Sirus/Maven = BIG NOPE

Either you run fractured maps and learn to enjoy syrius :). Also I want to point out that I enjoy the fight, even if it is sometimes a bit bugged.

Syrius and Maven are big parts of the end game, skipping shaper/elder is ok, skipping syrius is a nono imho.
Last edited by galuf#4435 on Mar 12, 2021, 4:05:55 PM
Right so if I want to progress my arpg character I have to complete a bunch of unrelated, unexplained, and unfun Mario Party minigames. It's just trash content.

And to answer the other response. I don't think 500k dps should be able to kill bosses. If you want to be overly tanky so mapping is easy fine but you then should not be able to kill the end bosses, definitely not at the expense of that content being well put together, enjoyable, and challenging in the right ways.

If given the choice between
"you can do these bosses with 500k dps but they're full of invuln phases and shitty unfun mechanics"

and

"you can only realistically kill these bosses with 50mil dps but there's no shitty invuln mechanics and the fight truely tests your ability to play Path of Exile (and not Mario Party)"
I would take the latter without a second thought.
"
crunkatog wrote:

A part of me wishes the entire game ran like this, so it would save me many hours of unneeded deaths trying to peer into the grayblackred soup while texture loading stutters me to a frezing halt.


These days I just kill monster health bars (or health bar packs), because for various visual reasons usually seeing the monsters themselves is impossible.

Funny though, I don't mind it. I'm a 90's player, modern games look too honed for me anyway with too little thought put into actual gameplay experience. It doesn't matter to me whether you kill pixels or health bars, per say.


As kids, we used to place tree needles atop snow piles and pretend they were armies of soldiers. We cut little sticks of branch to be artillery, and stuck them on snow fortresses, then shot snoballs as artillery fire to play war. It was fantastic, we had best graphics for it.

Between the fortresses there were sailing small battleships made of snow, in the river.
Last edited by vmt80#6169 on Mar 12, 2021, 4:36:57 PM
"
BebopDeluxe wrote:
Right so if I want to progress my arpg character I have to complete a bunch of unrelated, unexplained, and unfun Mario Party minigames. It's just trash content.

And to answer the other response. I don't think 500k dps should be able to kill bosses. If you want to be overly tanky so mapping is easy fine but you then should not be able to kill the end bosses, definitely not at the expense of that content being well put together, enjoyable, and challenging in the right ways.

If given the choice between
"you can do these bosses with 500k dps but they're full of invuln phases and shitty unfun mechanics"

and

"you can only realistically kill these bosses with 50mil dps but there's no shitty invuln mechanics and the fight truely tests your ability to play Path of Exile (and not Mario Party)"
I would take the latter without a second thought.



erm this boss have actually interesting mecanics in it in they are fine.

Maybe you dont feel thrilled enought because you play softcore ?

Try to kill them in the gauntlet you'll see they are plenty of fun
To vanquish without perils is to triumph without glory.
Yea this game is horribly optimised. GGG is so focused on making the game visually appealing but the game is SO poorly optimized that most machines cant even get a stable framerate much less turn the graphics quality up.

I feel like GGG is hitting that dreaded phase that kills all good games now days where they sling out content to string their playerbase along while they actually focus on what attracts whales. Graphics, and MCT.
"
BebopDeluxe wrote:
GGG is so focused on making the game visually appealing …


That's a good one. Love it! :)
The thread was a rant/call for help about 2 bosses, but now it has become pure nonsense.
Yea it got a little off-topic. Back on topic, these bosses feel like punishment instead of content. Way too many janky mechanics. Way too many bugs. Please redo these encounters they are complete and utter garbage.

I have not played a single hour of PoE since that last Sirus try. Literally sat through a minute long invuln phase, hit the boss for 2 seconds. When he goes right back to invuln I alt-f4'd. Trash content. I honestly should've just uninstalled cause I doubt I'll be coming back to this game. GGG is so far off the mark right now its unreal.

Also random side-note, the change they made to graphics that do not allow me to lower the texture quality or turn off shadows was a COMPLETELY SHIT CHANGE. I went from shit textures but good fps and good res, to medium textures with a variable (read: always shit) res and shitty fps.

This game used to be so good. Now it is a janky, unoptimized, horribly out of touch mess.
Last edited by BebopDeluxe#2527 on Mar 13, 2021, 10:47:44 AM
Reading this thread reminded me of a Harvest encounter that I had earlier to day which I think is the same as one I had a few days ago, also in Harvest.

The fight with (T16-juiced) Ersi, Mother of Thorns was fairly tough, new things being spawned, having to keep moving, using skills, using flasks a lot, killing and fighting the entire time. After about 5 min I had won the fight. I think the boss did go though some phases, but I was constantly active and fighting the entire time rather than standing around trying to watch for some clue as to which direction I should move before being one-shotted from offscreen.

This is the kind of fight that I really enjoy having - where it is a slug-fest and not having to remember some contrived pattern or hoops through which I need to jump. The kind of fight where I can move and react to what is on-screen rather than standing there wondering what killed me from off-screen.

I haven't had the Maven fight yet, but from what I've seen from others, it appears to be about as annoying as the Sirus fight. We need less fights like that and more like the one I described above. I also really enjoy the multi-boss Maven invitations. Those fights always have something that keeps you moving and countering, not just standing there waiting.
"
demon9675 wrote:
I don’t enjoy either fight, or bullet hell mechanics in general. That being said, they are optional bosses and ought to be seen as such. Beat them once for karui shores/atlas skills, then never touch them again.

I have yet to be able to beat Maven, but I’ll get her eventually. Then never again.

These bosses are legitimately hard, and don’t pay attention to those who say otherwise (they’re amnesiacs regarding their own skill development and practice). The good news is that bossing really isn’t the main focus of PoE unless you want it to be.


I do not think players have issue with end bosses being hard. Its how the difficulties are implemented.

Malachi & Kitava can be tough too if you are undergear when you meet them, but they are at least fair, & their design is in line with ARPG, without gimmicky memory game, bullet storm dark soul wannabe.

Anyway, even dark soul, you are supposed to die playing bosses, & learn from each fight. You can keep refighting the boss in sequence until you beat it.

If you design a fight that requires learning mechanic, then you must allow people to be able to keep trying (in sequence), say like the lab, or lab trial, where you can keep redoing, learning until you beat it.

If you design a fight that will reset & need refarming (not something you can continuously do), then the mechanic should be lite & allow players to figure out in the fight (without watching youtube).

Having fight that requires learning mechanics, while not able to retry over again (without wasting extra hours) is just bad design. I am never fan of over complex mechanics in arpg.

Baal & Diablo 2 boss fights in D2 are still one of the best in ARPG, & memorable. There is a reason people can keep farming Baal or Diablo (before LoD), as it's still somewhat fun to replay the fights.

Take diablo fight. YOu have to push though river of fire, crushing huge maggots in massive swamp, crossing it, you will reach the long corridor of Arcane Santuary, battle different mods of enemies towards the centre of the area. Unlocking 3 seals each spawning powerful mobs. After all seals opened, the ground will shake, & Diablo spawned. He has a few signature attacks, include the infamous lightning fire. It is dangerous but mostly fair. No extra phase, no fancy mechanic.

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