3.14.1 Patch Notes Preview

How do people not read the second sentence of the post? Ressource loading will be adressed in a later post. This is just a preview.

I got annoyed by reading the first responses and had to write this. Thanks for the preview, looking for the patch and more information on the visual issues.

Keep it up :-)
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caick1000 wrote:
Pog

So many negativity here, I've been loving the league. I don't really care about harvest, the game was amazing even before it existed anyway.


Thats the issue, it was BEFORE it existed, it exists now and people love it. If you enjoy the game without it then thats fine. The fact is that it exists and it sucks far beyond any other activity and its definitely not in line with any other activity. Most people feel like theyve been lied to in the manifesto.
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samotof wrote:
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N4rk0tyk wrote:
Grrrr....

I’m happy to see you are attempting to fix issues, but game is in pretty bad stage now. I never had issues with nerfing overpowered builds of broken mechanics, but you decided to nerf end game for majority of players. Yes, there are people who will blindly support any decision you make and pretend to enjoy everything, but truth to the matter is that game is not enjoyable for a lot of players. Fracturing nerf wasn’t necessary (for example, we already had to reveal split copies of blueprints, it already had high cost associated with it and rewards were already nerfed as well to the level where fracturing BP wasn’t super rewarding), delirium maps didn’t have to be nerfed either (again, it already was gated behind few exalts per map between fossils/sextants/scarabs/prophecies and on top of it you needed an actual build to be able to run them, this alone was putting high price tag on running them) and don’t even get me started on that overnerfed harvest, with - again - empty promises of keeping the rare crafts on same rarity level. I ditched harvest 2 hours after I was finally able to play, did about 80 harvests (staying on standard this time, again, league looks recycled) without seeing EVEN ONE T4 craft, EVEN ONE augment or remove non/augment WITH fully rolled watchstones etc.

End game is non existent for a lot of people now, and the rebalanced rewards are a joke, outside of the Lab (which you will most likely “adjust” after this league because it’s prolly too rewarding)

I love the game and I have no issues pumping $$$ into support but this is getting a bit out of hand.


So there is this thing called Maven and she can apply this thing called t4 crafts to harvest on a Atlas area, the thing with maven is that you could grind a certain area if you really want those t4 harvest crafts ... do you want them to make harvest into what it was during the league release? Getting insanely good items out of a single click.


Clearly you have no idea the state of harvest atm. Especially since even with the passives you get frustratingly nothing.
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Gigorahk wrote:
I'm sorry but I'm finding very little motivation to keep playing this league. You ask players to restart progress every three months and grind tens to hundreds of hours each league. Please roll back some of the nerfs.

For one, harvest should be brought back in some way. Delirious maps should be made better. Removing fractured mapping should have been enough-there is no need to nerf drop rates from maps as well as quantity bonus. This league just feels "less" than ritual in every way. Less loot, less end-game, less rewards, less crafting, less fun mapping, less end-game build pushing (aura stacking, self-curse). The amazing atlas you just added is nerfed making many of the regions just feel worse. I'm glad I got my time in on Ritual. Hopefully next league will fix many of the issues. The game shouldn't feel like it is less fun now. The game should be getting more fun with more ways to make money-not less.

This is the perspective from a player with over 3,000 hours played, bought many supporter packs, farmed many headhunters, and have been through many leagues over several years. I love the game, just please fix some of these issues next league.


Feel the same way, which is why I quit the league on the 3rd day, which in reality was Day 2 because Day 1 was nothing but being stuck in the zone between Mud Flats and Ledge with continuous crashes and starring at a queue counter for 6+ hours in disgust all the while being told by GGG that I can go watch streamers skip the queue.

And with this patch note preview that doesn't address any of the real problems, I feel sorry for those that haven't yet given up on the league.
Garbo
no endgame buff? sadge
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ToBeSomebody wrote:
Ultimatum shows you a single reward that is often not very good (because it's the first of many) and expects you to play the dangerous mechanic, make it to the next round, and repeat, in the off-chance of getting some grand reward at the end. The issue with that is that this is the exact cadence of the game in general: do content, hope for good rewards--except that in normal content, the rewards I'm likely to encounter are much more numerous than the single oddly-rolled rare wand you're offering me on round 3.
While the trial only shows a single reward at a time, the reward you actually get includes all the loot from the enemies you've been slaying during the Trial (including the XP). You aren't just getting 5 items in a 5 round trial.

That being said Stone Circles sucks and GGG said they were going to start looking in to a fix the day after they nerfed it... I didn't realize it hadn't yet been sorted but it explains a lot! (at least you still get good XP)
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 3700X | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Last edited by Nicholas_Steel on Apr 27, 2021, 11:37:31 PM
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Olorandir wrote:
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N4rk0tyk wrote:
Grrrr....

I’m happy to see you are attempting to fix issues, but game is in pretty bad stage now. I never had issues with nerfing overpowered builds of broken mechanics, but you decided to nerf end game for majority of players. Yes, there are people who will blindly support any decision you make and pretend to enjoy everything, but truth to the matter is that game is not enjoyable for a lot of players. Fracturing nerf wasn’t necessary (for example, we already had to reveal split copies of blueprints, it already had high cost associated with it and rewards were already nerfed as well to the level where fracturing BP wasn’t super rewarding), delirium maps didn’t have to be nerfed either (again, it already was gated behind few exalts per map between fossils/sextants/scarabs/prophecies and on top of it you needed an actual build to be able to run them, this alone was putting high price tag on running them) and don’t even get me started on that overnerfed harvest, with - again - empty promises of keeping the rare crafts on same rarity level. I ditched harvest 2 hours after I was finally able to play, did about 80 harvests (staying on standard this time, again, league looks recycled) without seeing EVEN ONE T4 craft, EVEN ONE augment or remove non/augment WITH fully rolled watchstones etc.

End game is non existent for a lot of people now, and the rebalanced rewards are a joke, outside of the Lab (which you will most likely “adjust” after this league because it’s prolly too rewarding)

I love the game and I have no issues pumping $$$ into support but this is getting a bit out of hand.


Most of us PoE players agree with this post. All those nerfs are simply ABSURD, to say the least. They are ridiculous, and absolutely destroy the fun for us players (affecting both casual and hardcore players). What a shame GGG, what a shame.

I'm a long time PoE and GGG supporter, but my supporter pack purchases and any other game related payments are on HALT, untill you guys undo all this nonsense (especially regarding harvest, It was straight bullsh*t to nerf it this way). As of now, the game is going downhill with all those absurd nerfs (and don't get me started with this ridiculous texture streaming that is probably the WORST idea GGG implemented so far).

You guys are losing peoples's trust and endorsement with those shady moves, including myself. I'd suggest a huge change on your behavior, otherwise we'll move on, and you will fall. The clock is ticking. ACT FAST!


I agree with this post, though abit harsh. I don't think theyll lose everyone. And I don't think EVERYTHING needs to be reverted, just....70% of the harvest changes. # of crafts per plot needs to be reverted, changes to seeing an exalt craft needs to be reverted (it doesn't work on influenced anyway so who cares if you make a high life triple resist chest) Personally keep the changes to the crafts you guys made, but retract the # of total crafts to see how the game behaves with the old # of crafts. If newer players or players who dont like harvest, they don't have to do it, but for those of us that enjoy crafting, the option should be there in a state that is farmable. At the moment its not even close. And everything feels terrible with harvest. (EVEN WITH ATLAS PASSIVES)

Plus on top of that you guys already killed the duplicating of items (Beast Splitting and Fracture Fossils) So the crafts shouldnt flood the market. (Though I think fractured fossils should still work on CONSUMABLE ITEMS, without providing a split tag). All other items should provide "split".
No rewards buff and no nerf to monsters in altar great.


Pass again std here i come
am waiting for the league drop-off report
*grabs popcorn*
This will be entertaining for me

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