Sirus/Maven = BIG NOPE
I dont go as far as skipping Sirus, but it is unfortunate reality that both Sirus and Maven are both very boring compared to Uber Elder.
Maybe its just how GGG wants their boss fights to be despite community cheering for Uber Elder being best fight ever in Path of Exile. Topkek Last edited by Laakeri#1958 on Mar 14, 2021, 7:21:33 AM
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GGG made player charecters way too strong. So now they are looking for ways to ignore your stats and DPS when it comes to boss fights. This is where all those environmental obstacles, boss invulnerability phases and memory games come from.
If Sirus, for example, would always be accessible and able to recieve damage, he would diе in a matter of seconds. Personally I would love to kill this dude in one hit and be done with it. I like to see bosses as pinatas with loot, not as challenges. But obviously GGG won't allow that. So they are looking for all kinds of bullshit mechanics to complicate the fight. The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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" Minecraft is more complex and has a more complicated crafting system Need more brains, exile?
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I personally enjoy the Sirus fight. The Maven fight on the other hand is not enjoyable in the slightest. I'm happy to let the fragments rot in my stash until the end of time.
I also don't think fruit has any place as a topping on a pizza. I'm sure others will disagree. Thanks for all the fish!
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" +1 Nailed it Last edited by KiadawP#5072 on Mar 14, 2021, 12:22:25 PM
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" I think Sirus fight isn't super bad in the sense you can "practice" fighting him at low awakening. But GGG insisted to exponentially increase the amount of maps to run before you can refight Sirius again is just well super grindy. And MAven is exponentially worse. A game like Doom Eternal & Dark souls maybe hard, but at least they let players keep trying. I do not mind fighting teh same boss 10x, to beat it. But to spend hours regrind maps to take another shot at the same boss just unfun. |
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" Definitely nailed it. Having content locked behind these fights literally took all the wind out of my sails. I was loving farming maps, I was loving bossing (shaper and such) but these new bosses are not fun and locking atlas points behind them is super discouraging. I do not want to spend the time to learn all of these janky mechanics. They do not belong in an arpg. My progress should not reach a point where I have to stop playing and watch an hour of Youtube videos. Even if you keep the mechanics the same they have GOT to be clearer. I could walk in to the Shaper fight and by the second portal know pretty much all of his moves. Sirus and Maven make SO little sense that I could try them 10 times and I'll fail every time until I break down and watch a youtube tutorial.. That's bad game design. Challenging content is great, but only when the mechanics are clear and can be learned by DOING the content. |
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" Fruit doesnt belong on anything but eaten raw by itself. I hate when they put raisin or tomatoes in my salad too over powered. Want 100% vegetable salad. I dont eat pizza. Lactose intolerant. But If i did same thing. Git R Dun! Last edited by Aim_Deep#3474 on Mar 14, 2021, 1:07:57 PM
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" I have 2 main issue with these "mechanics". 1) Its not fun, subjective of course; & often not something ARPG gamers like (same with lab traps), thats like a hard driving session in a FPS, or a tough reflect-heavy boss fight in an adventure game ( a plague tale). ARPG shouldn't required more than basic reflect/dodging skills. There are games for these if people wanted. 2) Player cannot learn from continously retrys like most game with mechanics. In games with hard mechanics, like dark soul, you are not required to restart a level & fight for 3 hours before you can retry a boss again. There is a reason why most action games have a checkpoint before a boss. SO you can keep try until you beat it. This allows them to design the bosses to be hard. If an action game required you to restart entre level then fight a boss, the outrage will be thorugh the roof. Yet, its worst in PoE. Allows Zana to open a portal again (if you failed Sirus/Maven), at a more resaonable time cost will greatly improve the experience & less frastataion of palyers over mechanics. Once oyu are least beat thme first time, then have a full reset, this is fine. |
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Considering that I've seen players with 40 challenges completed since the beginning of March, I'd say that The Maven is doable. And for Sirus, hell, even I can do Sirus on A8.
However, in over 30 years of playing games, I've never seen bosses as hard as Sirus and The Maven. And in every game with hard bosses, there was a damn waypoint close to each boss. Or at least close enough to reach them within 5 minutes. Plus, these two fights are very unfun due to the boss invulnerability mechanic and the very short opportunity to hit him/her; by the time you get the chance to attack the boss, it becomes immune to damage or, poof, it teleports away. That's just beautiful. I'll bet every player loves that. Also... In PoE, you have to play 20-30 maps to fight the end game bosses, which is a couple of hours for the average player. So, I'm not saying make the Maven and Sirus easier, but please make them more accessible. I'd rather die 1000 times on a boss and learn from my own mistakes, than play 1000 hours only TO SEE that boss a couple of times, not even defeat it. If you guys are afraid that the super awesome players will farm these bosses like crazy and ruin the game's economy if they can reach them with ease, simply reduce the drop of the super items in their loot table to 0.001%, or something. |
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