PoE peaked in 3.13 and I am afraid that it may never go back up again... version:2

"
Aim_Deep wrote:
@Xzorn
I remeber no masters even. Good old days where drops mattered. Now? After I got some basic map gear up and running, I use neversink uber strict because I know nothing can beat items I can craft plus what neversink show me which is very little. Game has put too much emphasis on crafting IMO. It's also tedious which does not help. I'd be happy if they deleted most of it. Harvest, beasts Betrayl and fossils, essences, Jun and made drops matter.

I thought these games were supposed to be about finding stuff besides currency and i86 T1 bases?


I don't mind crafting and some people obviously like it which why I purposed reducing the base probability involved in drops. Drops work for crafting so both mechanics get improved.

I'm a cool drops guy and the game has strayed from that concept to the point it's just about gone.

I do like the concept of improved stats for veiled items. That might not be a bad concept for drops. The downside could be once your scour it the improved rolls drop and you just have the improved probability. This would help keep deep crafting from being too strong but those one click crafts like an Exalt or Conq orb would actually have that "close your eyes" reward Chris was talking about.
"Never trust floating women." -Officer Kirac
so ggg listened "elitist" players (unemployed individuals who play the game 14h+/day or streamers) that were telling that the game was "too easy". well, anything will become easy if you are doing it 14h+/day for years, [Removed by Support].

so ggg nerfed the shit wild enough that now even that kind of players are becoming frustrated or qutting (even two popular streamers have quit in last week).

i quit day 3 because i value my time, the game became a huge chore, mobile casino, failed wanna-be-dark souls chinese arpg, zero qol, bait bait bait league hype (REWORKED REWARDS, NO SHIT).

etc etc
dead game
bring back 3.13
Last edited by JC_GGG#0000 on May 8, 2021, 1:57:19 PM
I'm struggling to even stay on board this league. I had all my plans thought out for endgame this league, gearing up to farm Elder guardians and the Elder for Maven's Writs and Watcher's Eyes for huge profit. With Harvest, beastcrafting, and fracture fossils gutted, everything is too damn expensive to purchase, plus the basic means of making currency are even worse than before (no, I didn't farm Harbingers last league, my build is too slow and the Blue Man Group slows down my game).

And this doesn't cover the map sustain problems I'm feeling this league. I never had to juice my maps last league just to make it to T14+, but now I have to.

I'm still using weak basic gear I started mapping with and have made little to no improvements since, running red maps is a colossal pain in the ass at this point. Needless to say, I'm not having fun like I was last league and the leagues before starting at Metamorph (yes, I really loved the Atlas rework because map sustain improved).

GGG should've stuck to enforcing no trading of Harvest crafts instead of gutting it so hard that TFT is now necessary for crafting. I get the reason they removed annuls, even though I liked it, but also cutting down how many crafts you get per plot and making the remaining "good crafts" virtually nonexistent was overkill. I've yet to see any "reforge prefix/suffix only" crafts or augments, just the worthless normal reforges that are only good for spamming on cluster jewels and maps.

I'm feeling even more burned out than usual because of the accumulation of bad ideas. Normally I clock out a week or month before it ends, but I'm already running on fumes barely a couple weeks in. Glad I didn't buy any supporter packs this league, and if these terrible ideas continue in the next, I won't be buying the next series either.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on May 8, 2021, 2:24:47 PM
It's amazing how right Chris was when he stated (before its release I might add) that Harvest would break the entire game.

Since its league debut, removal, readdition, and now nerf it has broken the game in every iteration. Broken in multiple ways : OP items to player outrage back to OP items back to player outrage to complete uselessness.

All this points to two things in my opinion: 1) Chris and the team are a lot smarter than any typical complainer gives them credit for, they know and predict what decisions can massively affect the game and they think LONG TERM about repercussions of core content. 2) Harvest should have never happened in its original and secondary form. They knew it would break the game and yet they still released it. TWICE. It was SCREAMING for a nerf right from its league introduction and they unfortunately waited too long to nerf it. Now players spent 2-3 leagues enjoying an OP crafting system that they became reliant on it and lost sight of how the game primarily functioned for 7 years before.

Basically, people have such a huge problem with the Harvest nerf because at and since its inception, the entire player-base and game became fully reliant on a single game mechanic (Harvest) rather than the previous 6+ years of content. This was never how the game should have worked.

However, I have a completely different gripe about this whole Harvest issue...Because of the sudden build power leaps brought on by synthesis / harvest items, GGG subsequently adjusted all the rest of the content based on those absurd items and power levels. Every league that came after Harvest was orders of magnitude harder than previous league content because the numbers people were pumping out suddenly jumped through the roof. Then, they turned around and gutted the way to reach those same power levels while simultaneously IGNORING the absurd difficulty rise of regular game content or, in most cases, doubled down on the difficulty. This is the real problem here.

What I would have done post-Harvest: kept Harvest in its complete form, but lowered the tier of mods it could produce. For example, you could create "perfect items" but the tier rolls would be limited to t3 or some new tier that was 1-2 orders of magnitude lower than what other content could produce. That way, casual players could still craft gear that would help them reach endgame red maps (which you really don't need all t1 rolls for...), and the uber rich and pro players could still make mirror tier t1 rolled items elsewhere. Since GGG seems to be completely against Deterministic crafting for some reason, just make the levels of deterministic crafts not high enough for true min/maxing purposes. But keep it in the game to benefit the middle-class

"
jsuslak313 wrote:
It's amazing how right Chris was when he stated (before its release I might add) that Harvest would break the entire game.

Since its league debut, removal, readdition, and now nerf it has broken the game in every iteration. Broken in multiple ways : OP items to player outrage back to OP items back to player outrage to complete uselessness.

All this points to two things in my opinion: 1) Chris and the team are a lot smarter than any typical complainer gives them credit for, they know and predict what decisions can massively affect the game and they think LONG TERM about repercussions of core content. 2) Harvest should have never happened in its original and secondary form. They knew it would break the game and yet they still released it. TWICE. It was SCREAMING for a nerf right from its league introduction and they unfortunately waited too long to nerf it. Now players spent 2-3 leagues enjoying an OP crafting system that they became reliant on it and lost sight of how the game primarily functioned for 7 years before.

Basically, people have such a huge problem with the Harvest nerf because at and since its inception, the entire player-base and game became fully reliant on a single game mechanic (Harvest) rather than the previous 6+ years of content. This was never how the game should have worked.

However, I have a completely different gripe about this whole Harvest issue...Because of the sudden build power leaps brought on by synthesis / harvest items, GGG subsequently adjusted all the rest of the content based on those absurd items and power levels. Every league that came after Harvest was orders of magnitude harder than previous league content because the numbers people were pumping out suddenly jumped through the roof. Then, they turned around and gutted the way to reach those same power levels while simultaneously IGNORING the absurd difficulty rise of regular game content or, in most cases, doubled down on the difficulty. This is the real problem here.

What I would have done post-Harvest: kept Harvest in its complete form, but lowered the tier of mods it could produce. For example, you could create "perfect items" but the tier rolls would be limited to t3 or some new tier that was 1-2 orders of magnitude lower than what other content could produce. That way, casual players could still craft gear that would help them reach endgame red maps (which you really don't need all t1 rolls for...), and the uber rich and pro players could still make mirror tier t1 rolled items elsewhere. Since GGG seems to be completely against Deterministic crafting for some reason, just make the levels of deterministic crafts not high enough for true min/maxing purposes. But keep it in the game to benefit the middle-class

Yeah, my buddy and i were talking about this last night and he was telling me about some of the mirror service crafts i never saw on syth bases

https://www.pathofexile.com/forum/view-thread/2333632

Look at the jeweled foil for example. At what point is a nearly 1000pdps ONE HAND WEAPON even remotely balanced ? I doubt there will be better weapons even when POE 2 comes out. The dude crafted some of the nastiest shit ive ever seen and its all thanks to harvest enabling it.

People are forgetting what the original intention of deterministic crafting was. Getting people the ability to craft decent gear to help them progress and find better, not to be the end-all-be-all. Why was original master crafting nerfed ? Because it made the game too easy and senseless.

Why is anyone surprised that this was nerfed when it is objectively better than OG Mastercrafting ? LOL
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Don't get me wrong, I LOVED playing with mirror tier absurd Synthesis and then Harvest - Synth gear. But it was just bad for the game period.

Look at the adjustments GGG did to Aurastacking...arguably that was a similar game-breaking mechanic but it was approached very differently. GGG just lowered the values, and there is VERY little complaining about the current state of aura-stacking, at least in terms of forum posts and forum titles since the nerf.

Why they didn't do the same white-glove treatment to Harvest knowing its popularity, I'll never know.
"
Tin_Foil_Hat wrote:
"
jsuslak313 wrote:
It's amazing how right Chris was when he stated (before its release I might add) that Harvest would break the entire game.

Since its league debut, removal, readdition, and now nerf it has broken the game in every iteration. Broken in multiple ways : OP items to player outrage back to OP items back to player outrage to complete uselessness.

All this points to two things in my opinion: 1) Chris and the team are a lot smarter than any typical complainer gives them credit for, they know and predict what decisions can massively affect the game and they think LONG TERM about repercussions of core content. 2) Harvest should have never happened in its original and secondary form. They knew it would break the game and yet they still released it. TWICE. It was SCREAMING for a nerf right from its league introduction and they unfortunately waited too long to nerf it. Now players spent 2-3 leagues enjoying an OP crafting system that they became reliant on it and lost sight of how the game primarily functioned for 7 years before.

Basically, people have such a huge problem with the Harvest nerf because at and since its inception, the entire player-base and game became fully reliant on a single game mechanic (Harvest) rather than the previous 6+ years of content. This was never how the game should have worked.

However, I have a completely different gripe about this whole Harvest issue...Because of the sudden build power leaps brought on by synthesis / harvest items, GGG subsequently adjusted all the rest of the content based on those absurd items and power levels. Every league that came after Harvest was orders of magnitude harder than previous league content because the numbers people were pumping out suddenly jumped through the roof. Then, they turned around and gutted the way to reach those same power levels while simultaneously IGNORING the absurd difficulty rise of regular game content or, in most cases, doubled down on the difficulty. This is the real problem here.

What I would have done post-Harvest: kept Harvest in its complete form, but lowered the tier of mods it could produce. For example, you could create "perfect items" but the tier rolls would be limited to t3 or some new tier that was 1-2 orders of magnitude lower than what other content could produce. That way, casual players could still craft gear that would help them reach endgame red maps (which you really don't need all t1 rolls for...), and the uber rich and pro players could still make mirror tier t1 rolled items elsewhere. Since GGG seems to be completely against Deterministic crafting for some reason, just make the levels of deterministic crafts not high enough for true min/maxing purposes. But keep it in the game to benefit the middle-class

Yeah, my buddy and i were talking about this last night and he was telling me about some of the mirror service crafts i never saw on syth bases

https://www.pathofexile.com/forum/view-thread/2333632

Look at the jeweled foil for example. At what point is a nearly 1000pdps ONE HAND WEAPON even remotely balanced ? I doubt there will be better weapons even when POE 2 comes out. The dude crafted some of the nastiest shit ive ever seen and its all thanks to harvest enabling it.

People are forgetting what the original intention of deterministic crafting was. Getting people the ability to craft decent gear to help them progress and find better, not to be the end-all-be-all. Why was original master crafting nerfed ? Because it made the game too easy and senseless.

Why is anyone surprised that this was nerfed when it is objectively better than OG Mastercrafting ? LOL


Mirror tier items in std? OH MY GOD! Lets nerf mirror!
Get real. There are 100s of mirror services in std. That thread gives your arguments 0 standing because it has nothing to do with the topic of this thread. We call those items legacy for a reason. They can not be obtained in new challenge leagues. Harvest helped casual players have a chance to catch up with the big league players. Now there's less casuals in that league and it is way smaller. The gap between players has widened thanks to the 3.14 changes.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:




Please re-read my and his post dude. I was AGREEING WITH YOU lol...i wasn't even complaining about the mirror items in Standard, I said that I enjoy playing with them.

I was merely saying it was a foreseeable problem, and GGGs fix was too heavy handed because it wiped the casual players off the map. Literally agreeing with you on every point...

OY

ed: In fact, NEITHER of our posts was saying what you wrote...just pointing out the craziness of the original forms of Harvest/Synth and the dire need for a nerf across the board.
Last edited by jsuslak313#7615 on May 8, 2021, 7:22:05 PM
"
jsuslak313 wrote:
"
MrsDeath_ wrote:




Please re-read my and his post dude. I was AGREEING WITH YOU lol...i wasn't even complaining about the mirror items in Standard, I said that I enjoy playing with them.

I was merely saying it was a foreseeable problem, and GGGs fix was too heavy handed because it wiped the casual players off the map. Literally agreeing with you on every point...

OY

ed: In fact, NEITHER of our posts was saying what you wrote...just pointing out the craziness of the original forms of Harvest/Synth and the dire need for a nerf across the board.
IMO theyre just senselessly complaining. If you were to ask GGG what their intentions are with all the crafting they added into the game, they will more than likely say "its meant to help players progress, not be the best possible".

This is why original Mastercrafting was taken away. People completely understood why because rolling a Tyrannical roll then just mastercrafting everything else wasnt healthy for the game.

People are going to complain about harvest in the same way, itll die down eventually but if you ask me Harvest hasnt been nerfed enough. Temporary League item showcases show that as a fact.

Her statement of "lol thats standard league though!" completely misses the point, the point being that theres mirror worthy pieces in temporary leagues already because of harvest and there shouldnt be. Crafting with deterministic crafting methods should never be that good. In addition to this, there is no reason that crafting should ever be soo powerful that anyone can do it within a few weeks of a league.

The argument of "casual players", "retention numbers" is such a strawman. Its even more of a strawman when you look at the gear people are wearing when claiming you cant make decent gear in a temporary league.

In addition to this its pretty clear OP isnt a "casual" so im not sure where they get off trying to speak for us. This games never been easier to play or gear.

Honestly starting to wonder if this person is actually just trolling too because it literally makes no sense to argue that "catch up" statement either. What does a casual player have to catch up to ? Literally nothing, youre saying someone who plays 1 hour a day should have nearly as good gearing as someone who played 3-5 hours a day. Everyone goes at their own pace. OP literally has great gear and is almost 100 already

Edit - On top of this. The new benchcrafting system which replaced mastercrafting is stronger than the OG mastercraft mods after nerf so im not sure where this "its impossible to gear, casual players are left behind" shit is coming from. The crafting bench has stronger modifiers than after nerf mastercrafting bench. So again in addition to a plethora of actual fact based information, OP is just wrong.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on May 8, 2021, 8:34:30 PM
@tinfoil: maybe you remember back in the day when currency crafting was actually a thing? Exalting, ETERNALLING (because there were no Annul orbs), exalting, ad insanitum.

Mirror-grade all t1 rolls, or even 3/4 out of 6 t1 rolls on an item should be almost as rare as a mirror drop (not a div card mirror, an actual mirror) imo. Completely and realistically UNcraftable...BUT I would like to have a deterministic crafting system like Harvest or something that would cater exclusively to the mid-game. Something that would give the average player access to the bare minimum to cut their teeth on red maps without too much trouble or currency needed.

In all honesty, I would even say that the BEST crafting would involve getting 2 t1 mods through tons of currency on a MAGIC item, then using a conqueror's orb or something else to YOLO a 3rd mod and thats it: no more crafting on that item. 3 wanted mods and then the rest are RNG, but still this would be ENDGAME crafting and the truly super lucky that hit that 4th/5th/6th mod on RNG deserve to have that item showcased via mirrors.
Last edited by jsuslak313#7615 on May 8, 2021, 8:50:30 PM

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