So why is the chineese client a much better game than the western one?
wish flask piano stop some day
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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"tbh AH would drive away some players and make some stop playing sooner. for many more is my guess it's the opposite i know i would love to gear more characters than ever (if the league is good ofc) before. 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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Supporting the argument that an auction house will have a negative effect on the game is a lie, the auction house would have the same items that are published in trade.poe with the benefit that you do not have to be online or leave your activity to make a trade Which MMO do you know that loses players to having an auction house? Please stop inventing nonsense, the real issue here is that an auction house will prevent so many premium tabs from being sold and that is what GGG defends, it is a decision only for real income
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AH = bad, never, after D3 fiasco it's clear AH are the worst thing an ARPG need.
Automated trade, wich is different, on the other side is very good. From what I saw China client has an automated trade, thus mean, in game you have a tool to search for items much alike the current trade site, which IMHO is fantastic because I don't need to alt tab and interact with people. QoL features = OK. P2W features = stay out of the game forever. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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" People forget to mention the AH in D3 was a cash one in the beginning. That is what made it so bad, not the fact it was an AH, the fact you could spend real money on it. Also GGG put an AH in console, if it was so bad they would of never done it. It has a lot of restrictions in place and isn't the ideal AH, but people use it and the game hasn't died. If you are going to argue, at least argue in good faith. Now with that said I don't feel we will ever see an AH on pc international version of POE because Chris don't want it there, no matter how we feel. Plain and simple. |
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" I don't think you understand the concept of Auction House x Automate Trade. AH you BID for itens. If you are outbiden, you either give up or bid again. Or you pay the buyout. Automate Trade like china client or console have you DON'T BID. You search for the item and you pay for it but it's better than PC because PC you need to go OUTSIDE the game and use a third party to search, pray the seller is responding, etc. So yeah AH is bad and must never come to any game, but an automate trade must come ASAP. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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" I'm excited to see the answers here. You're right, of course, but "AH" has become this universal term for "better trade system", in a stupid attempt to bring the debate down to a black-or-white level. People will claim you are debating semantics, even though it's a pretty important difference. Bring me some coffee and I'll bring you a smile.
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" A vital difference. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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" What other choice did they have? I doubt you can alt-tab and copy/paste with consoles so what other option was there? Just a lowly standard player. May RNGesus be with you.
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" I don't know much about Warframe's model/mechanics. (Never played it, watched a few vids about it though.) But, that's a different game. This appears to be another "Auction House/Online Marketplace" discussion. I have to assume everyone has read prior statements regarding GGG's "Trade Manifesto" for PoE? https://www.pathofexile.com/forum/view-thread/2025870 In a nutshell, the "Vision" for PoE development in terms of traders being able to trade items with each other is that an artificial "difficulty" has purposefully and with full knowledge of the effects been inserted into the game. This isn't a difficulty slider that was coded in. This is a design decision that imposes an additional difficulty on the playerbase with the true, conscious, decision to do so. This isn't necessary in today's PC-Computing/Interentz world. But, GGG chose to use this as an additional limiter on player progress. If they player wants to trade items and buy them, they have to exert additional effort to do so. PoE will continue to have this particular difficulty "slider" in trading as long as that Manifesto is in force. That will probably be throughout its lifetime unless the playerbase becomes unusually small, like it is on consoles, and additional measures must be taken to make the game "playable." ie: Players can keep trying to cite their logical and well-reasoned arguments in favor of in-game trading markets/auction houses, but it won't matter one little bit because the game is purposefully designed to make automated gear hunting much more problematic than ultimately necessary. It's an "annoyance = difficulty = content-value assurance." If you're spending more time trying to get your gear, you're spending less time progressing through the new League and that means you'll be playing for longer in that league... BUT, for some other markets, this sort of purposefully annoying design decision would be seen as nearly criminal, nigh on a personal insult hurled in the face of a playerbase that wants fox-tails and funny hats and a clear pipeline between their banking accounts and a game developer. Different cultures are different. And, it's often the vanguard of "some new thing" that sets the tone for those other, similar, things that follow. Likely, it was the mobile gaming market and its widespread adoption using cheap mobile devices that has set the stage for PC gaming in the market in question. Just my opinion, but I don't see much to refute that. Escapism, some cultural issues, certainly in some nearby markets some work-related cultural issues and the like have pushed a lot of players in those markets far, far, "over the edge" in terms of what they do and what they demand for the gaming pleasures. We see things as extreme in some casee, they see that extreme being completely necessary. |
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