Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas
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Hi, please can somedody make a short version like:
Class/ascendancy= worth playing, op, nerfed, and so on? like if you try to suggest something to a donkey. If you will, i really appreciate it. |
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As a casual who ended up with about 10 exalts total last league, i'm looking forward to actually being able to afford items for the "nerfed" builds. The ability to afford gear for them will easily overcome the changes to ascendancies.
Last edited by zeuswayne#2978 on Jan 12, 2021, 11:30:49 AM
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" Kinda hard to tell right now without knowing how the skills and other changes interact with them. What looks like a nerf might be negated by changes to skill gems for instance. |
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When you are permanently phased when on onslaught
Some nerfs but also some nice buffs Also wondering if people can break game with some of elementalist shaper always ignite/shock/chill ascendencies |
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" Not Really. I can tell you that any melee Jugg just took a huge nerf it didn't need. It needed to be buffed. I'm getting sick of settling into a build I enjoy playing only to see the skill or the ascendancy nerfed into the ground. First Molten Strike and now my Necro. I understand they wanna shake the game up, but if they truly wanted to do that then why not nerf the ACTUAL broken builds/skills instead of nerfing mid tier stuff into the ground. PC Specs :
I7-7700K @5.0GHz, 16 GB Patriot Viper DDR4, GTX 1070, Intel 600p 512GB NVME SSD |
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My guess is that Spellslinger Inquis is going to be the new meta or if not - something about Inquisitor class, followed by Elementalist class and then rest /ofc some seem like suddenly bad choice for starter build, while others opposite/. Hiero with +8 free charges seems to me really cool buff but feel like mostly brands are good for him now.
Cannot wait for PoB update to start wasting time preparing for league start and see what wont go as planned. xD Slow down for a minute to enjoy the beauty around us.
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Since I didn't find anyone else pointing it out, I'll take the position of asking why do you hate Totem builds (one of the few smooth playstyles for console)? First you nerf it a little with the curse rework and now you destroy it with the Ascendency rework of taking away the 2 Totems summoning at the same time. It feels kinda pointless to me since Totems weren't at the top before, but now find themself at the bottom unless multiple totems lose all damage reduction.
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It was an honor to support as Templer - Guardian, but no 30% dmg buff for allies. Bye Bye.
This "balance"-"change" throw us Guardian Supporter into the stone age. | |
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I really appreciate changes in Slayer and Berserker ascendancy. Leech recovery and extra rage is decent increase in terms of quality of life, especially when spamming warcries (having War Bringer) - maybe it's time to use Berserker as SLAM BOI.
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The game getting a lot worst over time.
-So basically all I see is removed and nurfs and very few buffs. The Ascendancy should be supper OP and have some crazy end game buffs. -Bosses have so much life and players get 4k to 5k at most, or you need the top of the top gear and you still get one shot 99% of the time by most bosses. People need aura builds to do the top tier content or other builds that only 1% of people can get or make, Or you need to make 65 button build to get any kind of dps. Many People want 1 or 2 button builds that work like the good old days. Not everyone want's to press every fk key on the keyboard. -Life and ES is way to low. Most builds should have minimum of 10k life same with ES(This should be the base life for all classes. Life and ES need to go back to the way it was back in the day) -Trash mods need more life -People still don't play caster builds like the good old days ,(No mana leech for spells) All totem or mines -Maps we need to go up to T20 + up to level 100 monsters. GGG you need to fix stuff I have supported you for a long time you need to change thing up -----------------------------> Last edited by ePuff#7346 on Jan 12, 2021, 12:23:26 PM
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