needed to pare down the number of leagues in the core game for three years. I've played since launch and the endgame has felt like a chore ever since the Conquerors expansion was released. 40 different tiers of maps! Adding the Maven and the map skill trees on top has only made it worse. A company with 'foresight' would have been able to address these issues long before they became a problem. 3. Harvest is so popular because it's a bandaid over some of the most glaring problems facing PoE right now. Trade, affixes, overwhelming loot, overwhelming number of currencies from an overwhelming number of leagues -- you could pretty much ignore all of that by simply getting the right base at the right ilvl and putting in a bit of effort. Now properly crafting an item involves multiple leagues, multiple league-specific currencies, and multiple exalts. Alt-roll, imprint, regal, multi-mod, cannot roll prefix/suffix, roll the dice with your chosen currency, then scour/imprint and start again if you brick. I would take Harvest back as it was during its league implementation and its ungodly amount of busywork and micromanagement over its current iteration and the current method of crafting gear. 4. I've been worried about the game since Betrayal. I've been worried since Chris and Jonathan acknowledged that there were too many systems in the game before Legion and then have done nothing but add more systems since. The game is a bloated mess. Like Heist, it's become a mix of incongruent systems pulling against each other. People have been growing more vocal over the past few leagues about their game experience - especially with Heist, Maven, and the removal of Harvest. I find it heartening that people are starting to speak up and say this is too much, especially streamers like Nugi, Raiz,and Ziz - two of whom have seemingly done nothing but carry water for GGG. At some point, it's going to be too much, but until players stop playing or GGG sudden;y shifts design philosophies, I don't see anything changing. |
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yes they buffed it to a 150 ms cd from the absurd 500ms cd, when the original nerf was 100ms. Right now its in a good place.
True true, Cast on Melee Kill and also Cast when Stunned and also Cast on Death are all just sorta dumb and useless. Cast on Death is literally only good to be linked to Portal which is ridiculous. Cast when stunned is really really really dumb because Stun is basically a death sentence in this game and not a single spell is going to get you out of that. CoMK is so dumb because there is literally no build that calls for a melee attack that deals enough damage to kill linked with a spell that makes it worthwhile to use. Usually its just a gimicky setup linked to a revenge skill with culling strike which already severely limits its use time and then the CD on top of that is just dumb. Although I can see a pretty awesome YOLO suicide bomber build utilizing 4 Cast on Death effects...run into a pack, die, explode the map, auto portal, repeat. Last edited by jsuslak313#7615 on May 9, 2021, 7:10:34 PM
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" Heh, right, wormblaster had a bit of a niche, but they squashed that worm pretty damn fast :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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can not agree more
fossile/mine beast exclusive unique drop everywhere there are no end-game playstyle now |
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And now the new 256th Cyclone CoC build.
Whole concept is just spoofing to cast because Self-cast is so rarely good now. I seriously hadn't played a legit mage since this game had 4 Acts till last league because self-cast had been so poor. I feel like the whole elemental system needs to be reworked. There's no reason at all for exposure to exists. All it does it pigeon whole builds. Personally I've hated EE for years. People just spoof it. Then GGG takes all this into account then measuring resistances, curses, ect and half the concepts no longer work anymore unless you do those specific steps. Don't even get me started on the state of melee strike skills right now... "Never trust floating women." -Officer Kirac
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" Melee strike became a joke.. They fixed the slams and now there's nothing but melee slammers. Nothing for the trike skills. I quit melee strikers since they gutted molten strike. Trust your mind and strengthen your abilities!
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I think harvest crafting needed nerfing, but everyone seems to be focussing on the power creep issue, which I have no problem with at all. Power creep has been a constant throughout PoE history and although annoying to some, still better than the alternative (perfect balance being an unrealistic utopian concept, not achieved in any game, let alone a game with as many complex interactions as PoE).
The major reason it had to go was because it was all the power behind a single game mechanic, which is fine for a league or two, but it would take very little time for harvest burn out to affect everyone (burnout hit me about 6 weeks into harvest league), even if it was an engaging, enjoyable part of the game, which it is not. at all. That would be the worst of two evils in the long run. I share the doubt about the future of PoE, I have become less and less confident in GGG's design decisions over the past couple of years as good ideas seem less frequent and baffling/repeatedly unpopular choices become the norm. I suspect that many are holding their breath for PoE2 and an integration of all the separated systems currently present, and I think the implementation of that will become a make or break situation for many people (especially the long time players). |
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