Why Headhunter is not nerfed when Summoners are dead?
At the very least game devs should place character growth limit from HH. It just looks so stupid and definitely doesn't give good first impression for the game.
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I watched a vid about headhunter, because i was curious whats the fuzz about it (video calles true endgame from path of math or something) and honestly, it looks like gamebreaking in every way... his char was so big, you couldnt see him anymore, he has stacked 50.000 life and over 100.000 es... just insane. And ofc he facerolled the entire map without any problem.
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" Yeah, the only nerf I'd be down with is limiting Soul Eater stacks... https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" +1 It breaks the perfomance so bad and although it is hilarious sounds like a cheat and leave a bad impression of the game for new players. |
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Yep. Or just disable the + to character size mod on soul eater. Would anyone honestly care at this point? It's literally just a meme that has long worn out its welcome.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Summoners far from dead. Carrion elementalists to still alive necro sceptres summoners are always #1 played. Whats funny is they killed iconic discharge (like WW barb is to diablo coc/mjolnir discharge is to PoE)... because of so called performance issues. But HH and explody is not a problem killing 100s of packs a second?
Git R Dun! Last edited by Aim_Deep on Mar 2, 2021, 1:25:48 PM
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" Nope. It's around 69ex. | |
" This is why you should be playing in Eternal League aka Standard |
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