XP loss on death = time loss. Time loss = frustration/negative feelings.

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yamface wrote:
You know it's less funny and more cringy when you're trying to meme i_no when he's the one that has multiple lv100s and you have... 0


dw it's funnier :x apparently the ground likes him

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Oct 26, 2020, 8:47:10 AM
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BeamMonster wrote:
...and you get killed by something inexplicable.

You don't have any Chaos Resistance = You're dead a lot...

The death penalty is fine. What it does is show you that either your character is not good enough to progress further, or that your skill at playing that character is not good enough to progress further.

The solution is of course to learn how to build a better character, and learn how to play it better. The solution is not whining about the death penalty, because that is not the actual problem.
Last edited by Cyzax#3287 on Oct 26, 2020, 12:10:37 PM
learn to play. Don't die. Make a build that is actually good.

They should never ever remove the 10% xp penalty from dying.
The 10% exp penalty can have a place in this game. In fact, it did back in the day before 1shots became the go-to way of killing you. The reason nobody complained about the exp penalty in Diablo 2 was because the deaths were fair, there was nothing that could 1shot you or kill you from offscreen, and if you play offline you don't have to worry about lag. And let's not forget the lens flares we call particle effects plus the cacophony of noise both obstructing any telegraphed attacks.

Lag, 1shots, and clutter are why people don't like the exp penalty. And who could blame them? There you are, playing on a T14+ map after spending all day getting your exp bar up 10% to level 96, when all of a sudden the game server chokes up just as you aggro a pack of Molten Orb-throwing enemies, killing you just as the lag goes back to normal. A whole day wasted because of something you had no control over.

People have a right to complain about xp loss in a game designed the way it is.

WH40k Inquisitor: Martyr has a death penalty where your exp gain is overwritten by an exp debt. Nothing is lost, you've just been delayed. That game has literally unavoidable 1shot problems of its own and the servers are horrible if you play multiplayer (by the way, it has singleplayer which has the decency to have you host missions on your PC so there's no lag), but my deaths don't feel like crushing losses compared to PoE. They feel like setbacks.

If GGG is so hard set on doing nothing about 1shots, lag, and clutter, then incorporating something like an exp debt should be something to look into.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 26, 2020, 1:13:13 PM
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Pizzarugi wrote:
The reason nobody complained about the exp penalty in Diablo 2 was because the deaths were fair, there was nothing that could 1shot you or kill you from offscreen, and if you play offline you don't have to worry about lag.

Offtopic: Diablo was able to offscreen+oneshot half of the party without any issue, and lag wasn't an issue ONLY if you played offline. Act 3 was full of oneshoots. Duriel with a sorceress or necro was run away in circles in tiny room or instadeath when not moving
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Oct 26, 2020, 1:21:29 PM
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Nomancs wrote:
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Pizzarugi wrote:
The reason nobody complained about the exp penalty in Diablo 2 was because the deaths were fair, there was nothing that could 1shot you or kill you from offscreen, and if you play offline you don't have to worry about lag.

Offtopic: Diablo was able to offscreen half of the party without any issue, and lag wasn't an issue ONLY if you played offline. Act 3 was full of oneshoots. Duriel with a sorceress or necro was run away in circles in tiny room or instadeath when not moving


I don't know how you played, but I don't recall ever getting screwed over by offscreens or 1shots in act 3. The damage those mobs did was a lot more fair compared to PoE. Duriel? When I was new as necro, I'd totally agree that he was an absolute pain in the ass especially since you're put right in front of him without any warning. However, if you build resists to ward off its cold aura, and maybe invest in the minion skill that gave them defenses, you could beat him easily.

I should note that when I played D2, I had no real concept on how to properly build a character. Growing up in a poor household that couldn't afford internet at the time left me in the dark on that one. I just bumbled through the entire game with whatever gear I could find, caring only for class skill mods and higher armor. The only time the game ever brickwalled me was in the Worldstone chambers where those offscreen lightning ghosts always spawned near the waypoint so they could all collectively snipe me to death. In retrospect, thanks to learning how to build in PoE, this wouldn't have been an issue if I bothered to build lightning res.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 26, 2020, 1:34:26 PM
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Pizzarugi wrote:


I don't know how you played, but I don't recall ever getting screwed over by offscreens or 1shots in act 3. The damage those mobs did was a lot more fair compared to PoE.


I played diablo in its first days, summer 2000, and oneshoots were a thing. Those little buggers in A3 could snipe me instantly from the other side of the river if there was blue champions/rare and A3 was like 2-3h into the game? People didn't had "good gear", maybe if you've wasted couple of hours grinding gear on lower acts. Strong rare could insta delete people. I remember knights from A4, they were nasty too.


"
Pizzarugi wrote:
Duriel? When I was new as necro, I'd totally agree that he was an absolute pain in the ass especially since you're put right in front of him without any warning. However, if you build resists to ward off its cold aura, and maybe invest in the minion skill that gave them defenses, you could beat him easily.

Imagine grinding for gear in A2 in PoE to kill a boss without getting oneshoot - people would be angry now.


"
Pizzarugi wrote:
I should note that when I played D2, I had no real concept on how to properly build a character.

In first days noone had, sharing builds like now wasn't so popular untill some months later, when there was a really strong meta (and meta was way more strict than we have now in PoE)

I think you're just having "grass was greener back then" experience.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs#6176 on Oct 26, 2020, 1:55:02 PM
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I_NO wrote:
"
yamface wrote:
You know it's less funny and more cringy when you're trying to meme i_no when he's the one that has multiple lv100s and you have... 0


dw it's funnier :x apparently the ground likes him


prove me youre playing alone up to lvl 100 and do 40/40 alone without any group play
then we can talk
otherwise you have no point
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Nomancs wrote:
[..]


D2 had oneshots if your character sucked, sure.
But with imba gear, nothing really ONE SHOT you.

In PoE it almost doesn't matter how good your gear is, some random mobs still can oneshot you out of nowhere now and then.
In D2, the issue was probably simply a lot less visible. The whole game was nothing but the same 5 acts ad nauseam (grinding in half a dozen specific areas) , so players that are put off by it were a lot more likely to have left before that. Add to that the immunities issue, and you can be certain only the players least affected by it were already left.

Wladicorist, don't feed the troll, there's no winning at that game.
Everybody knows she's intentionally adding insult to injury.
Everybody knows she's been doing this for ages.
Everybody knows she's purposefully phrasing the trolling in a way that avoids moderation. They only moderate the most blatant issues.
Everybody knows she's revelling in this kind of misery. There's no need to give her more ammo to grief you. She still won't get moderated, but at least you won't get probated in her stead.

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